Enderal: The Shards of Order
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DarkRohirrim




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PostPosted: Sat, 18th Jan 2014 21:17    Post subject: Enderal: The Shards of Order


Website: http://www.sureai.de/projects/enderal/

So, what exactly is Enderal?
Enderal is a Total-Conversion-Mod for Elder Scrolls V: Skyrim. Basically, a Total Conversion (TC) is a new game built from from scratch, using the original game`s ressources as well as additional ones. Skyrim and Tamriel do not exist any more. However, by using Skyrim´s Engine and its models a new game is developed. It comes with its very own story and world, and new as well as changed and complemented gameyphsics. In conclusion, for you Enderal is a brand new game, that will approximately provide you with 30 - 150 hours of gaming.

What distinguishes Enderal from Skyrim?
One could say that we try to combine the concept of open world gaming with a complex and profound storyline. Furthermore, we try to merge the strengths of various open world games into one RPG. Enderal is a mixture of The Elder Scrolls and Gothic, added up with a multi-faceted and complex story. Enderal comes with a big world filled by tombs, ruins and acient fortresses and lots of interesting landmarks to explore. We will also add new Features such as experience points, special classes and talents and set-items.

When will Enderal be released?
As we work on a purely voluntary basis we can only approximate the time we still need to completion. It is dependent on how much free time our members have to work on the game and pogress varies, but we keep up to Milestones and Deadlines, we set up ourselves. However, we won´t name any dates, untill we are sure that we can fulfill the timetable. Instead we´ll inform you regularily about developments and the progress we´re making.

To what extent do you change the gameplay?:
Enderal will use Skyrim´s combatsystem in its basic terms. Other parts, such as the skillsystem are being changed and rebuilt completely. We will use an experience point system instead of Skyrim´s Skill-based levelingsystem - By using experience points the player can be awarded for many different actions(decisions, exploring, combat, quests). So you really get to feel to the progress your character is making much more, it motivates constantly. By leveling up you gain learning points, which you may use to train your abilities in exchange for money. (Costs do not increase with higher level, so you may save your learning points for later training). Skyrim´s skilltrees are exchanged for class specific skilltrees(disciplines), which will merge Skyrims various skills in class specific bundles. Dragon Shouts will be changed to special talents, which can be achieved in within the classtrees. These talents will provide many completely new abilities which will add to the strategic depth of combat in Enderal. In combination with a more crucial importance of food and alchemy, we want to complement Skyrim´s action-based combat with a tactical challenge. We are integrating challenging scripted bossfights througout story and dungeons that will put up a good fight and will demand the player to use his tactical abilities.

So what about these companions you mentioned?
Two complex and detailed personalities will acompany the player through Enderal´s story. We put a lot of effort into creating authentic, ambivalent characters, who have their own ambition and motivation, instead of just being merry company. You will have the possibility to talk to your companions from time to time so as to get to know them well. There will be an invisible sympathy system that will react to your answers. I will, for example, loose some of my companions sympathy if I make decisions against his or her moral values. However, I can gain sympathy by being on the "same wavelength" as my companion. The tone of your long term relationship is dependent on the amount of sympathy you gain from your companions. What is more, the actual outcome of Enderal´s story and what finally is left to choose from may be changed by the way you interact with them. Of course, you won´t be with company all the time, just on special missions. It´s all about emotional bounds.

Can you give us an insight into the world and story?
Enderal is closely connected to its predecessor "Nehrim - At Fate´s Edge". You, a fugitive from Nehrim, find yourself aboard a ship heading for Enderal. Accompanied by strange circumstances, visions and dreams you get involved in a mystical conflict whose roots may be found in Enderal - All to soon this conflict rises to a phenomenon of global impact set rolling by the events on Nehrim. The remains of an acient civilization long lost and forgotten that vanished mysteriously from the surface of Vyn are to be explored, the memories of the dead to be ventured. Enderals deepest wilderness needs to be roamed in search of salvation. You will encounter spiritul abysses, crypitcal entities and ambivalent personalities. Finally, you will have to face a huge fight in which the real enemy is far from clear.

And who exactly are you?
We are a german speaking Modding-Team that was founded by SureAi veterans Dennis(Hoxyd) and Johannes(LordDagon). To this day we have finished numerous successful projects for Bethesda´s titles Morrowind, Oblivion and Fallout3 with varying member lineups. SureAi´s "CubeExperimental" made it to the top 5 of "Best Singleplayer Mod 2009". Our most extensive projects "Nehrim - At Fate´s Edge", developed over four years time, even won "Best Singleplayer Mod 2010" - Award by Moddb.com, "Best Mod of the Year" - Award by PCGamerUS, and finally entered into Moddb.com´s "Mod Hall of Fame" where it ranks alongside mods such as Counter-Strike and DayZ. We work nonpaid and only because of passion, with endurance and lot of patience. It is our ambition to create our own visions, but also to endow gamers with an adventurous and unforgettable time.





Last edited by DarkRohirrim on Sat, 18th Jan 2014 21:53; edited 2 times in total
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DarkRohirrim




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Location: The Void
PostPosted: Sat, 18th Jan 2014 21:20    Post subject:
Right, now that there's a thread I can post future stuff about it.

Right now I wanted to post this:

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tet666




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PostPosted: Sat, 18th Jan 2014 22:56    Post subject:
Apart from the pretty pictures not very helpful if you don`t understand german i guess, but thats not my problem Very Happy
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ixigia
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PostPosted: Sun, 19th Jan 2014 01:38    Post subject:
After having played and enjoyed Nehrim immensely, I can only say GIEF NAO. It will be that good, I'm sure of that. But we'll have to arm ourselves with patience as usual, a couple of years at least. Razz
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DarkRohirrim




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PostPosted: Sun, 19th Jan 2014 03:09    Post subject:
I wish these guys would start a proper company and get their own engine or something. It's a shame they have to put up with Bethesda's crap from their inferior games. The guys at SureAI clearly like to make their games in a certain way, a very Gothic way, which is the other way a Bethesda game is. Oh well... at least this time they're working on a much better framework. Oblivion was simply abysmal in so many ways and it ruined Nehrim as well because of some restrictions the game / engine had. Which is why I still didn't finish it, even though I loved it.
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Kein
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PostPosted: Sun, 19th Jan 2014 03:37    Post subject:
Oh, they made Nehrim: The Invisible Walls?

That's cool.Another straight-corridor mod incoming?
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DarkRohirrim




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PostPosted: Thu, 13th Mar 2014 21:32    Post subject:
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DarkRohirrim




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PostPosted: Wed, 18th Jun 2014 07:28    Post subject:
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Kein
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PostPosted: Wed, 18th Jun 2014 07:51    Post subject:
Can you make good mod using shit game as a base? That is the question.
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JBeckman
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PostPosted: Wed, 18th Jun 2014 08:03    Post subject:
To a degree is what I would say, they can't change many of the underlying core mechanics without clever scripting or using extensions like SKSE but they can change much of the rest, although aside from hardcoded mechanics the game engine issues and limitations will also be nearly impossible to fix.


Last edited by JBeckman on Wed, 18th Jun 2014 11:01; edited 1 time in total
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VGAdeadcafe




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PostPosted: Wed, 18th Jun 2014 10:50    Post subject:
Kein wrote:
Can you make good mod using shit game as a base? That is the question.

Skyrim is a shit game now? I was not informed of this, sadly. All those hours I sank into it ... for nothing.
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Interinactive
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PostPosted: Wed, 18th Jun 2014 10:55    Post subject:
⁢⁢


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Morphineus
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PostPosted: Wed, 18th Jun 2014 10:58    Post subject:
Grumpy is the new twat! Euhm...I meant trend...Nah, let's go with twat!


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Arukardo




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PostPosted: Fri, 12th Dec 2014 12:35    Post subject:

Me Gusta
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Slizza




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PostPosted: Wed, 14th Jan 2015 23:13    Post subject:


Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
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Interinactive
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PostPosted: Wed, 14th Jan 2015 23:17    Post subject:
⁢⁢


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Arukardo




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PostPosted: Wed, 14th Jan 2015 23:47    Post subject:
Interinactive wrote:
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warriormax
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PostPosted: Wed, 14th Jan 2015 23:49    Post subject:
I am wondering what companions they will present in the mod.
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Bob Barnsen




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Location: Germoney
PostPosted: Thu, 15th Jan 2015 02:55    Post subject:
What is there to masterbate in this video, i don't see it
But the release could maybe already be in Q1 this year, they wrote in the comments Shocked


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r3dshift




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PostPosted: Thu, 15th Jan 2015 12:41    Post subject:
Seeing how the mod is still in alpha stage, Q1 seems highly unlikely as a release date. Q2 the soonest, but judging from their work speed displayed so far, I'd say sometime during the second half of this year.


Frant wrote:
Shitass games are ruining piracy.
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Bob Barnsen




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PostPosted: Thu, 15th Jan 2015 14:33    Post subject:
Well some of the devs posted that comment under the video. Release is definately this year he wrote. But it could already be Q1


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r3dshift




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PostPosted: Thu, 15th Jan 2015 18:15    Post subject:
We'll see, but I wouldn't get my hopes up if I were you.


Frant wrote:
Shitass games are ruining piracy.
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Argie86




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Location: Argentina
PostPosted: Tue, 17th Mar 2015 11:37    Post subject:
Official requirements

Quote:
Greetings,
The time has come: Here are the system requirements for Enderal.
Minimum requirements:
CPU: Intel Core2Duo E7400
RAM: 3,5 GB (32x OS) or 4 GB (64x OS)
Video Card: GeForce 9800 GTX 1GB or GeForceGTS 250
HDD Space: 13GB
The Elder Scrolls 5: Skyrim installed correctly on your system (No DLCs required)
Recommended requirements:
CPU: Intel Core I7-920
RAM: 6 GB
Video Card: GeForce GTX 560Ti or GeForce GTX 660Ti (With AA)
HDD Space: 13GB
The Elder Scrolls 5: Skyrim installed correctly on your system (No DLCs required)
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tonizito




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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 17th Mar 2015 12:05    Post subject:
Argie86 wrote:
Official requirements

Quote:
Greetings,
The time has come: Here are the system requirements for Enderal.
Minimum requirements:
CPU: Intel Core2Duo E7400
RAM: 3,5 GB (32x OS) or 4 GB (64x OS)
Video Card: GeForce 9800 GTX 1GB or GeForceGTS 250
HDD Space: 13GB
The Elder Scrolls 5: Skyrim installed correctly on your system (No DLCs required)
Recommended requirements:
CPU: Intel Core I7-920
RAM: 6 GB
Video Card: GeForce GTX 560Ti or GeForce GTX 660Ti (With AA)
HDD Space: 13GB
The Elder Scrolls 5: Skyrim installed correctly on your system (No DLCs required)
No joy for AMDerp users... Laughing

 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65018
Location: Italy
PostPosted: Mon, 7th Mar 2016 19:22    Post subject:

So Much Win

German release: July 3, 2016
The English one (fully voiced) is TBA *sad trombone*

We should take 'em with a grain of salt though, since with mods timetables are aleatory Razz
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couleur
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PostPosted: Mon, 7th Mar 2016 19:39    Post subject:
Great news. I'll gladly take the German version. Smile


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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inz




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PostPosted: Tue, 8th Mar 2016 08:29    Post subject:
Hope the english text translation makes it into that initial release, it's still WIP last I heard and they're not sure if it'll make it in time. No prob having the german VO, but my german's so rusty these days that the text might as well be in daedric runes if it's in teutonspeak. Razz
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tonizito




Posts: 51271
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 8th Mar 2016 08:39    Post subject:
I'd rather have a perfectly working and finished (well, at least more finished than nehrim) german version which then has shoddy eng VO or subtitled only.
One thing shouldn't impact the other, but since they're a smaller team you never know so keep on working and polishing the kraut version to perfection boys Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




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PostPosted: Sun, 13th Mar 2016 08:30    Post subject:
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Slizza




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Location: Bulgaria
PostPosted: Thu, 24th Mar 2016 15:01    Post subject:
Damn. If only i still had my studio gear. would be neat to get a part in the game with my silly Scottish accent.


Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
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