Didn't see a thread about this game. It releases tomorrow on Derpbox360 (lol, how are they gonna play this game with a controller?) followed by PC "soon" (TM) in the future.
Didn't see a thread about this game. It releases tomorrow on Derpbox360 (lol, how are they gonna play this game with a controller?) followed by PC "soon" (TM) in the future.
Here's a launch trailer
same way we all play halo reach .. im not sure why u think it will be any different..
I don't know Halo. But there must be a reason why there's so few twitch shooters nowadays. I think the main reason are consoles that caused such a huge demand for modern military shooters, because they are just so easier to play on gamepads, because you don't usually need to perform a fast 180° turn.
Gamepads aren't just capable of doing that with enough precision (maybe some people can, but I doubt majority is able to do that. When I tried to play and FPS on my console I couldn't hit shit without aim assist).
I don't know Halo. But there must be a reason why there's so few twitch shooters nowadays. I think the main reason are consoles that caused such a huge demand for modern military shooters, because they are just so easier to play on gamepads, because you don't usually need to perform a fast 180° turn.
Gamepads aren't just capable of doing that with enough precision (maybe some people can, but I doubt majority is able to do that. When I tried to play and FPS on my console I couldn't hit shit without aim assist).
well sorta yes, but dont underestimate a veteran pad user in a shooter on xbox games, no more than you would on pc with mouse and board.. There are some rather fast reactive players out there, and what ive noticed with aim assist as well in shooters on xbox is its not always what its cracked up to be, its for the most part ive noticed not always that great anyhow, so you still have to be on the ball to get a kill..
I don't know Halo. But there must be a reason why there's so few twitch shooters nowadays. I think the main reason are consoles that caused such a huge demand for modern military shooters, because they are just so easier to play on gamepads, because you don't usually need to perform a fast 180° turn.
Gamepads aren't just capable of doing that with enough precision (maybe some people can, but I doubt majority is able to do that. When I tried to play and FPS on my console I couldn't hit shit without aim assist).
well sorta yes, but dont underestimate a veteran pad user in a shooter on xbox games, no more than you would on pc with mouse and board.. There are some rather fast reactive players out there, and what ive noticed with aim assist as well in shooters on xbox is its not always what its cracked up to be, its for the most part ive noticed not always that great anyhow, so you still have to be on the ball to get a kill..
Did you read the stuff from Micro$oft where they tested crossplatform FPS gaming?
I don't know Halo. But there must be a reason why there's so few twitch shooters nowadays. I think the main reason are consoles that caused such a huge demand for modern military shooters, because they are just so easier to play on gamepads, because you don't usually need to perform a fast 180° turn.
Gamepads aren't just capable of doing that with enough precision (maybe some people can, but I doubt majority is able to do that. When I tried to play and FPS on my console I couldn't hit shit without aim assist).
well sorta yes, but dont underestimate a veteran pad user in a shooter on xbox games, no more than you would on pc with mouse and board.. There are some rather fast reactive players out there, and what ive noticed with aim assist as well in shooters on xbox is its not always what its cracked up to be, its for the most part ive noticed not always that great anyhow, so you still have to be on the ball to get a kill..
Did you read the stuff from Micro$oft where they tested crossplatform FPS gaming?
This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment," Sood wrote on his personal blog. "I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse."
The results shouldn't be too surprising.
"The console players got destroyed every time," Sood added. "So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative.
Keep in mind, they matched MEDIOCRE PC players with the best X360 players.
Got one. Hope it´s somewhere near q3/ut, havent played a hardcore fps in a while, though it´ll be released to consoles... so... idk, i´ll give it a try.
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