In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.
Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.
As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.
Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.
When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.
Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.
Key Features:
Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed.
Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Multiplayer arena modes using persistent profile based part inventories.
Local split screen coop.
Still have to finish first part And the second part looks sweeeeeeeeeeeeeeeeeet!
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
To nobody's surprise whatsoever, no the game won't be making Q1 and they've got a long way to go so they're unwilling to estimate any other release date. Still sounds good though
Supposedly the SP/story is complete, EA will just be adding more content and the multiplayer stuff. Doesn't seem so bad.. especially since I have literally zero interest in MP You can even still switch camera mode from the new 3D aspect to the classic SPAZ 2D one
Oh and it's $19.99 with a 10% discount for launch, so $17.99
i loved the first game but couldn´t finish it. stopped playing for a week or so and can´t get back into it at all can´t wait to see part 2 (will try to avoid pausing for too long this time haha)
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Mercs is awesome! He always credits people So far I'm actually enjoying the game quite a bit, but it's *significantly* different to the original SPAZ.. so I would recommend tempering expectations somewhat.
*No more ship blueprints for your fleet. Now you buy specific "Strike Craft" at random starbases.
*No more research for levelling up and earning new abilities. Now you gain exp for exploring/fighting and have to choose between 3 random upgrades on level up.
*Fleet control is significantly reduced to a controller-based shoot'em'up that lets you flick between mothership/strike craft for control.
*UI is simultaneously basic *and* obtuse.
*Ship builder is indepth but annoyingly clunky, forcing you to physically disconnect parts with a tractor beam in order to change things around. At the same time, you can blast off enemy pieces of equipment and attach them to your own ship mid-combat.. so it's more tactical that way.
It's a very different game to SPAZ1 and it takes some getting used to, especially since there's a lot of the game built around the new faction and galaxy map system. Not terrible though, just different.. very different.
Played for a couple of hours last night and it's not hooking me as well as 1 did. Need a guide or a better tutorial
- Adding components on to your ship should be easier (tutorial didn't really help)
- Wish they would adopted the green/red arrows that Diablo 3 did to help identify better components vs. ones that aren't.
- Low level fights are hard to over come. Attacked a level 1 base, got ass handed to me.
- Wish the top down view stayed static. Every time I enter a fight, always have to change the view
That's all I am remembering now. I'm going to try again tonight but it is way more underwhelming compared to 1.
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