Silent Hunter III - prepare to spoooge
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scrapple




Posts: 25

PostPosted: Tue, 25th Jan 2005 00:12    Post subject: Silent Hunter III - prepare to spoooge
COuple of months till release...

This game gives me wood everytime I see vids..

CLick on the vid below... soooo nice (right click, save target)

ftp://ftp.ubi.com/emea/sh3/videos/SH3_E3DemoClip1.zip
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Shado2k




Posts: 144

PostPosted: Tue, 25th Jan 2005 00:55    Post subject:
Yes a little delayed but hey lets hope Electronic Arse dont mess things up with their takeover bid.
Nice vid btw I cant wait I will be buying this for sure.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 25th Jan 2005 02:56    Post subject:
i thought there was a thread about this already

Anyways.. i cant WAIT for the game.. looks so good
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Immunity




Posts: 5596

PostPosted: Tue, 25th Jan 2005 05:48    Post subject:
Sorta offtopic but ontopic at the same time. I tried my very first naval sim today (Enigma: Rising Tide). Couldn't figure the shit out for the life of me, and gave up after about 4 frustrating hours of missing about 70% of torpedo launches.

Having said this, is the Silent Hunter series more arcade like and easier to learn than Enigma? If so, I'm looking forward to giving this title a shot.

However, if I still have to wait 5 realtime minutes for the damn torpedo to arrive on target, manual rotate the goddamn sub to align torpedo bays with where the damn periscope is facing (such a pain in the ass for a newbie like me. I had no fookin idea what friggin direction I was facing half the time. Does Silent Hunter have like an autorotate option?), then its prolly not the title for me. Also, do the damn subs have an auto lead calculator? I would think submarines of this day and age have that sorta shit , no? Heh.

Any series vetrans care to share some insight with a potential, albeit skepital, new fan?


I can never be free, because the shackles I wear can't be touched or be seen.
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Kristian




Posts: 3168
Location: Norway
PostPosted: Tue, 25th Jan 2005 07:06    Post subject:
Can't wait for this game!!
Looks so damn good!
SH2 was good, so I hope SH3 is better!

And Immunity :
Try playing SH2..
I'll guess SH3 will be something like SH2..
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Immunity




Posts: 5596

PostPosted: Tue, 25th Jan 2005 09:12    Post subject:
From the SH3 official site, Developer Q and A session:
Quote:
On manual mode, firing a torpedo will involve the use of ship manual recognition, visual measurement of the target height, estimation of the angle on bow of the target and timed range recording. Plus the torpedo and salvo settings. I guess that’s pretty detailed.


Oh god, no. I will not sit infront of my pc and be subject to goddamn calculus class once more. Sure as hell hope they have an automatic mode.
Was kinda let down by the fact that it takes place in WW2 era subs, I was under the impression (before actually looking at the site), that it was a more modern type setting. Ah well.

For what its worth, the graphics do look gorgeous, but setting plus technical aspect and slow pace (from what I've gathered from SH2 reviews), turn it into meh.
Guess if your a hardcore sim junkie this is for you though =)
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RubberChicken




Posts: 1267
Location: Norway
PostPosted: Tue, 25th Jan 2005 11:22    Post subject:
It looks fantastic, been waiting for this one, the water is amazing, never seen anything like it before
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Clevesa




Posts: 3694

PostPosted: Tue, 25th Jan 2005 14:32    Post subject:
Yeah, I have been waiting for this one long time. It looks Da bomb!
I saw a couple of trailers, and battle and gfx are awsome.Top notch.
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Serben
Banned



Posts: 1428
Location: Sweden
PostPosted: Tue, 25th Jan 2005 16:13    Post subject:
Immunity wrote:
From the SH3 official site, Developer Q and A session:
Quote:
On manual mode, firing a torpedo will involve the use of ship manual recognition, visual measurement of the target height, estimation of the angle on bow of the target and timed range recording. Plus the torpedo and salvo settings. I guess that’s pretty detailed.


Oh god, no. I will not sit infront of my pc and be subject to goddamn calculus class once more. Sure as hell hope they have an automatic mode.
Was kinda let down by the fact that it takes place in WW2 era subs, I was under the impression (before actually looking at the site), that it was a more modern type setting. Ah well.

For what its worth, the graphics do look gorgeous, but setting plus technical aspect and slow pace (from what I've gathered from SH2 reviews), turn it into meh.
Guess if your a hardcore sim junkie this is for you though =)




You really have no idea what you're talking about. First off, SH2 had automatic torpedo targetting, but if you wanted you could also set it to manual, and it also had time acceleration so that you could speed up the game when sailing for long distances. So i'm almost certain that SH3 will also have those features. But of course you'd know that if you actually took the time to play the game instead of reading some stupid reviews.


Gigabyte S-Series GA-G33-DS3R, Intel C2D Quad Q6600 OC @ 3.2Ghz, 4gb Kingston PC8500 1066Mhz DDR2, Geforce 7800GTX (will get a 9800GTX when they are released), 2 x 250Gb HD's and a case with built in paper and lotion dispenser.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 25th Jan 2005 17:34    Post subject:
RubberChicken wrote:
water is amazing, never seen anything like it before

FarCry Question
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nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Tue, 25th Jan 2005 17:35    Post subject:
I really like that fact that you have to do most of the stuff manually. If there was an option where you need to load torpedos on the sub manually before departure, by carring them on carts for hours, and thats only if you have 3 or 4 peeps online helping you out, I would do it.
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Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 25th Jan 2005 20:01    Post subject:
SH2 was very playable.

Enigma though is pure gameplay, it's simply arcade in comparison.

Thought it was a real nice game though.


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Whirlwind




Posts: 511
Location: Bodo
PostPosted: Tue, 25th Jan 2005 20:05    Post subject:
yawn
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Clevesa




Posts: 3694

PostPosted: Tue, 25th Jan 2005 20:12    Post subject:
Enigma was shit compared to this game. gfx were horrible, and gameplay was kaka.
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Ispep
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Posts: 4117

PostPosted: Tue, 25th Jan 2005 23:36    Post subject:
This game isn't out and Enigma represented a different avenue than SHII - aiming for the more casual gamer and specifically online gamers.


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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 26th Jan 2005 04:01    Post subject:
i could never get enigma working on my machine.. always would crash when i tried to start it =[
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Shado2k




Posts: 144

PostPosted: Wed, 26th Jan 2005 10:34    Post subject:
For those of you who still have enigma lying around, give it a try with the new gold patch, theres lots of enhancements made to the graphics engine as well as new shipe etc it aint SHIII by a long way...........and for those of you yawning .....why bother posting, get an early night Confused
http://207.44.164.159/phpBB/viewtopic.php?t=20474


Last edited by Shado2k on Wed, 26th Jan 2005 10:49; edited 1 time in total
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 26th Jan 2005 10:49    Post subject:
yeah i got the enigma gold edition.. but i cant get it to work Sad
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Whirlwind




Posts: 511
Location: Bodo
PostPosted: Wed, 26th Jan 2005 14:16    Post subject:
I slept well. Watching the video for this cured my insomnia.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 26th Jan 2005 14:51    Post subject:
Nice looking game, hopefully it won't be too tedious (ie. 10 hours of finding an enemy ship, 1 minute of shooting a torpedo at it, 10 hours of finding a new one... etc.)


Yes, yes I'm back.
Somewhat.
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Shado2k




Posts: 144

PostPosted: Wed, 26th Jan 2005 19:21    Post subject:
Glad we could be of help..next


If life is one big joke , I just don't get it......
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