Stronghold Warlords
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prudislav
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PostPosted: Thu, 11th Jan 2018 17:35    Post subject: Stronghold Warlords

Quote:
Firefly Studios are kicking off 2018 with a short announcement on the status of our upcoming Stronghold game, which we are currently referring to as 'Stronghold Next'. It gives us great pleasure to announce that we have now entered into full production on the next mainline Stronghold game for PC. Planned for a late summer reveal, Stronghold Next will be shown for the first time with a full gameplay reveal and information about the new title. You can expect the game's setting, new units and mechanics, full title and planned features to be revealed as soon as we're ready to show you what we've been working on!

As with Stronghold Crusader 2, Stronghold Next will be digitally self-published by Firefly Studios and released when it's ready on PC.


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Last edited by prudislav on Tue, 11th Jun 2019 09:40; edited 3 times in total
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Bob Barnsen




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PostPosted: Thu, 11th Jan 2018 18:38    Post subject:
A game having "Next" in it's title rings all kind of alarm bells in me - even if it's just a temporary name.


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Nui
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PostPosted: Thu, 11th Jan 2018 18:54    Post subject:
Well they probably just want to seem more cool and creative than calling it 4, but either lacking in creativity or are rather too lazy or disinterested in finding a name in the current stage.


kogel mogel
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VGAdeadcafe




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PostPosted: Thu, 11th Jan 2018 20:35    Post subject:
My god, didn't this franchise die? Holy shit another one ...
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dodger2020




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PostPosted: Thu, 11th Jan 2018 22:09    Post subject:
Bob Barnsen wrote:
A game having "Next" in it's title rings all kind of alarm bells in me - even if it's just a temporary name.


But it worked so well for Next Car Game! Laughing
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Moshi




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PostPosted: Fri, 12th Jan 2018 11:58    Post subject:
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KillerCrocker




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PostPosted: Fri, 12th Jan 2018 12:48    Post subject:
Fuck those over promising asshole. It's the usual early access deal.


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bronson




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PostPosted: Fri, 12th Jan 2018 14:07    Post subject:
The franchise died ~2005 when they switched to a new engine for S2. Since they've been milking hard for 13 years straight!
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briangw




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PostPosted: Fri, 12th Jan 2018 19:43    Post subject:
Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO,....
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dethy




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PostPosted: Sat, 13th Jan 2018 04:10    Post subject:
briangw wrote:
Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO, Please don't be a MMO, Please don't be a MMO, Please don't be an MMO,....



MMO fad died a long time ago. I think you mean...

Please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA, please don't be a MOBA.....


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briangw




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PostPosted: Tue, 16th Jan 2018 15:29    Post subject:
Yeah, that's a better plea!
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VGAdeadcafe




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PostPosted: Tue, 16th Jan 2018 15:48    Post subject:
I would make some castle-defense oriented game for coop. One mode would have one player handling the Lord himself, the economy and the construction and another handling the hunting, the fishing and the fighting. Zoomable and isometric, should be able to handle literally thousands of characters.
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dethy




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PostPosted: Wed, 17th Jan 2018 18:04    Post subject:
VGAdeadcafe wrote:
I would make some castle-defense oriented game for coop. One mode would have one player handling the Lord himself, the economy and the construction and another handling the hunting, the fishing and the fighting. Zoomable and isometric, should be able to handle literally thousands of characters.


Do it! Very Happy


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prudislav
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PostPosted: Thu, 19th Apr 2018 16:55    Post subject:


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http://i.imgur.com/PtROKGv.gif
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briangw




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PostPosted: Thu, 19th Apr 2018 18:32    Post subject:
So back to the roots of the series....

Me Gusta
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dethy




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PostPosted: Thu, 19th Apr 2018 21:01    Post subject:
Philosopheraptor


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prudislav
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PostPosted: Tue, 17th Jul 2018 15:35    Post subject:

Quote:
With our Stronghold Next 2018 gameplay reveal still a few months out, the devs here at Firefly Studios thought a fresh info drop might satisfy your news cravings for the time being. Enter Nick with a bunch of new info about our upcoming Stronghold game delivered exclusively here on Firefly Studios' YouTube!

Today we reveal more (Read: As much as we can!) about the game's new setting, gameplay mechanic, returning units, siege equipment and much more. We've done our best to reveal as much as we can about Stronghold Next without spoiling the gameplay reveal planned for later this year. So we hope you historical RTS lovers out there enjoy our latest Stronghold Next update and look forward to more in the coming months!

We know there are no MASSIVE announcements here, but we're saving those for our full gameplay reveal later this year, but hopefully this is enough to satisfy your curiosity Smile


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Stormwolf




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PostPosted: Tue, 17th Jul 2018 17:07    Post subject:
Nui wrote:
Well they probably just want to seem more cool and creative than calling it 4, but either lacking in creativity or are rather too lazy or disinterested in finding a name in the current stage.


If so then the idiots should just quit development or go with "4"
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dethy




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PostPosted: Tue, 17th Jul 2018 17:44    Post subject:
Stormwolf wrote:
Nui wrote:
Well they probably just want to seem more cool and creative than calling it 4, but either lacking in creativity or are rather too lazy or disinterested in finding a name in the current stage.


If so then the idiots should just quit development or go with "4"


Looks like it's going to be Stronghold "THEME" style naming convention. They gonna save the 4 for the release of a game based on it's roots location.


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prudislav
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PostPosted: Wed, 5th Sep 2018 13:43    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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prudislav
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PostPosted: Mon, 10th Dec 2018 16:39    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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briangw




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PostPosted: Mon, 10th Dec 2018 19:34    Post subject:
So they were supposed to reveal the gameplay this past summer.
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prudislav
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PostPosted: Mon, 10th Dec 2018 19:45    Post subject:
yup Very Happy , Maybe they meant Summmer 2019


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Morphineus
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PostPosted: Mon, 10th Dec 2018 20:43    Post subject:
Very hip, making tubes talking about a game for a year. Do they think they are CDPR? Cool Face


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dethy




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PostPosted: Tue, 11th Dec 2018 05:20    Post subject:
This fucking game men... this shit gonna be a disaster of epic store proportions


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xExtreme




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PostPosted: Tue, 11th Dec 2018 09:58    Post subject:
Meh, Crusader was the last one for me.
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prudislav
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PostPosted: Thu, 13th Dec 2018 19:21    Post subject:

Quote:
Following our extensive community Q&A series we’re rounding off the year with a full development update for Stronghold Next! We dive into the production, programming, art and design of Next in our first ever dev diary for the upcoming castle sim. Watch as four Stronghold developers provide a snapshot of where we’re at in terms of production, as well as revealing brand new details about the game!

Player feedback is already a huge part of the development for Next and in our end of year update we go into specifics. We’re improving castle walls, adding classic castle life features, a more cinematic single player campaign and more. In addition the team are planning technical improvements including staged destruction for your castle, better textures and of course all-new units with fresh animations.

While this is our final Stronghold Next video for 2018 you can expect much more in 2019! We’ll hit the ground running early next year working toward our gameplay reveal and everything to come between that and release.


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prudislav
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PostPosted: Fri, 10th May 2019 22:39    Post subject:


- Reveal at E3 , Steam page appears on reveal, no eggs, playable on GC
- Not a numbered sequel - spinoff like Crusader but in new setting
- as innovative and polished as possible,


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dethy




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PostPosted: Sat, 11th May 2019 03:00    Post subject:
Well shit, at least it's gonna be on Steam Very Happy


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prudislav
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PostPosted: Tue, 11th Jun 2019 07:30    Post subject:

Quote:
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest in Firefly's classic 'castle sim' series. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!

For the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth to discover.

The next chapter in Firefly Studios' real-time strategy series, Stronghold: Warlords is Firefly's first game to recreate the castle economies of the Far East. In Warlords you take command of Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. Besiege historical warlords using new gunpowder-fuelled siege weapons, classic units and a completely new way to play Stronghold.


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