An eerie, surrealistic, first-person game experience by an independent team of developers who helped make BioShock Infinite & BioShock.
Quote:
Due out in late 2015 for PC/Mac/Linux and other platforms to be announced, Day For Night Games' The Black Glove attempts to push the narrative game genre forward by tying story directly into gameplay, allowing players to alter both events and the world around them.
The Equinox has three creators in residence: the artist Marisol, the filmmaker Avery Arnault, and musical act Many Embers. Their work is in bad shape when you arrive and it's taken a strange, metaphysical toll on the theatre. Time flows backward in areas. Weird things peek out of once-sealed doorways. Unearthly music plays.
As the latest Curator, it falls to you to get The Equinox back on its feet. It's your job to change the creators' past to improve their work in the present. How? The hosts Hazel and Cribbage explain that there are "certain games of skill and chance that allow us to interact with... what you might call 'fourth-dimensional space.'"
Quote:
Accomplishing game "feats" summons The Black Glove, which allows you to alter aspects of the creators' past — specifically, their Medium, Message, and Muse.
Alter one and everything changes. A somber, portrait art display becomes a kaiju autopsy scene where giant monster parts glow like scorpions under black light. A warbling country act in The Music Club is replaced by lounge singers in smoking jackets. A poorly-conceived 70s disaster film in The Cinema turns into a silent movie sci-fi gem, once thought lost in a fire.
Critics hint at what to change next, but even a wrong turn can produce interesting results in a "so-bad-it's-good" way.
Based on your decisions, the creators may become influenced by 8-bit video game music, 60s era pop art, Day of the Dead folk art, 70s cosmic comics, anime, multi-media experimental art, cyberpunk fiction, sad-eyed clown paintings, low-budget b-movies, and more. The choice is up to YOU.
Those annoying Bioshock games. They are not shit, but they have the worst gunplay/feel of any shooter I've ever played. And that handholding in Infinite, holy shit, I couldn't stand it for more than an hour.
And to think that the original Bioshock was meant to be a spiritual successor to System Shock no
Last thing I need is more pretentious setpiece stuff from them.
I loved Bioshock infinite, mainly for its story and storytelling in combination with the general polish of a well-executed AAA title. On the other hand, this game doesn't seem as appealing, at least to me.
"We've decided to shelve The Black Glove for now," Fielder wrote.
After the Kickstarter campaign for The Black Glove came up short, Day For Night Games brought a demo to the Game Developers Conference and PAX East this year, pitching it to publishers.
Fielder explained that a few (unspecified) companies expressed interest, but the company was unable to "find the perfect glass slipper we were looking for." Compounding the problem was the fact that the studio, at this time, started to lose key developers who left to take full-time jobs at other companies.
It's been personally difficult to move away from The Black Glove, Fielder said, but he teased that the project may one day see the light of day.
"We intend to return to The Black Glove later when we can do it right," he said.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum