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Posted: Sat, 29th Jan 2005 01:44 Post subject: |
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Posted: Sat, 29th Jan 2005 07:00 Post subject: |
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Hmm..must try this.
The kiddies over at http://forums.lucasarts.com/thread.jspa?threadID=26522&tstart=0 are sure raving about it.
We shall see...
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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R3N3SIS
Posts: 59
Location: an AA Offcial Server
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Posted: Sat, 29th Jan 2005 07:44 Post subject: |
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cheers for the tip!!!
Let The Revolution Begin
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Posted: Sat, 29th Jan 2005 09:50 Post subject: |
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Alrighty here's my demo review.
-Demo consists of not even an entire mission (without spoiling it, it cuts you off when the shit hits the fan).
-Performance: My system specs- 1.8GHz , 512Ram, GFTi4400 w/128mb.
I ran the demo with shadows off, all other settings (including bump mapping) on high. Ran very smoothly..though there was a tiny bit of stutter with alot of pyrotechnics going on. Most people have a system better than this though, so no worries as far as framerate goes.
-Gameplay: Well, I played it through three times, and here's my take on it.
Pros:
1. (This may be a con to some, but its disableable) The tactical helment is some nifty shit. Really helps to immerse ya in the action. What it basically is is your hud overlayed as you would expect, except you can tell you are wearing a helment. Ergo, when you take a shot to the face, or nearby frag, the glass cracks momentarily, or if you take out a lizard upclose, green gut smear on your face etc. Three modes of display present: Nightvision, Tactical, and Regular. Nightvision overlays everything in white nightvision, ala splinter cell but brighter and more defined. However your view distance is severely limited. Tactical highlights weapons on the grounds, teammates via their respective colors (red, yellow, green), and regular just shows arrows/distances of the teammates without any highlights. The one downside to the tac. helment is it takes some getting used to, as it takes up quite a bit of screen space.
2. For the MOST PART, team AI is dependable, as in it follows orders to the best of its ability. Although I think they should be able to shoot a bit better being elite commandos and all. They miss a hella lot it looked to me.
3. Detailed weapons/ammocounters. Most weapons have a total ammo counter, as well as a clip ammo counter (The heavy reapeater has a cool little guage thingy for clip).
4. Fast paced action, although some bullshit which I will describe in cons below. Generally good though.
Cons:
1. What's that smell? I smell...loading zones. That's right, the game reeks of console loading (a zone every 4-5, minutes. they load fast, but still serves to break immersion)
2. Enemy AI has a tendency to not return fire when you are in their line of site, instead waiting to get mowed down.
3. Certain areas have endless enemy spawn until a certain trigger is activated (blown wall, hacked console). This is a bullshit mechanic, end of story.
4. The game relies too heavily on team AI command points in certain sections. For example, unless you don't send a squadmate to Barrel A to set up antiarmor defense, one mob rapes you and your entire team in seconds. These command points (snipe, anti armor etc.) are not always intuitive (some barrels offer defense or sniping, while others that look exactly like them don't), and it can be a pain in the ass searching for these hotspots.
5. The motion sensor traps are utterly useless.
6. Weapon sounds have no oomph. Sound weak and underpowered.
7. It feels very consolish as far as gameplay. The blaster rifle is next to useless, as you can pump a clip into an enemy at far off and not even scratch em. The pistol is more effective, which is a bit sad. The MAIN problem with it is that it allows for run and gun gameplay, and then all of a sudden you are forced into a ONE correct solution situation (send teammate to barrel B to snipe turret, while other teammate blows door). Thus gameplay is kinda hampered as you will undoubtedly die 1 outta 3 times the first time through at these spots.
From demo impressions, I reckon the full version will garner in reviews around 85%ish , would be surprised if it gets a 90 or above somewhere.
Solid game for a run through, but nothing groundbreaking, and hampered as usual by console development.
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Posted: Sat, 29th Jan 2005 09:58 Post subject: |
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Nice review!
Gonna give it a try myself, sounds resonable enough.
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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Sat, 29th Jan 2005 10:33 Post subject: |
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very nice! and very nice review Immuty
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sat, 29th Jan 2005 10:44 Post subject: |
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old...........
got it for over a week !
but nice,after the demo i want the game !

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swebarb
Posts: 2154
Location: Vikingland
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Posted: Sat, 29th Jan 2005 12:20 Post subject: |
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screw the slow torrent speeds.. i want a GH link.
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Posted: Sat, 29th Jan 2005 13:18 Post subject: |
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The torrent link is not slow in the beginning I only got 20kb/s but now I am getting 250kb/s.
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Posted: Sat, 29th Jan 2005 13:28 Post subject: |
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HeroMan wrote: | The torrent link is not slow in the beginning I only got 20kb/s but now I am getting 250kb/s. |
me too only its 100 not 250...... damn isp 
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Dunge
Posts: 1201
Location: Québec
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Posted: Sat, 29th Jan 2005 19:47 Post subject: |
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great game cant wait 
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Sun, 30th Jan 2005 00:00 Post subject: |
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Great review Immunity. Your points of critique are about the same as mine so I have a pretty good idea if I will like it or not.
I will still play the demo ofcourse, you never can judge until you've tried it yourself..
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Posted: Sun, 30th Jan 2005 02:07 Post subject: |
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alieksij
Posts: 127
Location: Somewhere in the mist....
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Posted: Sun, 30th Jan 2005 09:32 Post subject: |
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Great game, can't wait to get it .
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Posted: Sun, 30th Jan 2005 09:46 Post subject: |
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How's the visuals in comparison with HL2 and Doom3?
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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vurt
Posts: 13810
Location: Sweden
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Posted: Wed, 2nd Feb 2005 11:21 Post subject: |
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Is the protection confirmed yet? It's out in the stores now..
Quite nice demo but the fire figths are far too long, the weapons seems very, very weak to me (example: i sniped a guy, used meele attack + rest of team shooting at this guy for quite some time, this on "easy"(!) )
Hope they fix that + team mates getting stuck soon (not fixed in final it seems).
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Posted: Wed, 2nd Feb 2005 12:16 Post subject: |
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After playing it through a few times, I must say it is a good game. Sure, a few tweaks here and there are necessary, most of them regarding the squad AI and functionality of the commands, but other than that, this is a good StarWars game.
The visuals are quite good and detailed (with a good maching to handle it), the audio is sw-themed as expected, and the action is fast.
Bottom line - liked it.
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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alieksij
Posts: 127
Location: Somewhere in the mist....
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Posted: Wed, 2nd Feb 2005 12:29 Post subject: |
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vurt wrote: | Is the protection confirmed yet? It's out in the stores now..
Quite nice demo but the fire figths are far too long, the weapons seems very, very weak to me (example: i sniped a guy, used meele attack + rest of team shooting at this guy for quite some time, this on "easy"(!) )
Hope they fix that + team mates getting stuck soon (not fixed in final it seems). |
You must be talking about that big guy with armor, I think it is supposed to be hard to kill him. I didn't have to many problems in killing normal enemies with just melee on 'normal' (or medium or whatever it is called).
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Posted: Wed, 2nd Feb 2005 13:18 Post subject: |
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Posted: Wed, 2nd Feb 2005 14:05 Post subject: |
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vurt wrote: | It's out in the stores now.. |
Release date is 01/03/05 so it's not out in the stores yet:
http://www.ebgames.com/ebx/product/241760.asp
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
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Posted: Wed, 2nd Feb 2005 16:16 Post subject: |
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is this same level as xbox-demo, that came with kotor2?
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Fuku2 Rage
Posts: 262
Location: Brentwood Bay, Vancouver Island
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Posted: Thu, 3rd Feb 2005 13:25 Post subject: |
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Nailbiter wrote: | is this same level as xbox-demo, that came with kotor2? |
Nope, different level.
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vurt
Posts: 13810
Location: Sweden
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Posted: Fri, 4th Feb 2005 12:22 Post subject: |
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ah ok, i read on the lucasart forums (link above) that it was out, some guy complained that the issue with your team mates getting stuck wasnt fixed in final either.. but perhaps it was just some loser looking for attention.
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Posted: Fri, 4th Feb 2005 23:40 Post subject: |
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The game is pretty fun, immersive mainly due to the helmet and the non stop smoke/explosions/energy flying everywhere.
But yeah, the main problems are:
- Tries to seem non-linear but really is
- Enemy AI is poor, as was mentioned
- Weapons are, and sound, underpowered, as was mentioned.
The graphics are pretty good, my Radeon 9600 runs it at all high settings @ 1024x768 with no problems. You also don't really sit around admiring the graphics because there is so much happening both in the game and on your HUD.
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