Doom3 Can Do It Too Project Build 3
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Mchart




Posts: 7314

PostPosted: Tue, 25th Jan 2005 23:23    Post subject: Doom3 Can Do It Too Project Build 3
http://www.pcgamemods.com/9875/

Very Happy

I dont need to say much more, its getting really awesome now, the video could be better quality, but you still see what you need to see.

Files - http://www.pcgamemods.com/9880/

Try running it your self, if your computer ran doom3 fine, it will run this just fine to. It has been capping out at the limit of 60fps for most people in most areas (settings on high) and almost never dips below 30fps. (assuming you have newer components in your system).
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Sublime




Posts: 8615

PostPosted: Wed, 26th Jan 2005 00:11    Post subject:
well i got the vid and its looking better but there's still some major issues. such as straight lines looking fucked from 3 metres away and sound not working right. notice on abt 15 seconds when he jumps in the water there is a clear delay. When hes looking at the screen the bottom writing appears as though its off the screen sorta in 3D - another bad thing. i still dont think this is good enough to compete with source.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 00:21    Post subject:
Sublime wrote:
well i got the vid and its looking better but there's still some major issues. such as straight lines looking fucked from 3 metres away and sound not working right. notice on abt 15 seconds when he jumps in the water there is a clear delay. When hes looking at the screen the bottom writing appears as though its off the screen sorta in 3D - another bad thing. i still dont think this is good enough to compete with source.


Lmao, Like I said, The video quality is not great. Run the thing your self. That is all issues with the video and audio being very lossy. And if you dont think that is not good enough to compete with source, thats like denying your own birth.
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 00:26    Post subject:
We've got a "no more HL2 threads" rule, I'm waiting for a "no more D3CDI threads" rule.

Seriously, the last thread about this turned into an engine food-fight, and I can smell this one doing the same. I think we've all been informed of the existance of D3CDI... if every mod spammed it's progress this way, we'd need a bigger server.

And I mean no offence to you, mchart. I know the amount of work that goes into a mod. The amount of code that went into this I can only imagine, but if it will become another "d3 pwnz @11" "n0 HL2 iz t3h pwnz @11z0r" thread, I'd rather not see it start.

OTOH, nice progress.


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Dunge




Posts: 1201
Location: Québec
PostPosted: Wed, 26th Jan 2005 00:29    Post subject:
Damn Mchart I don't know what ID paid you but you seem really ADDICTED to the doom3 engine, like if it's your god or something. Just accept the facts, some things are better in one engine and some others things are better in another engine. (im my opinion the num of these things in source is > than in doom3)

I didn't took the time to check that vid since the last one was complete waste of time (5min of the same fucking thing about the sun rotating around the map,.. yeah it's great and shadows are great but man come on this is a small detail compared everything a game do)

Yeah I know you will flame me for anything, like you did to everyothers who answered your last thread, which you should have re-used instead of making a new one.
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Wed, 26th Jan 2005 00:41    Post subject:
i like those vids, so keep em coming mchart Very Happy
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 00:51    Post subject:
Mchart wrote:
Sublime wrote:
well i got the vid and its looking better but there's still some major issues. such as straight lines looking fucked from 3 metres away and sound not working right. notice on abt 15 seconds when he jumps in the water there is a clear delay. When hes looking at the screen the bottom writing appears as though its off the screen sorta in 3D - another bad thing. i still dont think this is good enough to compete with source.


Lmao, Like I said, The video quality is not great. Run the thing your self. That is all issues with the video and audio being very lossy. And if you dont think that is not good enough to compete with source, thats like denying your own birth.


my point exactly. Source has it's uses. It's primary use is now - it runs well on older hardware, and it looks pretty decent to boot. That's a good combination for a quick developement cycle that will bring some money to the market. And you may very well see source powering a lot of low-to-medium range titles over the next few years. A heavily modded source could even compete with some next-gen engines (by heavily modded I mean Source with the addition of a few much-needed shaders).

Graphically - yes. Doom 3 takes the cake. It will be humbled by U3E, but for now it takes the cake (if you don't count betas, like SWAT 4). Nevertheless, D3 does not run half as well on a Celeron 2.0GHz w/ 256MB of ram and a Radeon 9200/64 video card as Source, and that would come fairly close to the mid-range "entertainment" PC's the most people have at home now... not everyone has the $ to update their comp to the latest and greatest every 2 months.

Therefore, I see at least a budgetware existance for HL2 over the next few years... and that's a fate that D3 may find itself facing by 2005's end. As a matter of fact, with backing from major titles like SWAT 4, Pariah, DNF, a yet-unnamed RPG by BioWare, and I'm sure many others in the making, I can easily see the U3E turning into this generation's QIII - the versatile, almost "default" engine, and the Doom 3 Engine playing the underdog that U1E was in the time of Deus Ex/QIII.

Of course, it's not what you have... it's what you do with it. That much was proven by HL2 versus the not-so-polished VTMB. D3 may well turn the tables and surprise everybody. As for now, it definitely lacks in the physics department, and it may find itself quickly lacking in others as well.

And, by the way, I've seen/played testmaps/boxstack.map
It's far underdeveloped. Try punching the bricks sideways. You'll find that you can, with a few tries, get most of them to one side without changing the center of gravity for the stack. Utterly unimpressive. You state that "Doom 3 Can Do It". I say D3 could have done better.


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Sublime




Posts: 8615

PostPosted: Wed, 26th Jan 2005 00:56    Post subject:
sawt4 graphics? i didnt see anything special there at ALL.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 01:01    Post subject:
Dunge wrote:
Damn Mchart I don't know what ID paid you but you seem really ADDICTED to the doom3 engine, like if it's your god or something. Just accept the facts, some things are better in one engine and some others things are better in another engine. (im my opinion the num of these things in source is > than in doom3)

I didn't took the time to check that vid since the last one was complete waste of time (5min of the same fucking thing about the sun rotating around the map,.. yeah it's great and shadows are great but man come on this is a small detail compared everything a game do)

Yeah I know you will flame me for anything, like you did to everyothers who answered your last thread, which you should have re-used instead of making a new one.


Your not forced to read the thread or even listen to me. By the way I started this new thread for the plain fact of showing people an update, because the other one turned to shit.


Last edited by Mchart on Wed, 26th Jan 2005 01:08; edited 1 time in total
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 01:08    Post subject:


Realistic physics? Given the fact that each of those bricks weighed at least 4 pounds (~2kg), me and anyone who'd ever played Jenga knows what should have happened by now...


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Sublime




Posts: 8615

PostPosted: Wed, 26th Jan 2005 01:10    Post subject:
actually not always but probably from the positioning on them


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 01:13    Post subject:
Accelleron wrote:


Realistic physics? Given the fact that each of those bricks weighed at least 4 pounds (~2kg), me and anyone who'd ever played Jenga knows what should have happened by now...


Good job, you just posted a reply which completely goes against your second reply. Im not even going to even reply to you in detail, you just owned your self now two times in a row. source!=Havoc, doom3!= d3 physics. On top of that you obviously have no idea that every physics engine is dependent on the fact that the object which has phyiscs applied to it, must have the correct coding to do whatever its supposed to do. Those bricks were not designed for what your attempting to show.
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 01:14    Post subject:
Sublime wrote:
sawt4 graphics? i didnt see anything special there at ALL.


soft shadows, high-quality bump mapping, better-than-Doom 3 performance, superb blur shaders (the glow on the back stripe of the SWAT team members being softened by a shader is memorable), and a few more tricks made that a very well-polished package, IMHO better than Doom 3. Not too sure of the physics since they were virtually non-existant in the demo (except RagDoll, but that's fairly standard)

As for not seeing anything special, have you turned the settings all the way up?


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dryan
Banned



Posts: 2446

PostPosted: Wed, 26th Jan 2005 01:18    Post subject:
I have an eerie feeling of De Ja Vu....


Im a cockfag
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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 01:19    Post subject:
Accelleron wrote:
Sublime wrote:
sawt4 graphics? i didnt see anything special there at ALL.


soft shadows, high-quality bump mapping, better-than-Doom 3 performance, superb blur shaders (the glow on the back stripe of the SWAT team members being softened by a shader is memorable), and a few more tricks made that a very well-polished package, IMHO better than Doom 3. Not too sure of the physics since they were virtually non-existant in the demo (except RagDoll, but that's fairly standard)

As for not seeing anything special, have you turned the settings all the way up?


Oh by the way Swat 4 uses a modified UT engine, not to mention it is still not capable of the lighting which the doom3 engine is capable of. Thank You, Please come again.

Game != Engine

I am going to put that in my signature from now on, although I doubt it will actually get through peoples heads.
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 01:30    Post subject:
McHart vs. Everyone Else.

Ladies and gentlemen, all bets are off. Let's get ready to Rummble...

As for your smartass comment,

Accelleron wrote:
...from major titles like SWAT 4, Pariah, DNF, a yet-unnamed RPG by BioWare, and I'm sure many others in the making, I can easily see the U3E turning into this generation's QIII...


I know...

And may I ask, just how did I "own" myself in my posts? it is you who I see contradicting yourself... You're saying "Game does not equal engine", whereas we are making references to qualities of the game engine... such as soft shading, blur shaders, bumpmaps, physics... Did I say "The models and textures of SWAT 4 look purdy"? No. I was making references to it's engine. Read, then reply. In that order.


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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 01:33    Post subject:
Accelleron wrote:
We've got a "no more HL2 threads" rule, I'm waiting for a "no more D3CDI threads" rule.

Seriously, the last thread about this turned into an engine food-fight, and I can smell this one doing the same. I think we've all been informed of the existance of D3CDI... if every mod spammed it's progress this way, we'd need a bigger server.

And I mean no offence to you, mchart. I know the amount of work that goes into a mod. The amount of code that went into this I can only imagine, but if it will become another "d3 pwnz @11" "n0 HL2 iz t3h pwnz @11z0r" thread, I'd rather not see it start.

OTOH, nice progress.

No further comment needed.
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 01:37    Post subject:
Mchart wrote:
Accelleron wrote:
We've got a "no more HL2 threads" rule, I'm waiting for a "no more D3CDI threads" rule.

Seriously, the last thread about this turned into an engine food-fight, and I can smell this one doing the same. I think we've all been informed of the existance of D3CDI... if every mod spammed it's progress this way, we'd need a bigger server.

And I mean no offence to you, mchart. I know the amount of work that goes into a mod. The amount of code that went into this I can only imagine, but if it will become another "d3 pwnz @11" "n0 HL2 iz t3h pwnz @11z0r" thread, I'd rather not see it start.

OTOH, nice progress.

No further comment needed.


http://en.wikipedia.org/wiki/Politeness


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dryan
Banned



Posts: 2446

PostPosted: Wed, 26th Jan 2005 02:18    Post subject:
All that matters is about an engine is whether it can be used for a good game or not.

Source 2 - Vampire/HL2

Doom 0


Im a cockfag
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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 06:15    Post subject:
dryan wrote:
All that matters is about an engine is whether it can be used for a good game or not.

Source 2 - Vampire/HL2

Doom 0

Once again, we are comparing capability, if we are comparing at all, I dont give a shit if its used in a good game or not, and in my mind I liked doom3 the game better then HL2 anyways. When I buy games, all I want to do is kill shit, no gay puzzles or trying to figure out levels please. I just want to kill shit.
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Wed, 26th Jan 2005 06:36    Post subject:
Smart reply Mchart but I really dont think that many cares about your love for doom 3 :S


"Why don't you zip it, Zipfero?" - fraich3
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 07:07    Post subject:
Didn't I say on the 4th post that this thread was going to hell?


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mYslead




Posts: 738
Location: Canada
PostPosted: Wed, 26th Jan 2005 07:15    Post subject:
who said food fight ?
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 08:18    Post subject:
mYslead wrote:
who said food fight ?


It's like a food fight, except instead of mashed potatoes, we're throwing engines at each other. There are some people in the thread I wouldn't mind tossing a REAL engine at... the kind that comes in cars and weighs a lot. Those people know who they are. Right, McHart?


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bum^




Posts: 583

PostPosted: Wed, 26th Jan 2005 15:47    Post subject:
Its no use posting this but I agree with Accelleron Razz


I used to suck dicks for coke
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Pizda2




Posts: 3028

PostPosted: Wed, 26th Jan 2005 20:07    Post subject:
Accelleron wrote:
Sublime wrote:
sawt4 graphics? i didnt see anything special there at ALL.


soft shadows, high-quality bump mapping, better-than-Doom 3 performance, superb blur shaders (the glow on the back stripe of the SWAT team members being softened by a shader is memorable), and a few more tricks made that a very well-polished package, IMHO better than Doom 3. Not too sure of the physics since they were virtually non-existant in the demo (except RagDoll, but that's fairly standard)

As for not seeing anything special, have you turned the settings all the way up?


It looks good, but the weapons look horrible don't you agree?


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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 21:58    Post subject:
Pizda2 wrote:
Accelleron wrote:
Sublime wrote:
sawt4 graphics? i didnt see anything special there at ALL.


soft shadows, high-quality bump mapping, better-than-Doom 3 performance, superb blur shaders (the glow on the back stripe of the SWAT team members being softened by a shader is memorable), and a few more tricks made that a very well-polished package, IMHO better than Doom 3. Not too sure of the physics since they were virtually non-existant in the demo (except RagDoll, but that's fairly standard)

As for not seeing anything special, have you turned the settings all the way up?


It looks good, but the weapons look horrible don't you agree?


Once again, weapons are models. They have nothing to do with the engine. They have all the same bump maps and shading, and all of the same shaders as the rest of the world. It's not really the engine's fault that the devs made them look like shit.

Look at CS, for example. The default weapons also look like shit. You can install a model pack that will make the weapons look good, but will that make them soft shaded or bump mapped? No. The engines are a part of the "models" category... you can't judge an engine based on those.


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Mchart




Posts: 7314

PostPosted: Wed, 26th Jan 2005 22:03    Post subject:
Accelleron wrote:
Pizda2 wrote:
Accelleron wrote:
Sublime wrote:
sawt4 graphics? i didnt see anything special there at ALL.


soft shadows, high-quality bump mapping, better-than-Doom 3 performance, superb blur shaders (the glow on the back stripe of the SWAT team members being softened by a shader is memorable), and a few more tricks made that a very well-polished package, IMHO better than Doom 3. Not too sure of the physics since they were virtually non-existant in the demo (except RagDoll, but that's fairly standard)

As for not seeing anything special, have you turned the settings all the way up?


It looks good, but the weapons look horrible don't you agree?


Once again, weapons are models. They have nothing to do with the engine. They have all the same bump maps and shading, and all of the same shaders as the rest of the world. It's not really the engine's fault that the devs made them look like shit.

Look at CS, for example. The default weapons also look like shit. You can install a model pack that will make the weapons look good, but will that make them soft shaded or bump mapped? No. The engines are a part of the "models" category... you can't judge an engine based on those.


This is the perfect example. First you flame me for creating this thread because it will turn into engine wars, then you yourself hijak the thread to create your own engine wars thread.
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Accelleron




Posts: 1926

PostPosted: Wed, 26th Jan 2005 22:13    Post subject:
Dunge wrote:
Damn Mchart I don't know what ID paid you but you seem really ADDICTED to the doom3 engine, like if it's your god or something. Just accept the facts, some things are better in one engine and some others things are better in another engine. (im my opinion the num of these things in source is > than in doom3)

I didn't took the time to check that vid since the last one was complete waste of time (5min of the same fucking thing about the sun rotating around the map,.. yeah it's great and shadows are great but man come on this is a small detail compared everything a game do)

Yeah I know you will flame me for anything, like you did to everyothers who answered your last thread, which you should have re-used instead of making a new one.


I didn't start it, Mchart... I merely predicted that it was going to hell... of course, once it went to hell I joined in the festivities, but hey... so did you (and I may say a bit more angstfully)

Mchart wrote:
you just owned your self now two times in a row


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Yondaime
VIP Member



Posts: 11741

PostPosted: Thu, 27th Jan 2005 14:24    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:10; edited 1 time in total
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