Creator Anselm Eickhoff is set out to do something crazy - creating his own city building game.
It will be very familiar to those who love the genre, but it will also do new things and set its own priorities and focus areas:
It will be a single-player game that works completely offline.
The goal is to simulate one whole, huge region at once - no need for tiny city lots or artificial city interaction dynamics.
It will be affordable and will not rely on DLC.
Alpha and Beta versions will be available for a reduced price.
Moddability will be a priority, not an afterthought.
Today He's proud to show you his first steps of what will hopefully be a great journey!
Some early gifs
Quote:
Long-term plans: Planned Core Gameplay Elements:
Zoning, dynamic creation of buildings based on demand
Residential/commercial/industry dynamics, micro-economy
Electricity, water & sewage management
Service buildings, service coverage (health, police, fire, education, …)
Public transportation
Agriculture
Additional planned features:
Terrain: hills, rivers, lake, ocean
Vegetation
Terraforming
perhaps even dynamical changes (flooding, landslides, …)
Data maps & graphs
Day/night cycle
Seasonal cycle
Citizen inspection, opinion polls, social media
I hope to have the first playable alpha out in June 2014. You will be able to get it for a reduced early-access price and receive all future updates for free.
I've had it up to my balls in indie games flooding stores everywhere, steam new releases list is infested with them, humble bundles and game bundles with shit everywhere - I'm going to suffocate soon from the pixel art, low budget, early access nonsense!
@Shinin
I am tired of those big publisher releasing shit while marketing that it is gold.
Moreover, it disgusts me that embedding their games with useless malware is now gaming industry's standard.
If more indie developers sat down >together< and decided to make a game instead of these millions, no, billions of small 1 dollar unfinished budget games, gaming would be a better place right now. But indie is full of these narrow-minded, short-sighted, egoistic loners and small teams who think they'll re-invent minecraft or some shit.
There are so many talented folks out there putting efforts into completely uninspiring titles. With some organization they could have accomplished huge things, instead, a large portion of what is created by studios other than the big studios have complete shit production values and most games are items of curiosity rather than solid entertainment products.
Hey, I made this game where you fart to fly instead of jumping on platforms you fart to gain height.
Hey, I made this new city game with totally shit graphics but it can have a lot of buildings in it.
Hey, I made this game where you're a stick dude that is supposed to shoot other stick dudes.
Give us money. Support independent development of video games.
Why? There are hardly any projects out there justifying the attention of independent game developing because 90% of those projects are terrible and should be nowhere near a modern gamer's computer.
@EBS:
Amount of igorance is skyhigh - not sure if troll or just dumm
This is just project of a man who is pissed about Simcity5 being utter crap and from what i saw this have already in pre-alpha much better mechanic than SimShity5
and to flood of indies on steam - if you cant separate the chockolate from the turds - gaming isnt for you with nowadays cooverage of games
@Shinin
honestly its otherway around for me, I am tired of same old AAA bullshit in shiny packages with zero gameplay and inovation
i know i have him on ignore list anyway Just dont like when some pople poison thread of interestong game with their bullshit and bit of alcohol helped aswell
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