Gold - COPS 2170: The Power of Law
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TROOPER




Posts: 80

PostPosted: Sun, 12th Dec 2004 05:12    Post subject: Gold - COPS 2170: The Power of Law
Strategy First sends word that COPS 2170: The Power of Law, MiST land's

strategy/RPG, is gold, and should be available at the end of next month:
Montreal, Canada. December 9, 2004. Strategy First, Game Factory Interactive and MiST land - South are pleased to announce that the colorful hybrid of tactical strategy and RPG elements, COPS 2170: The Power of Law, has gone gold. Release is scheduled for the end of January, 2005.

“In COPS 2170: The Power of Law, players have the power to decide what type of Cop they want to be. They must choose their allies and enemies carefully in order to restore ‘control and harmony’ to a rapidly deteriorating metropolis,” says Jay Podilchuk, the Producer at Strategy First.

“One feature that players will appreciate is the option to play in either the first or third person view. With the ability to look at a scenario from a different angle, players can really broaden their perspective of a particular scene,” says Vitaly Shutov, President of MiST land - South.

About COPS 2170: The Power of Law
You take on the role of rookie cop, Katrin, as she patrols the mean streets of a futuristic, cyberpunk metropolis. Katrin is a beautiful, young, police academy graduate who is an excellent student and exceptional athlete. Unbeknownst to Katrin, her recent assignment concerning a series of terror attacks is about to propel her into the path of an evil genius. The city streets she is fighting to protect are unlike any modern day metropolis. The government implants cyber links into newborns, marking them with a unique ID in order to ensure complete control, watching over everything for the “safety of the public.”

COPS 2170: The Power of Law features stunning 3D environments ranging from cramped private quarters to sprawling city streets, all filled with more than 60 NPCs. As Katrin, players can recruit up to seven of their fellow officers, and use a large arsenal of weaponry and equipment—including a scanner, rifles, and machine guns—to win large-scale battles against the city’s criminal masterminds. Missions vary from suppressing small-scale riots to challenging the security staff of a massive yet corrupt corporation. Each mission can be accomplished using a variety of strategies, giving the player multiple paths to victory and hours of exciting gameplay.

Features

• A large, living, futuristic world with more than 60 NCPs
• 200 quests to keep the player moving along the non-linear story
• The ability to put together a team of eight agents with different specializations
• Limitless character development possibilities
• 14 large detailed maps that offer numerous tactical possibilities
• A large arsenal of lethal weapons
• Numerous vehicles from police cars to heavy space marine tanks
• Top quality sound effects and music enhancing the cyberpunk mood
• 3D game world with astonishing special effects
• User-friendly interface and easy camera control with full rotation and zoom
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Sun, 12th Dec 2004 11:38    Post subject:
Looks pretty cool

Screenshots:
http://www.gamershell.com/pc/power_of_law/screenshots.html


"Why don't you zip it, Zipfero?" - fraich3
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Nailbiter
PUNK



Posts: 6061

PostPosted: Sun, 12th Dec 2004 11:54    Post subject:
yuk, who wants to be a cop?
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Pizda2




Posts: 3028

PostPosted: Sun, 12th Dec 2004 13:30    Post subject:
Looks like shit to me.


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adaml75




Posts: 204
Location: Burkina Faso
PostPosted: Sun, 12th Dec 2004 13:41    Post subject:
Hey. I love turn-based strategy games (like X-Com or Silent Storm). Silent Storm was excellent! I even imported "Sentinels" expansion from Russia (original games cost about $10 in Russia, so if you can read Russian and have friends living there it makes really good deal). I have really high hopes for this game. Paradise Cracked, a previous game based on this engine, had potential but it was really broken by one bad design decision (you had to move in turn based system even outside combat, which was slowing gameplay to a crawl).
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 12th Dec 2004 15:07    Post subject:
someone remake Syndicate now ffs Razz
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Serben
Banned



Posts: 1428
Location: Sweden
PostPosted: Sun, 12th Dec 2004 16:34    Post subject:
Yeah! How fucking come nobody makes games where you get to be a "Terminator"-like cyborg killing machine that runs around gunning everyone down on sight anymore? I'm tired of being a damb human killing aliens/other humans/telletubbies and shit like that. I wanna be a cyborg dammit!! Mad Crying or Very sad
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Sun, 12th Dec 2004 18:58    Post subject:
Epsilon wrote:
someone remake Syndicate now ffs Razz

Amen to that Very Happy


"Why don't you zip it, Zipfero?" - fraich3
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mYslead




Posts: 738
Location: Canada
PostPosted: Sun, 12th Dec 2004 20:12    Post subject:
looks nice!

mmm btw the guys that made Evil Genius and Republic are making a syndicate alike game. Blue something.
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bustedi




Posts: 2

PostPosted: Fri, 28th Jan 2005 17:34    Post subject:
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MAD_MAX333
Moderator



Posts: 7020
Location: Toronto, Canada...eh
PostPosted: Fri, 28th Jan 2005 18:08    Post subject:
Nailbiter wrote:
yuk, who wants to be a cop?


i'll let that one go for now
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Oddmaker
Moderator



Posts: 2586

PostPosted: Fri, 28th Jan 2005 18:28    Post subject:
Epsilon wrote:
someone remake Syndicate now ffs Razz


Would be amazing.


dust.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Fri, 28th Jan 2005 18:34    Post subject:
Epsilon wrote:
someone remake Syndicate now ffs Razz


I agree..

Think a modern Syndicate or that old Amiga kickass game Space Hulk, that would be great! Razz
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adaml75




Posts: 204
Location: Burkina Faso
PostPosted: Fri, 28th Jan 2005 19:32    Post subject:
Well, it's out in the shops? Because there's no group release yet... Any word about clone?
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