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vurt
Posts: 13631
Location: Sweden
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Posted: Tue, 21st Feb 2012 09:47 Post subject: |
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Hm, I don't really know what to think of this as of now. I wouldn't be surprised when the Kickstart doesn't work out as well as the Schafer one did. Mainly because it's missing the hype the other one had.
*EDIT* Oh and just because it's Brian Fargo, doesn't mean that it will be good. The classics were made by a bunch of people who had a great synergy and not just Fargo.
Also, when thinking about inXile, there is only one title I really enjoyed. The rest was.. meh.
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Last edited by m3th0d2008 on Tue, 21st Feb 2012 09:57; edited 1 time in total
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Posted: Tue, 21st Feb 2012 09:48 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:29; edited 1 time in total
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vurt
Posts: 13631
Location: Sweden
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Posted: Tue, 21st Feb 2012 10:03 Post subject: |
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m3th0d2008 wrote: | when thinking about inXile, there is only one title I really enjoyed. The rest was.. meh. |
Yeah but the thing with crowd funding is to get away from the publisher so that they can make their own game for once.
The magic words would be "turn based", i think there's a lot of people who'd like to see a true turn based RPG again. Wouldnt mind 2D either.. i'm playing BG1 at the moment, it feels surprisingly refreshing..
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Tue, 21st Feb 2012 10:15 Post subject: |
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vurt wrote: | m3th0d2008 wrote: | when thinking about inXile, there is only one title I really enjoyed. The rest was.. meh. |
Yeah but the thing with crowd funding is to get away from the publisher so that they can make their own game for once.
The magic words would be "turn based", i think there's a lot of people who'd like to see a true turn based RPG again. Wouldnt mind 2D either.. i'm playing BG1 at the moment, it feels surprisingly refreshing.. |
I absolutely wouldn't mind a turn based system. I'd actually cheer for it. And 2D would be okay too for me if it's not too static and lifeless.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Posted: Tue, 28th Feb 2012 16:58 Post subject: |
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Posted: Tue, 28th Feb 2012 16:59 Post subject: |
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Posted: Tue, 28th Feb 2012 17:56 Post subject: |
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oo, love morgan's soundtracks
such unique soundscapes
i can't find this anywhere on the kickstarter site, but are funds refunded to supporters when the project is complete and producing money?
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Posted: Tue, 28th Feb 2012 17:59 Post subject: |
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This is looking interesting.
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Posted: Tue, 28th Feb 2012 18:23 Post subject: |
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shole wrote: | oo, love morgan's soundtracks
such unique soundscapes
i can't find this anywhere on the kickstarter site, but are funds refunded to supporters when the project is complete and producing money? |
I'm not aware of ANY time the funds are refunded to supporters. What you get depends on what tier your donation(s) get you into.
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Posted: Tue, 28th Feb 2012 18:25 Post subject: |
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You're buying the game before it's made/donating money.
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vurt
Posts: 13631
Location: Sweden
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Posted: Tue, 28th Feb 2012 18:34 Post subject: |
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shole wrote: | oo, love morgan's soundtracks
such unique soundscapes
i can't find this anywhere on the kickstarter site, but are funds refunded to supporters when the project is complete and producing money? |
Refunded? Usually you get the game that you payed for.
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Posted: Sun, 4th Mar 2012 07:45 Post subject: |
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Wasteland Kickstarter late next week?
Quote: | Brian Fargo tweets they hope to get the Wasteland 2 Kickstarter up late next week:
We hope to launch Kickstarter by late next week, but there's an approval process that we're not familiar with. Could be small delay.
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Source: RPGWatch
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Posted: Tue, 6th Mar 2012 14:43 Post subject: |
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Posted: Tue, 6th Mar 2012 20:09 Post subject: |
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it's a project i'd love to support, but i think an investment model would fit better when making a for-sale project
i think people would be way more into funding this sort of thing if there was some return for investment (or none if project produces none)
i want this to be the future of cultural funding but i think it's flawed in expecting unending charity from people
i'd surely invest something like 3000e for this if there's promise of some day getting some of that back
but i'm a student.. that's huge-big money for me
there's no way i'd put more than, say, 100e down for something like this when i will never see that money again
by principle i won't blindly buy games anyway, and would never pay even 50e for one
like say the price is 50e and you support with the minimum 50e, you'd never get refunded, but if you put in 500e, after the project is complete, you get the game and as the game sells, the sales are distributed evenly on all supporters
perhaps even a promise of a small percentage of future sales beyond your investment (proportional to other investors' sums)
or none of it would be refunded if nobody buys it, which would be the risk and faith the investors would have to take, but we're in this slot right now with the donation model
Last edited by shole on Tue, 6th Mar 2012 20:11; edited 1 time in total
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Posted: Tue, 6th Mar 2012 20:11 Post subject: |
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Some of the kickstarters out there have sometimes offered investment opportunities, though those are usually only for the insanely-high investments -- like $10k and above.
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Posted: Tue, 6th Mar 2012 21:38 Post subject: |
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shole wrote: | it's a project i'd love to support, but i think an investment model would fit better when making a for-sale project
i think people would be way more into funding this sort of thing if there was some return for investment (or none if project produces none)
i want this to be the future of cultural funding but i think it's flawed in expecting unending charity from people |
Charity? How are they expecting charity? They are simply providing a list of products (the tiers) and you are paying in advance. At the low end you might pay $10 and get only the game. The more you pay, the more shit you get. They set a goal for how much money they want to get to start the project. If that goal isn't met, nobody pays anything. It's certainly not donating unless you choose to donate money to them. If you have to put a label on it, it would be more akin to gambling. Or a risky pre-order. But with a project like this, you are much more likely to get a game that doesn't suck rather than pre-ordering something at a retail store.
It'll be interesting to see what the tiers are for this one. I've read some pretty cool rumors regarding that. But whatever they are, they've got Fargo, Stackpole, and St. Andre on-board from the team that made the original game. They'll be getting at least enough from me to get the game itself.
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Posted: Tue, 6th Mar 2012 22:08 Post subject: |
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well, perhaps the word 'charity' has meaning associated with it that i did not intend
i meant people paying large amounts of extra simply to support
getting some shitty extras is not really paying for value in advance, it's just paying more with an artificial acknowledgement
while this is a very positive thing, it's not sustainable
people will do these big support jumps one or perhaps two times until the pride of contribution vs. high cost ratio dips back down
while this is fine for one-shot projects, it's not a valid new form of general funding for future cultural projects
also, the supporters' monies give the developers a product they will sell on to make money for themselves
it's not that i'm advocating greed, but i get a bit wary when others are making money with my money
it's a cynical point and probably not a concern here, but i think it's a valid argument
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Posted: Tue, 6th Mar 2012 22:18 Post subject: |
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^ If people want to put some money towards a project they'd like to see happen, why not? It's their money, and I can think of countless dumber ways to waste one's spare cash. Let the developers worry about whether it's sustainable or not.
I don't think anyone's realistically expecting to ditch publishers altogether - many devs are probably just as frustrated with the current situation in the industry as many gamers are (profit surpassing everything else), and would welcome the chance, for once, to do a game on their own terms.
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Posted: Tue, 6th Mar 2012 22:38 Post subject: |
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shole wrote: | well, perhaps the word 'charity' has meaning associated with it that i did not intend
i meant people paying large amounts of extra simply to support
getting some shitty extras is not really paying for value in advance, it's just paying more with an artificial acknowledgement
while this is a very positive thing, it's not sustainable
people will do these big support jumps one or perhaps two times until the pride of contribution vs. high cost ratio dips back down
while this is fine for one-shot projects, it's not a valid new form of general funding for future cultural projects
also, the supporters' monies give the developers a product they will sell on to make money for themselves
it's not that i'm advocating greed, but i get a bit wary when others are making money with my money
it's a cynical point and probably not a concern here, but i think it's a valid argument |
Where is this high cost you are talking about? You only give as much as you want, above the minimum, of course. The tiers for Wasteland 2 haven't been announced yet so we could look at the doublefine tiers. If you *wanted* to donate a couple bucks you could. If you paid $15 you will get the digital download of the game. That's pretty damn reasonable I think. It goes up from there. None of the higher options for that game interested me. But for Wasteland 2 they may very be something I want. Possibly $50 for a nice boxed copy and a cloth map? Worth it for me. Pay even more and have a character in the game named after me? If I had the money, hell yeah.
You keep looking at it as an investment that you deserve a return on. It's not. You are buying a product. That's it. Getting away from investors (mainly the big studios and publishers) is one of the main reasons studios are going to start using this route. They cut out the middle-men, maintain a more direct connection with the fans and customers, and retain creative control of the product. And hopefully make a little money so they can continue to make games.
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Posted: Tue, 6th Mar 2012 22:45 Post subject: |
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Basically, I'm just saying you aren't required to give them a lot of money. more than half of the doublefine money is from the $15 and $30 tiers - almost $1.3 million. Hell, with just the $15 tier they made more than what they were shooting for.
The higher amounts come from people that have money and don't mind paying a premium for rare, physical items (usually), that might mean something to them. Either way, even the ones that spent $10,000 are buying a product, not investing their money.
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Posted: Tue, 6th Mar 2012 22:55 Post subject: |
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garus
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Posted: Tue, 6th Mar 2012 23:08 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:19; edited 1 time in total
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Posted: Tue, 6th Mar 2012 23:36 Post subject: |
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Hah, some funky "rewards" for that one. I especially like that you get charged for shipping for the poster if you give 250 bucks and aren't in the US.
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Posted: Wed, 7th Mar 2012 01:12 Post subject: |
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no, obviously i'm not against any sort of supporting
it's all good
i'm just saying people won't be doing this continuously for random projects
it'll never become a normal way to fund these projects beyond the few that people find new and interesting like a good adventure game or a 2d rpg
pre-buying a game, yes, but i doubt many games would get properly funded by that alone
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vurt
Posts: 13631
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JackQ
Non-expret in Derps lagunge
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Posted: Fri, 9th Mar 2012 19:32 Post subject: |
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