"Blackwell series out on Steam (by Gemini Rue developers)" <- nope
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
"Blackwell series out on Steam (by Gemini Rue developers)" <- nope
Yea, both Gemini Rue and Resonance were two separate one man projects. I believe Wadjet only did the voicovers, but I guess that's enough for them to be called developers. Primordia is again developed by different bunch.
Wadjet Eye has become my favourite game publisher. I haven't played anything from them that was less than stellar (especially Resonance, probably my indie game of the year so far).
Set in a post-apocalyptic world strewn with cast-off machines,
Primordia tells the story of Horatio Nullbuilt, a stoic robot who
values his solitude and independence. Horatio spends his days
studying the Book of Man, sparring with his droid companion
Crispin, and tinkering with the airship they call home a
peaceful existence that becomes threatened when a rogue robot
steals the energy source that the pair needs to survive.
When Horatio and Crispins search for energy brings them to the
dazzling city of Metropol, the simple quest to recover their
stolen power core leads to unexpected discoveries about Horatios
origins and a new understanding of the legendary humans who
walked the earth before him.
System Requirements:
╖ An epic storyline about the extinction of the human race
╖ Voiceover work starring fan favorite Logan Cunningham (Bastion)
╖ Gorgeous post-apocalyptic setting
╖ Optional puzzles - learn more about the world the more you play
Great little gem this, I wish the NPCs would have been a little more in depth(not being able to talk to them after they requested something kinda sucks), and the hint system could have been a lil better, but all in all a great playtrough.
Here's a lil review we did:
They said that "some crashes" were fixed. A new version of Resonance was released as well featuring "some crashfixes". Probably a newer version of Adventure Game Studio?
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Deadalic and Wadjet Eye are a revelation for all adventure lovers. I am now waiting for the last game in the Deponia trilogy aswell as the next game in the Blackwell series.
Hello everyone. We are proud to make two announcements.
First: trading cards are now available!
Second: we have created a massive update for Primordia, bringing it up to version 2.0. We have tested it carefully and the update does not break savegames. The list of changes are as follows:
Proceeded to fix the issues concerning the following achievements: The Three Musketeers, We're All In It Together and the Kiosk related one (the one where you have to find all the entries)
Added warning message when the game starts with the downgrade 32 bit to 16 bit option, letting players know that the graphics will appear distorted.
Fixed an issue with the behavior of the Elevator keypad UI inside Goliath whereas you were allowed to type letters.
Added ESC as a key to trigger the OPTIONS UI.
Added 3 extra options to the OPTIONS UI.
Now if after a certain amount of time (15 minutes) you still haven't right clicked, the game displays a warning message, letting you know.
Fixed an issue with Metromind-Crispin scene, whereas a sound of a screen breaking was entirely missing.
Added sound effects in the Scraper Vs Clarity shooting scene.
Enlarged certain hotspots to facilitate player's experience
Smoothed out scrolling in rooms: Engineering and Underworks Main, to ensure that the player realizes the rooms are scrolling/able.
Fixed an issue whereas after a cutscene the smooth scrolling would be turned off.
Fixed a primer dialog related issue with the code breaking
Re-designed the way the primer dialog works with the walking into position necessity. Now if close enough the party members will walk, otherwise if any of the members is off the screen, it will fade in and out. Also if all the party members are in place, no moving or fade-in outs will occur.
Fixed an issue with F1 being able to be triggered in the main menu.
Fixed an issue whereas you could ask Primer to crack the code when the council tower door was already open.
Fixed an issue with the diagnostic module being used on primer even after the council tower door was open.
Fixed an issue with hint 281 about oubliette never being active.
Adjusted the hint system by:
Reducing the timer between brush offs from 60 seconds to 15.
Now, clicking on Crispin, after a brush off a hint will be given instead of another brush off.
Now, only putting the proper code once is required and will bring up the ui unless the right code has been placed, to summon Factotum.
Fixed an issue concerning the Peeping Tom achievement, that had to have all the conditions be true and could only be triggered if you visited room 5 (Telescope deck).
Fixed a WIRING ISSUE crash.
Fixed a Clarity clipping issue with the crane.
Fixed Clarity baseline issue on ending with Gimbal.
Fixed an issue with iconbar and data UI.
Fixed an issue whereas the telescope button sounds would trigger for letters.
Fixed a wild array of issues regarding insufferable amounts of lag/delay when the music slider was zero.
Fixed an issue with the "defaults" button not restoring the music.
Fixed an issue with Scraper moving around when entering Courthouse Ext Zoomed in.
Fixed exiting path of horatio in courthouse interior (zoomed out) during the Scraper entry scene.
Fixed an issue with a flipped sprite on Scraper's shooting lazer view.
Fixed an issue with the quit/restart UI.
Added Alt + F4 as a quit hotkey, updated the how to play element.
Now the transmitter digits are doing an animation, whenever you enter a succesful code.
Added description for the transmitter controls for consistency with the other UIs.
Fixed an issue where exiting the Transmitter UI via Esc, if the cursor was changed from the default one, it would appear incorrect till you clicked somewhere.
Adjusted the welding of the fingertip in Goliath. Now it looks more fancy.
Fixed an issue with Alpha or Beta whoever it is now, playing the diagnostic lines twice.
Horatio now actually does a weld animation, when welding the monitors in Gamma Section.
Fixed the introductory scene of the metropol subway, now horatio and crispin walk off the train like badasses
Added hotkeys for Transmitter UI. (Arrow Keys)
Fixed the hash for the sliders not being properly centered.
Fixed some Crispin facing properly instances.
Now also left-clicking on the burned sensor will do the trick.
Added a new entry for Dunes (it doesn't affect the achievement in any way)
Printout changes to Laws when you've examined it.
Crispin now faces properly when he hints
Adjusted and fixed some issues with Horatio's appearance concerning the Gimbal dialogue.
Clarity now animates when giving the keycard to Horatio.
Added Clarity shadow as she drops to the ground during the Shells sequence.
Crispin is now so Casanova!
Adjusted some interactions concerning the transmitter in the courthouse interior rooms.
Fixed horatio stuttering when talking to Gimbal.
Added condition for option "judge Oswald and Cornelius's case" to appear if you've also asked her "you said you were a law clerk".
Fixed a rare occasion with the Z axis of Scraper messing up graphical placement.
Added sound effect for when you connect two wire nodes succesfully.
Added hotkey functionality to Save Game and Restore Game
Fixed exit to endings to a more cinematic and less jarred version.
Adjusted Scraper facing Horatio.
Added ping elevator sound effect when the door opens inside the elevator car.
CONCERNING THE SCRAPER BLOWUP SCENE, the following were fixed.
Fixed an issue where scraper would appear in front of horatio as him and crispin run away whilst Scraper was focusing the transmitter
Fixed an issue with the bomblet graphic positioning poorly, now it positions exactly on Scraper
Fixed an issue where Scraper would appear in front of the explosion
Also readjusted positions of 187, Scraper and the Explosion
Fixed an issue regarding the Charity-Clarity flashback as music would not queue in.
Adjusted music regarding the entire blowup scene (both ways)
Added sound effects for Scraper shooting 187th and 187th shooting Scraper
Now on the Courthouse Exterior zoomed out room, bots either of the three roaming bots of metropol are turned invisible and visible when the cutscene ends (both ways)
Horatio on the courthouse exterior zoomed in room, always faces up-left after each interaction, if Scraper is in the room.
Any issues, comments or concerns, please let us know!
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