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Posted: Thu, 26th Jul 2012 10:57 Post subject: Resonance - IndieGame Adventure |
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Hi guys,
I just read this in the news.
http://www.joystiq.com/2012/07/25/the-joystiq-indie-pitch-resonance/
Looks kinda interesting and the artwork is actually appealing for an indiegame.
I miss the Monkey Island and Indiana Jones style adventures...
"There will be no end to the troubles of humanity, until philosophers become kings, or kings become philosophers.", Plato.
"Hyperbole will destroy us all.", Matt Dillahunty.
"The hyperbole, the demonization of the other opinion and the unwillingness to even read the opposing opinion destroys the so important political discussions necessary for the well functioning of society.", Couleur
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JBeckman
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Neon
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Posted: Thu, 26th Jul 2012 11:41 Post subject: |
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No, the publisher is the same i.e Wadjet Eye games but both the games have been made by different people. xiii games made Resonance and Gemini Rue was made by Joshua Nuernberger.
1 and 2 are still amazing.
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Posted: Thu, 26th Jul 2012 16:45 Post subject: |
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IMO, it's one of those indie games that surpass AAA titles by big publishers. Best adventure of the year so far.
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Posted: Thu, 26th Jul 2012 23:42 Post subject: |
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Graphics look too shit to me, there is no reason why an artist really has to go that crappy these days. We want to move up, not down.
PC: Yes. Console: No.
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Posted: Thu, 26th Jul 2012 23:53 Post subject: |
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Sleeping Dogs has circa 2006 visuals!
This game looks like a Lucas Arts adventure, and that is awesome.
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Posted: Thu, 26th Jul 2012 23:56 Post subject: |
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sabin1981 wrote: | Areius wrote: | Graphics look too shit to me, there is no reason why an artist really has to go that crappy these days. We want to move up, not down. |
Well considering you think Sleeping Dogs has "2002 visuals" -- I don't think many people will be using you as a benchmark for what is "shit" and what isn't Personally? I really dig the visuals in games like Resonance and the Blackwell Legacy, they've got that classic Lucasfilm oldschool vibe going on... and I'm a sucker for sprites anyway. | Yeah well, 2002 might be a bit early but it's absolutely close, Sleeping Dogs looks like shit graphical wise. Regarding this game, I don't really have a problem with bad graphics (I played Minecraft a lot and still play some other old titles now and then), but that's because they are old games, new games should try to get a new style which has the same feeling as old games, this is absolutely possible and there is no need to make it look this bad. I almost immediately got a feeling that this game might have not much to offer besides this 'special' low-res graphics. Maybe I';m wrong with this one, haven't played it yet.
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Posted: Fri, 27th Jul 2012 00:32 Post subject: |
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Areius wrote: | sabin1981 wrote: | Areius wrote: | Graphics look too shit to me, there is no reason why an artist really has to go that crappy these days. We want to move up, not down. |
Well considering you think Sleeping Dogs has "2002 visuals" -- I don't think many people will be using you as a benchmark for what is "shit" and what isn't Personally? I really dig the visuals in games like Resonance and the Blackwell Legacy, they've got that classic Lucasfilm oldschool vibe going on... and I'm a sucker for sprites anyway. | Yeah well, 2002 might be a bit early but it's absolutely close, Sleeping Dogs looks like shit graphical wise. Regarding this game, I don't really have a problem with bad graphics (I played Minecraft a lot and still play some other old titles now and then), but that's because they are old games, new games should try to get a new style which has the same feeling as old games, this is absolutely possible and there is no need to make it look this bad. I almost immediately got a feeling that this game might have not much to offer besides this 'special' low-res graphics. Maybe I';m wrong with this one, haven't played it yet. |
http://www.adventuregamers.com/articles/view/21793
I think you should consider to stop bashing the game because you will probably feel stupid after you played it.
This is a low budged project done mainly by one person using the AGS engine, which doesn't allow any better visuals than that but is popular among indie adventure developers that don't have programming skills.
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Posted: Fri, 27th Jul 2012 02:15 Post subject: |
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I detest early 3d graphics like psx, couldn't play any of those games, graphically find them like vomit, but old and new 2d games with right artistry I can play them in 1990, now, and probably in 2050
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Posted: Fri, 27th Jul 2012 02:37 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:04; edited 1 time in total
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Posted: Fri, 27th Jul 2012 02:41 Post subject: |
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that game and gemini reu are the 2 best adventures of the past years. the VGA resolution is on purpose and has agreat charm, anything in HD in 2D either goes comic style or real life screen captures
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Posted: Fri, 27th Jul 2012 02:47 Post subject: |
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That's pixel art. It looks great.
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Posted: Fri, 27th Jul 2012 11:25 Post subject: |
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HNOSDIJFHN. This got Logan Cunningham as a voice actor in it.
Just saying.
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
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Posted: Mon, 30th Jul 2012 20:29 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:08; edited 1 time in total
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Posted: Mon, 30th Jul 2012 20:32 Post subject: |
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ixigia
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Posts: 65081
Location: Italy
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Posted: Mon, 30th Jul 2012 20:36 Post subject: |
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Haha, yeah sometimes it happens to me too, but not often fortunately. So far I've never ragequit an adventure game, haven't played this one yet, though 
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Posted: Mon, 30th Jul 2012 20:45 Post subject: |
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djaoni wrote: | Text walkthrough? |
Video walkthrough.
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Posted: Mon, 30th Jul 2012 20:49 Post subject: |
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human_steel wrote: | djaoni wrote: | Text walkthrough? |
Video walkthrough. |
As in use text walkthroughs instead because they're not as spoilery(most of the time).
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