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Posted: Wed, 14th Oct 2015 12:24 Post subject: Styx: Shards of Darkness |
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Shards of Darkness: Styx will be back in 2016!
Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.
Having been in development for 6 months, discover in this first screenshot the new Styx, putting his skills to good use within the heart of Körangar, one of the many extensive mission areas to explore and creep around in Styx: Shards of Darkness.
Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…
Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows – which is coincidentally the Midweek Madness deal on Steam, until Friday 16, with an exceptional 66% discount off the price! A great opportunity to discover the origins of Styx.
Styx: Shards of Darkness comes to PS4, Xbox One, and PC next year.
styx-thegame.com
sequel for thegame from last year which was very good, w00t 
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Posted: Wed, 14th Oct 2015 12:58 Post subject: |
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good 
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Posted: Wed, 14th Oct 2015 13:51 Post subject: |
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oh yeah. awesome game.
hope they solve the little quirks with ledge grabbing, and have more level variety this time.
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Posted: Wed, 14th Oct 2015 17:24 Post subject: |
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I actually played through the first one like a month ago or so. I liked it. The game had problems though. Exploring to try and collect everything was absolutely pointless and made the pacing of the game a nightmare. So I just gave up on that playstyle which is very unusual for me and almost rushed through it, which is also very unusual for me. The game becomes much more enjoyable when you just go for the objectives, main and optional. It was a very good attempt at a stealth game considering it was their first though. I also loved the story even though it was pretty simplistic, gave quite a bit of background info on the world and on Styx himself, which I was somewhat curious about having played a bit of Of Orcs and Men, a game which I loved and hated at the same time.
I want to see big improvements on this one, but it's nice that a sequel is in the works in the first place.
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ixigia
[Moderator] Consigliere
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Posted: Wed, 14th Oct 2015 23:38 Post subject: |
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Styx, the underground paladin of the stealth genre!
fearwhatnow wrote: | Drowning_witch wrote: | oh yeah. awesome game.
hope they solve the little quirks with ledge grabbing, and have more level variety this time. |
Yes very good stealth game. I played it after the patch and I didn't have problems with ledge grabbing. I used a controller though. |
With the keyboard it had an unusual way to work, but I appreciated the fact that it wasn't automatic like many pseudo-stealth games around. All you had to do is press Shift and the goblin never committed suicide that way (there was always that 5-10% failure rate though, allahu akbar like).
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Posted: Thu, 15th Oct 2015 09:08 Post subject: |
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Im super hyped, but the screenshot looks like shit, because of ridiculous amounts of chromatic aberration and blur. I'm also not sure if picking Unreal 4 is a good idea - the engine feels like a disaster to me and it's extremely hard to optimize (ARK, Hatred, Kholat, Daylight - all suffer from poor performance even on powerfull rigs). And Cyanide is not so good with technical stuff.
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Posted: Thu, 31st Dec 2015 02:43 Post subject: |
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This was the most Thief type game i have played ... that was not Thief
replace him with Garet and bam ... its that THIEF sequel you where waiting for ... thats how good this was (still have to finish it ... when the doors opened other games just kept getting in the way of finishing this nice game... f big backlog)
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prudislav
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Posted: Tue, 23rd Feb 2016 13:52 Post subject: |
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Quote: | New screenshots reveal huge environments of Styx: Shards of Darkness!
In today's screenshots, we witness Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions' objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!
These are just some of the huge open spaces oozing with verticality to explore in Styx’s new infiltration adventure! With new ways to traverse the landscape, a deep and original story, as well as huge new features yet to be revealed, Styx’s 2016 mission will be his biggest yet!
Styx: Shards of Darkness comes 2016 to PS4, Xbox One, and PC.
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konkol84
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Posted: Thu, 19th May 2016 17:40 Post subject: |
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Posted: Thu, 9th Jun 2016 14:15 Post subject: |
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Nodrim
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Posted: Thu, 9th Jun 2016 14:37 Post subject: |
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Looks pretty good, I didn't play the first one tho, I wonder how much they tie up.
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Posted: Thu, 9th Jun 2016 15:25 Post subject: |
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Got fed up with the first part in about an hour due to the poor camera. Still, I might give this one a go when it releases.
Frant wrote: | Shitass games are ruining piracy. |
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konkol84
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ixigia
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Posted: Thu, 9th Jun 2016 19:06 Post subject: |
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Damn good trailer, it's one of my most anticipated games this year^^
Nodrim wrote: | Looks pretty good, I didn't play the first one tho, I wonder how much they tie up. |
I think there will be references, and in general familiar 'factions' will make an appearance again after the events of the first one, but probably nothing major (most likely a self-contained story ). The first one was a great surprise for me, low-budget-y but focused on pure stealth without compromises, no hand-holding and with relatively big levels to explore (which is quite uncommon these days )
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Nodrim
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Posted: Thu, 9th Jun 2016 19:18 Post subject: |
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Thanks for the info. I skipped the first one because I've seen some videos and I've noticed some annoying problems with camera and movement/control.
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konkol84
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Posted: Thu, 9th Jun 2016 20:25 Post subject: |
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Try it now, movement was fixed via patches.
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Nodrim
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Nodrim
Posts: 9414
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Posted: Thu, 9th Jun 2016 20:54 Post subject: |
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No thanks, been years now since I quit that and I'm never going back.
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Posted: Fri, 10th Jun 2016 15:32 Post subject: |
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Nodrim wrote: | No thanks, been years now since I quit that and I'm never going back. |
I can steam share it with you if that fits within your moral framework.
If not, then yeah, time to make some monies, styx is well worth playing if you enjoy the stealth genre.
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Nodrim
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Posted: Fri, 10th Jun 2016 15:47 Post subject: |
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Thanks, but I guess I'll grab it if I spot it somewhere cheap so I can get familiarized with the universe before the sequel.
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ixigia
[Moderator] Consigliere
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Posted: Tue, 19th Jul 2016 19:00 Post subject: |
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Some more infos available:
Quote: | - What new features and mechanics does the sequel bring, especially with the larger production values to do more?
"We have multiplayer – it’s all about improving the mechanics that we had in the first one. For example the movements are much more smoother and we added some ropes and pipes to get more ways to interact with the environment, and showcase more versatility and the feel of more danger."
- What is Styx’s story this time around? Is it a simple matter of retrieving a scepter or does he set in motion events that he’ll probably regret?
No. It’s funny because we have the trailer about the scepter – the scepter is just the call of adventure. When the heroes join the circle it’s just the call of adventure. The player will be caught by the adventurers of the special contract. You will encounter new characters; you will see a lot of different places like in Master of Shadows. In Shadows of Darkness there is more diversity within the environment; for example we have some aircraft, and then you would go to a dark elves city. It’s just a call of adventure.
- What new features and mechanics does the sequel bring, especially with the larger production values to do more?
We have multiplayer – it’s all about improving the mechanics that we had in the first one. For example the movements are much more smoother and we added some ropes and pipes to get more ways to interact with the environment, and showcase more versatility and the feel of more danger. We have some boss fights – you can see one of the huge monsters which is 100 times the size of the goblin; and it’s all about playing with the gameplay mechanics we have and pushing them to the limit.
- How does Styx: Shards of Darkness improve on the original game, especially in terms of the sequences that players will engage in?
In the level of the signed the major improvements are diversity in the missions. There you have some investigation to do, listen to some dialogue to learn something; sometimes we have missions where you have to be undetected. It’s all about diversity to have a better player experiences during the game.
- What can you tell us about the RPG elements in this iteration?
With the RPG mechanics, we still have the skill tree. We have cloning, crafting, assassination, detection, and five or six branches. It’s up to the player to choose what play style you want to have. So by choosing a branch you set up the character. And as well we have some new powers you will have later in the game, because you will have a new material that can give you special abilities.
- Is combat still heavily quick time oriented? What changes have been made to its since the base game?
We have a introduced big improvement in the combat system. In the first game when you enter combat mode, it wasn’t the players that chose to do that it was automatic. Right now it’s up to the player to choose, “I want to fight this guy – I will wait for him to try and hit me, and then I will have a small move to do to parry him. But I will not kill him, I just will stay on him a little bit so I can finish him or I can dodge him.” But you can do that with only one character.
"We are not like the others because you are not a badass guy who shoots everybody when he’s detected. "
- Level design is one of the most praised aspects of Master of Shadows. Will we see the same huge levels in Shards of Darkness and how does Unreal Engine 4 help bring them to life?
Totally. I have the same team for the level design. I have the same team as the one on Master of Shadows. We know what is good in our game. We saw a few [things] that were not very good in the first one, we improved them. For example it’s much more smoother now to jump from ledge to ledge, it’s quite easy to achieve. We still kept the verticality and multiple passes.
- Just everything is so much better?
Yes. It’s because of Unreal Engine 4: The shaders, technically it’s much more beautiful, and it’s better as well. We have some cut scenes in the game. It’s good for the story because we can have realization. Because in the first one the story was told through a 2-D drawing. Now it’s 3-D cut scenes because of the engine.
- What is being done to fix the edge detection issues that plagued the launch of the original game?
It’s much more better right now. It will be very technical, more things that say, “can I do that? Can I grab that?” Now you can turn on a corner, you can jump from a ledge, it’s easier to grab an anchor. It’s much more better. It’s much more fluid. But you still need to be a little bit skilled to travel the distance. It’s not like in real life but it’s much more comfortable for the player to have this.
- Medieval fantasy stealth is still pretty unrepresented despite some very good games in the genre. What are your thoughts on the same and how will Styx stand out among other stealth games?
First, you are a goblin. I haven’t seen any goblins in this area except ours. Second, we are not like the others because you are not a badass guy who shoots everybody when he’s detected. You have to flee, you are small, you have to use your special abilities. He’s fragile. So direct confrontation is not a good option in our game. It’s all about skills, it’s about not being detected to achieve that special trick. To know the mechanics, exploit them, and be creative with that.
- When can we expect Styx: Shards of Darkness to release? Is it still on track for this year?
It will be released in the third quarter of this year. |
Salsa: http://gamingbolt.com/styx-shards-of-darkness-interview-more-diversity
Sounds good, except for the multiplayer which is unneeded here imo.
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Posted: Wed, 20th Jul 2016 04:36 Post subject: |
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wasting resources on multiplayer that will have a 1 month life span 
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Posted: Thu, 6th Oct 2016 13:22 Post subject: |
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ixigia
[Moderator] Consigliere
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Posted: Thu, 6th Oct 2016 19:08 Post subject: |
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I will never understand that either, since the game is also not really suitable for multiplayer, unless it's one of those leaderboard-like thingies that people like these days to compare their e-penises. The gameplay posted by Lolo thankfully looks good, it's practically a Styx 1.5 (the only noticeable changes are the crafting/new tools and the revamped engine - UE4 instead of 3), but that's fine by me. 
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Posted: Thu, 6th Oct 2016 20:02 Post subject: |
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A two players co-op could be fun though... 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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