The Cave another Double Fine game
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JackQ
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Location: Kibbutznik, Israel
PostPosted: Thu, 24th May 2012 15:59    Post subject: The Cave another Double Fine game


Genre:Platformer/Puzzles

Platforms:PC,PSN,XBLA

Release Date:Q12013

This is NOT Double Fine's kickstarter adventure!


Quote:
Really, there are only two things you need to know about Monkey Island and Maniac Mansion mastermind Ron Gilbert‘s The Cave: 1) It takes place inside a talking cave. 2) The cave is mysterious. And a bit sultry. “Welcome,” the Cave said as the demo began. “Don’t let my sultry and mysterious voice startle you.” Meanwhile, when asked about the titular magic rock formation’s overall role in the game’s proceedings, Gilbert chimed in: “He’s kinda mysterious. Sultry, too,”

OK, maybe there’s a bit more to it than that. Here are the basics: there are seven characters, each of whom has ventured to a time-and-space-transcending cave to “learn something about themselves and who they might become.” So yeah, Mr Cave (whose last name is hopefully not “Johnson” – that could get confusing) gets top billing, but this is a game first and foremost about those seven – with backgrounds ranging from Medieval knight to time-traveler. So you pick any three, descend into the depths of their respective madnesses (and, you know, a cave), and leap between them to advance through an interconnected Metroidvania-style world. Appearances, however, can be deceiving, so here’s the bit that should have you jumping for nostalgic joy: “It is an adventure game,” said Gilbert, quickly pocketing an entire bucket in-game. “You want to pick up everything you can.”


What, though, is actually going on here? Aside from Grues and Batman, what can you even find in caves?

“Well, I think the idea for the story – and really, the Cave in general – is that everybody has this kind of dark spot in their soul, and each of these characters was chosen because of that little dark spot inside them. They really are coming to the Cave to kind of explore that dark place in them,” explained Gilbert during a demo session at Double Fine’s offices.



It’s an almost jarringly somber starting point for a studio that – while not afraid to stroll down humor’s less family friendly alleys – tends to keep things fairly lighthearted and silly. But then, this is, more than anything else, Gilbert’s baby – even if he can’t pin down exactly why. “I don’t know,” he replied when asked where the idea came from. “I mean, I don’t know specifically. A long time ago, I just thought that was really interesting. People have really dark secrets, and going into a cave which is really dark and deep… that metaphor really resonated with me.”

Unsurprisingly, there are definite strains of Maniac Mansion running through this one, too – as seen in the atypically (for this genre) sizable character roster. Gilbert, however, was more than willing to admit that dynamic all-too-quickly tripped over its own clumsy ambition in his point-and-click classic. The Cave, meanwhile, aims to give equal weight to each character you bring along for the ride – whether it’s a Buddhist monk, globe-trotting adventurer, straw-hat-clad hillbilly, all-business scientist, absurdly creepy twin duo, divinely powered knight, or time traveler who’s out to right a wrong one million years in the making.

Once you pick your spelunking party, it’s set in stone, so – in theory – you’ll need a few playthroughs to see everybody’s unique content. Oddly, however, there’s a, well, odd number of characters. Two playthroughs for six would be nice and clean, but seven? Methinks something’s amiss. Could a certain million-year calamity tie the whole plot together? Perhaps, but Gilbert was incredibly tight-lipped when it came to any specifics.

And while repetition may sound potentially frustrating, moment-to-moment exploration comes across as strangely relaxing. The demo, for instance, saw the Hillbilly, Knight, and Scientist encounter a rather cranky blue dragon. Gilbert immediately navigated the Hillbilly to a down-home chicken-fried demise multiple times, but he sprang back to life mere feet out of harm’s way. No muss, no fuss, no busted keyboards.



That out of the way, it was then time to actually solve the puzzle. First, he rang a nearby bell with the Hillbilly and discovered that it got the dragon’s attention. Then, with the Knight, he came across a giant claw machine (think the things that eat all your money in exchange for no stuffed animals ever) positioned above the dragon. Finally, the Scientist found a, er, hotdog vending machine, which – after having water poured on it (Gilbert: “Alright, it’s a dumb puzzle”) – spat out a giant wriggling mass of meat and preservatives.

From there, it was simple – well, you know, for an adventure game. The Scientist tossed the hotdog into a pit near the dragon. The Hillbilly then rang the bell, causing the dragon hop in for a quick meal. Fortuitously, the claw was positioned directly above the pit, so the Knight hung the dragon up by its tail seconds later. “No monsters were harmed in the making of this game,” Gilbert quipped. “Except that one.”

Next, Gilbert and co demonstrated the Cave’s more fantastical side. Each character comes across their own personal space inside the not-so-velvet underground, and for the Knight, it was a giant Medieval castle. Everyone also has their own motivation for braving the Cave’s sentient depths, and in this case, the Knight was attempting to win the love of a princess… mainly because he needed her amulet for, you know, reasons. So, as he saw it, his quest was simple: sniff out some treasure, bring it back, and they’d live happily ever after until he took the amulet and left.



The demo then skipped forward to the Knight, Hillbilly, and Scientist making their way toward a heap of treasure, but – because the Cave apparently doesn’t have an original bone in its body (or, you know, any bones for that matter) – it whipped up another dragon. This time around, however, there wasn’t a single improbably placed hotdog vending machine in sight. Gilbert used this as an opportunity to point out that each character also has a unique power – in the Knight’s case, a literal guardian angel that slows full-on falls into a gentle, feather-on-the-breeze like descent and basically renders him invincible. So, while the Knight absorbed the dragon’s sweltering flames without breaking a sweat, the Scientist crept up behind the dragon and nabbed the treasure.

And after that? Screams. Lots of them. “Don’t worry about it,” Gilbert casually suggested as the party climbed back up to the castle. “It’s probably nothing.” Astoundingly, however, it was, in fact, something. The dragon had barged in through the castle window, and the princess was nowhere to be see– oh wait, nevermind. Those legs sticking out of the dragon’s mouth? Yeah, probably hers. More importantly, though, the amulet was safe and sound on the ground, so the demo ended on quite a heartwarming note.

After that, a brief Q&A filled in a few blanks. For one, The Cave is, in fact, launching on PC day-and-date with consoles in early 2013. The traditional Double Fine delay of yore is officially dead and gone, it would seem. Also, the game features three-person multiplayer, but it apparently won’t be online – instead opting for a contextual single screen setup. Whether or not that will make the leap to PC remains to be seen.



Really, though, Double Fine’s playing this one pretty close to the chest in general. While the multi-character dynamic shows promise, the puzzles I saw were, at the end of the day, incredibly basic. Moreover, how different will puzzle solutions be with the other members of Double Fine’s dysfunctional spelunking family at the wheel? If, say, the Knight isn’t there to soak up a dragon’s fire, what can other characters do to make up for it? And while I got a glimpse of the Cave’s penchant for zany implausibility at the castle, most environments were fairly drab and uninspired. This showcase, however, was very much about the meat-and-potatoes-and-hotdog-vending-machines basics, so I’m hopeful that Double Fine has far more interesting things up its sleeve.

On the upside, though, I’m definitely excited to see more. It’s pretty daring to more or less require multiple playthroughs in this style of game, and I’m interested to see how Gilbert and co weave the plot’s many individual threads into that structure. Also, as is typical (but no less appreciated) of Double Fine, little quirks and details really made the demo’s personality pop. The Hillbilly’s leaping animation, for instance, had a believable uncertainty to it – replete with slight flailing – and the Giant Claw of Dragon-Grabbing’s control system was simply titled “Levers and Such.”

And so, at this point, it seems only fitting to go back to the Cave itself. When asked how frequently it’d pipe up over the proceedings, Gilbert fired back with “Just enough, but not too much.” The Cave, then, represents a new side of Double Fine – uniting its signature strangeness with darker themes and an uncharacteristically measured sort of ambition. No, it probably won’t change the way we look at games (or even adventure games) forever, but dig beneath the surface, and you’ll find some impressively interesting stuff to sink your teeth into.

Also some mystery. And a bit of sultriness.


Screen Shots:

http://www.rockpapershotgun.com/images/12/may/Cave06.jpg

http://www.rockpapershotgun.com/images/12/may/Cave01.jpg

http://www.rockpapershotgun.com/images/12/may/Cave07.jpg

http://www.rockpapershotgun.com/images/12/may/Cave04.jpg

Source


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Thu, 24th May 2012 16:40; edited 2 times in total
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fawe4




Posts: 1775

PostPosted: Thu, 24th May 2012 16:23    Post subject:
Platformer?
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JackQ
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PostPosted: Thu, 24th May 2012 16:30    Post subject:
trailer is out


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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ixigia
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PostPosted: Thu, 24th May 2012 16:35    Post subject:
Looks bloody good Smile (though SEGA is the publisher..expect some genuine drama for the PC version Laughing )
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WhiteBarbarian




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PostPosted: Thu, 24th May 2012 16:39    Post subject:
Yep, looks very good Very Happy


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JackQ
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PostPosted: Thu, 24th May 2012 16:40    Post subject:
ixigia wrote:
Looks bloody good Smile (though SEGA is the publisher..expect some genuine drama for the PC version Laughing )


Quote:
The Cave is, in fact, launching on PC day-and-date with consoles in early 2013


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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ixigia
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Location: Italy
PostPosted: Thu, 24th May 2012 16:43    Post subject:
JackQ wrote:
ixigia wrote:
Looks bloody good Smile (though SEGA is the publisher..expect some genuine drama for the PC version Laughing )


Quote:
The Cave is, in fact, launching on PC day-and-date with consoles in early 2013

Let's hope so
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Areius




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PostPosted: Thu, 24th May 2012 17:20    Post subject:
WhiteBarbarian wrote:
Yep, looks very good Very Happy
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WhiteBarbarian




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Location: Russia
PostPosted: Fri, 31st Aug 2012 21:46    Post subject:
Ron Gilbert’s Cave Is Deeper Than I Thought

http://kotaku.com/5939603/ron-gilberts-cave-is-deeper-than-i-thought


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webtax




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PostPosted: Fri, 31st Aug 2012 22:27    Post subject:
i decided to skip those reviews altogheter. I'll just let the game surprise me when i'm playing it.
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ixigia
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PostPosted: Sat, 1st Dec 2012 17:13    Post subject:
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Whatsupdog




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PostPosted: Fri, 28th Dec 2012 07:40    Post subject:
Second character trailer. Only one month to go Smile
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BLaM!
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PostPosted: Tue, 22nd Jan 2013 21:32    Post subject:
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Areius




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PostPosted: Tue, 22nd Jan 2013 23:47    Post subject:
BLaM! wrote:
GS Review

http://www.gamespot.com/the-cave/reviews/the-cave-review-6402687/

should be out tomorrow.. Smile

A 7, after watching the video it looks more like a 7.5 to me, but I'll absolutely would like to try this game. After finishing another 100 games or so Sad


PC: Yes. Console: No.
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pikachupi




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PostPosted: Tue, 22nd Jan 2013 23:57    Post subject:
Areius wrote:
BLaM! wrote:
GS Review

http://www.gamespot.com/the-cave/reviews/the-cave-review-6402687/

should be out tomorrow.. Smile

A 7, after watching the video it looks more like a 7.5 to me, but I'll absolutely would like to try this game. After finishing another 100 games or so Sad


lol,yea,still got many games from the last year to beat:)
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pikachupi




Posts: 4180

PostPosted: Wed, 23rd Jan 2013 00:15    Post subject:
BLaM! wrote:
GS Review

http://www.gamespot.com/the-cave/reviews/the-cave-review-6402687/

should be out tomorrow.. Smile


very big lol (at least imo) at 03:33 Very Happy this dragon...
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Breezer_




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PostPosted: Wed, 23rd Jan 2013 11:22    Post subject:
Nice Trine clone Sad
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Ankh




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PostPosted: Wed, 23rd Jan 2013 11:24    Post subject:
Breezer_ wrote:
Nice Trine clone Sad


It's not as if Trine was something completely new though.


shitloads of new stuff in my pc. Cant keep track of it all.
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idrisguitar




Posts: 95

PostPosted: Wed, 23rd Jan 2013 11:39    Post subject:
it is NOT Trine clone. AT ALL.

you can run and jump, but otherwise this is an ADVENTURE game, where you solve LOGIC puzzles, NOT physics puzzles.

i have to admit it's hard to notice from the trailers, but check out the giantbomb quick look and right away you will know what im saying.
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danger1911




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PostPosted: Thu, 24th Jan 2013 02:54    Post subject:
The.Cave.Cracked.Full.Rip-3DM


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Fever




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PostPosted: Thu, 24th Jan 2013 02:55    Post subject:
The.Cave-RELOADED
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JBeckman
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PostPosted: Thu, 24th Jan 2013 07:20    Post subject:











Some images, game is pretty simple but everything works as it should and it's quite fun to play, starts of rather easy but gets a bit more difficult once you get into the proper cave locations. Smile
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scumuk




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PostPosted: Thu, 24th Jan 2013 07:54    Post subject:
does it have lan play?
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arakis
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PostPosted: Thu, 24th Jan 2013 09:29    Post subject: Amazing game


Smile
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proutprout75




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PostPosted: Thu, 24th Jan 2013 11:47    Post subject:
scumuk wrote:
does it have lan play?

Nope, just local play. But the camera sucks, you and your partner have to always stay very close. For the non English players, you can change the language in Language.cfg (.\Data\Config). The framerate is also capped at 30fps.

DFNathan (Dev) wrote:
Yep, the core renderer is (currently) capped at 30 Hz. We're looking to remove that cap in a future update.
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Tungsten




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PostPosted: Thu, 24th Jan 2013 17:06    Post subject:
cant seem to attach the crowbar to the broken well, anyone else?

edit... duh... nvm
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dodger2020




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PostPosted: Fri, 25th Jan 2013 06:18    Post subject:
shit. This is pretty fun!
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human_steel




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PostPosted: Fri, 25th Jan 2013 12:12    Post subject:
Looks like a Trine clone, but it's a lot more than that. I'm having a lot more fun with it. Smile
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no9999




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PostPosted: Fri, 25th Jan 2013 14:34    Post subject:
Im having a blast
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Tungsten




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PostPosted: Fri, 25th Jan 2013 14:40    Post subject:
me too, i will be buying it if theres a boxed version at some point
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