OneShot (4th wall breaking puzzle adventure)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 13th Dec 2016 07:01    Post subject: OneShot (4th wall breaking puzzle adventure)

Release: 9 Dec, 2016
Genre: surreal puzzle adventure
http://store.steampowered.com/app/420530
Quote:
A surreal puzzle adventure game with unique mechanics / capabilities.

You are to guide a child through a mysterious world on a mission to restore its long-dead sun.

...Of course, things are never that simple.

The world knows you exist.

The consequences are real.

Saving the world may be impossible.

You only have one shot.

Quote:
FEATURES
- Gameplay mechanics that go beyond the game window.
- A haunting original soundtrack and artwork designed to match.
- A unique relationship between a game and its player.
- A lingering feeling that you're not getting the full story unless you know where to look.




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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 13th Dec 2016 07:08    Post subject:
Wot I Think: OneShot
Quote:
I’ve never played a game like OneShot [official site]. I’ve played rather a lot of games, too. It’s also been a really long time since I’ve cared about a game’s main character quite so much, to the point where decisions really mattered to me. Which is rather a lot to say of a game made in RPGMaker. But then this is a game that does stuff with that cutesy engine that I would never have thought possible. It does stuff with my PC that I didn’t know games could do. This is quite the thing.

Things start off with few hints of what’s to come. You play as a young girl with cat-like eyes who wakes to find herself in a sparse, locked room. There’s a shelf, a PC, a window and a TV remote. Getting out from there perhaps evokes locked room games so popular on mobile, but this isn’t a theme that lasts. Instead she finds herself in a desolate wasteland of broken robots, fragmented lands, and eternal darkness.

[...]

It’s also ridiculously lovely. The interactions with other characters are mostly brief, but the many dozens of them are all worth reading, and nearly always contain a moment that will make you smile. And why is it called OneShot? I seriously don’t want to say. You’ll appreciate why.

This is an incredible game. I started it with no expectations at all (as I mentioned before, I can’t even remember why I’d flagged the game to look at), and have come away from it as one of my favourite games of 2016. It rather nicely book-ends the year for me with Pony Island, two utterly different games that both explore similar themes from extremely different angles. Completely charming, delightfully written, and extremely clever – stick this on your Christmas playlist.

https://www.rockpapershotgun.com/2016/12/12/oneshot-review/
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