Fallout New Vegas Mod recommendations?
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northern7




Posts: 191

PostPosted: Thu, 10th Dec 2015 18:04    Post subject: Fallout New Vegas Mod recommendations?
Honestly, never really played it very much at all and would like to get into it. I have my Skyrim modded like crazy, but don't want to go that route with this game. I was wondering if you guys had maybe a big overhaul mod suggestion or 4-5 must have/essential mods for this game (be it graphical or gameplay or both). If you could only put in 1 big overhaul mod or a couple of other mods, what would they be?

(P.S. - I already have MCM and a FOV mod installed - essential for me)
(thanks in advance Smile )
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 10th Dec 2015 18:13    Post subject:
Check the New Vegas thread. There are tons... http://www.nfohump.com/forum/viewtopic.php?t=52945&start=5130

m3th0d2008 wrote:
I wouldn't even want to play NV without Project Nevada. It's just too good.
IWS became quite essential for me too lately.

My personal list of essential mods:
(For Very Hard Difficulty + Hardcore Mode)

Quote:
DarnUI
Project Nevada
Project Nevada Patches
WMX - Weapon Mods eXpanded
WMX - DLC Patches
EVE - Essential Visual Enhancements
WMX/EVE/PN compatibility patch
The Weapon Mod Menu
IWS - Increased Wasteland Spawns
Nevada Skies
Directors Chair - Total Visual Control Device
CINEMATECH - Film Grains and Styles
The IMAGINATOR - Visual Control Device
DYNAVISION 2 - Dynamic Lens Effect
ACS - Ammo craftin schematics
PCS - Portable Campsite
ARK - Armour Repair Kits
00SC - Shotgun Commando
Bottle that Water
ADAM - A Definitive Armor Mod
CASM_NV
uHUD - Unified HUD Project
oHUD - One Hud
The Mod Configuration Menu
All Companions Essential
NMCs Texture Pack for New Vegas
WRP - Weapon Retexture Project
ELECTRO-CITY - Relighting the Wasteland
VIS Centered3rdPersonCamera


Just some examples. Propably outdated by now.


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 10th Dec 2015 18:47    Post subject:
Quote:
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Mission Mojave - Ultimate Edition.esp=1
jsawyer.esp=1
EVE FNV - ALL DLC.esp=1
dD - Enhanced Blood Main NV.esp=1
FalloutNV_lang.esp=0
MMUE-CP-EVE.esp=1
DarNifiedUINV.esp=1
Delay DLC - DM + HH + OWB + LR + GRA.esp=1

This is my load order, very minimalistic, the basic stuff are:
Mission Mojave - Ultimate Edition for the general fixage
Josh Sawyer's rebalance mod (he is the lead designer of the game)
Darnified UI
Delay DLC
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tet666




Posts: 5090

PostPosted: Thu, 10th Dec 2015 19:51    Post subject:
VGAdeadcafe wrote:
Quote:
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Mission Mojave - Ultimate Edition.esp=1
jsawyer.esp=1
EVE FNV - ALL DLC.esp=1
dD - Enhanced Blood Main NV.esp=1
FalloutNV_lang.esp=0
MMUE-CP-EVE.esp=1
DarNifiedUINV.esp=1
Delay DLC - DM + HH + OWB + LR + GRA.esp=1

This is my load order, very minimalistic, the basic stuff are:
Mission Mojave - Ultimate Edition for the general fixage
Josh Sawyer's rebalance mod (he is the lead designer of the game)
Darnified UI
Delay DLC


Yep i would go that route as well for a first play trough or you end up like me spending more time modding the game then actually playing then getting bored and playing something else Very Happy
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