The nail-biting survival experience of ZombiU™ has been upgraded for download on next-gen consoles and PC. ZOMBI takes the power of the latest generation of hardware to bring you a new level of horror. Test your will to survive, but beware: death is permanent, and one wrong move can cause you to lose everything.
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Casting players as (a series of) survivors fighting to stay alive in a zombie-infested London, Zombi puts an emphasis on self-preservation, pushing players to distract or avoid zombies rather than confronting them directly. If you choose to stand and fight, you’ll have to rely on whatever scarce ammo you can find for your zombie-attracting firearms, or – more often than not – try to club zombies to death with a cricket bat. Dying replaces your character with a new one who then has to fight your zombified previous incarnation in order to retrieve whatever you were carrying before you died. Failure means losing your loot. It’s a tense experience, something the developers took to heart while bringing Zombi to other platforms.
While the minimap (which formerly required players to glance down at the Wii U gamepad) has been moved onto the main screen, “We maintain a minimal HUD as much as possible,” Henry says. “It disappears when not required, giving the game a very lonely feeling. If you have surround sound, the awesome sound mix from the original still stands and greatly helps immersion. As much as possible, we’ve tried to keep those key elements.”
“Also, there has been a slight increase in the field of view,” Henry adds, “and players can increase and decrease it a little if they want to, but not so much that it takes away that claustrophobic feeling. Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement.”
While the cricket bat was your only melee weapon in ZombiU, Zombi adds two more implements of death for you to ferret out. The shovel offers longer range and the ability to hit more than one zombie at a time, while the nail bat gives you more damage and a higher critical-hit chance (while also being able to hit more than one enemy at a time). Even the flashlight is changing, letting players switch to a wider, further-reaching beam at the expense of battery life and a greater risk of attracting zombies. It’ll also have to be kept off for 30 seconds to recharge, forcing players to be even more careful than before about how they use it.
While Zombi will perform better on newer consoles, there’s one key hurdle the developers had to clear: ZombiU was made specifically with the Wii U’s second screen in mind. In fact, a lot of the fear in ZombiU comes from having to look away from the screen to manage your inventory, knowing full well that zombies might be closing in on you while you’re distracted – something other platforms can’t quite replicate. However, Henry says, maintaining that tension is a top concern.
“We kept the central idea that you’re always vulnerable,” Henry says. “Rummaging in the backpack still doesn’t pause the game. We’ve added a dedicated button to access the backpack, which lets players see their full inventory and assign shortcut keys.”
While doing so, she adds, players won’t be able to see approaching zombies unless they’re coming from the sides of the screen.
Only one second-screen-dependent feature will not return: ZombiU’s single-system multiplayer, which allowed one player to use the Wii U gamepad to place zombie hordes in the path of an opposing survivor. Rather than attempt to retool it without the touchscreen, Henry says, “we decided to focus on the solo mode, as we believe this is where the ZombiU experience really lay.”
“Without hesitation,” Henry says, the most important thing to preserve in Zombi is “the general sense of claustrophobia, and not knowing what is coming next – at least for new players. It’s mostly small technical improvements on what was already there – the faster load times, and the small changes to controls. In fact, a lot of time was spent getting the controls mapped as intuitively as possible, to keep the original atmosphere.”
Poor WiiU,not getting love from 3rd Parties that much,now even what's left getting proper edition on other platform... not that the Original was that good in the first place.
Good to see this one coming to PC, I always thought ZombiU looked fun. The graphics in the gameplay parts of the trailer didn't look all that good though (didn't look bad either but still) so I'm not expecting much. I'd be surprised if we even get an FOV slider.
prudislav wrote:
was it in any way or form at least good on WiiU?
It always looked like a blast to me and I kind of envied not seeing this on PC at the time, so it's nice to see it coming now It's a shame about the WiiU overall, especially considering even Nintendo is pretty much abandoning it in favour of the NX. Neither the Wii nor WiiU stacked up against their current-gen rivals, but at least the Wii had a ton of fantastic games and support... WiiU has been pretty much meh since it was released
I mean I haven't seen a single frame of the game but I heard so many times it is great and I was always like
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I've watched a playthrough of it once. It's not really something I'd play, but it was definetely one of the more interesting zombie games. The whole dying, becoming a zombie, playing a different character next and being able to find your previous character in the world ready to eat you is really cool. It's nice that it's coming to PC I suppose, although, as said earlier, I likely won't play it.
Casting players as (a series of) survivors fighting to stay alive in a zombie-infested London, Zombi puts an emphasis on self-preservation, pushing players to distract or avoid zombies rather than confronting them directly. If you choose to stand and fight, you’ll have to rely on whatever scarce ammo you can find for your zombie-attracting firearms, or – more often than not – try to club zombies to death with a cricket bat. Dying replaces your character with a new one who then has to fight your zombified previous incarnation in order to retrieve whatever you were carrying before you died. Failure means losing your loot. It’s a tense experience, something the developers took to heart while bringing Zombi to other platforms.
While the minimap (which formerly required players to glance down at the Wii U gamepad) has been moved onto the main screen, “We maintain a minimal HUD as much as possible,” Henry says. “It disappears when not required, giving the game a very lonely feeling. If you have surround sound, the awesome sound mix from the original still stands and greatly helps immersion. As much as possible, we’ve tried to keep those key elements.”
“Also, there has been a slight increase in the field of view,” Henry adds, “and players can increase and decrease it a little if they want to, but not so much that it takes away that claustrophobic feeling. Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement.”
While the cricket bat was your only melee weapon in ZombiU, Zombi adds two more implements of death for you to ferret out. The shovel offers longer range and the ability to hit more than one zombie at a time, while the nail bat gives you more damage and a higher critical-hit chance (while also being able to hit more than one enemy at a time). Even the flashlight is changing, letting players switch to a wider, further-reaching beam at the expense of battery life and a greater risk of attracting zombies. It’ll also have to be kept off for 30 seconds to recharge, forcing players to be even more careful than before about how they use it.
While Zombi will perform better on newer consoles, there’s one key hurdle the developers had to clear: ZombiU was made specifically with the Wii U’s second screen in mind. In fact, a lot of the fear in ZombiU comes from having to look away from the screen to manage your inventory, knowing full well that zombies might be closing in on you while you’re distracted – something other platforms can’t quite replicate. However, Henry says, maintaining that tension is a top concern.
“We kept the central idea that you’re always vulnerable,” Henry says. “Rummaging in the backpack still doesn’t pause the game. We’ve added a dedicated button to access the backpack, which lets players see their full inventory and assign shortcut keys.”
While doing so, she adds, players won’t be able to see approaching zombies unless they’re coming from the sides of the screen.
Only one second-screen-dependent feature will not return: ZombiU’s single-system multiplayer, which allowed one player to use the Wii U gamepad to place zombie hordes in the path of an opposing survivor. Rather than attempt to retool it without the touchscreen, Henry says, “we decided to focus on the solo mode, as we believe this is where the ZombiU experience really lay.”
“Without hesitation,” Henry says, the most important thing to preserve in Zombi is “the general sense of claustrophobia, and not knowing what is coming next – at least for new players. It’s mostly small technical improvements on what was already there – the faster load times, and the small changes to controls. In fact, a lot of time was spent getting the controls mapped as intuitively as possible, to keep the original atmosphere.”
The amount of dislikes in the Youtube video, WiiU owners are mad
It looks okay despite some consolitis, at least from the infos it sounds survival-like and involves some basic strategy. Hopefully there will be a way to turn off the chromatic aberration and increase those glued-to-the-screen fov values. Will ISOdemo for sure.
But the real value of ZombiU is as a multiplayer game, in which two players in the same living room go head-to-head. The main action takes place on the TV screen, with one player trying to stay alive long enough to kill a certain number of zombies. Or, better yet, the mode in which one player tries to capture a certain number of flags. This latter mode introduces all sorts of cool strategy about running the map, collecting upgrades, retreating, rearming, dealing with specific kinds of zombies. The other player uses the WiiU’s gamepad for an overhead view, dropping zombies on the map, researching upgrades, and being the zombie god in a head-to-head real-time strategy game. There’s nothing quite like ZombiU’s multiplayer in terms of two people in the same living room having a grand old time with the undead. You and your friends can squander entire evenings this way.
Unfortunately, there’s no way to recreate this on the single-screen PS4, Xbox One, or PC. The main appeal of ZombiU is unique to the WiiU.
Probably too much work for the interns at Ubisoft to port it, so they just cut features out.
To be honest though, i don't care for some local only multiplayer mode, as i have no friends. Even if it was online, i wouldnt' really care if it was just 2 players.
Bye
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
PS4 vs WiiU, pretty much identical for the most part.. save the removal of the camera/lens effect, which I don't see as a negative. There are some instances where I swear the WiiU version looks better, but could just be the vid quality.
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