Grow Home is the story of BUD, a Botanical Utility Droid sent on a mission across the galaxy to seek out a new species of flora to help oxygenate his home world. He finds the perfect specimen in the Star Plant. “We think of the Star Plant like a giant beanstalk,” says Producer Pete Young. “BUD’s mission is to grow it to maturity and harvest the seeds it produces. The plant ends up being a towering two-kilometer-high bridge from the ground to his space ship.”
Taking control of BUD, you’ll help the plant grow as you climb your way to the top. Along the way you’ll find yourself traveling through a series of floating islands and crafting your own playground in the sky. As you ride branching vines through the air, you’ll be shaping your own unique world, exploring new locations, and encountering strange plants and animals.
Grow Home is best experienced using a game pad, which will give you the deepest connection to the gameplay mechanics. “We’ve mapped the hand controls to the left and right triggers and this gives a very physical connection to the grabbing and the climbing,” says Young. “It really elevates the experience.”
Using BUD’s hands, you’ll push, pull, and grab onto objects, as well as climb the massive Star Plant that will become your path through the sky. As you climb higher and higher, you’ll encounter offshoot branches that you can ride to various floating islands scattered throughout the sky. This entire process is physics-based and procedurally animated, so everything you do and see is able to adapt to any part of the environment. “We’ve created such an organic and irregular world that traditional animation would have a very hard time coping,” Young tells us.
Welcome to Grow Home, a new game coming to PC on February 4.
It's obvious Brothers was their inspiration (the control scheme), but those small games made by Ubisoft are exceptionally top-notch, that we all can agree on. Can't wait.
Actually, these small "not Assassin's Creed" titles are usually pretty damned good. I actually look forward to Ubi's smaller b-titles rather than their AAA crap.
Actually, these small "not Assassin's Creed" titles are usually pretty damned good. I actually look forward to Ubi's smaller b-titles rather than their AAA crap.
+1
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b: the use or language of sarcasm
Actually, these small "not Assassin's Creed" titles are usually pretty damned good. I actually look forward to Ubi's smaller b-titles rather than their AAA crap.
yeah Ubiart games are and other smaller Ubi games amazing , but i am also quite curious about hat Chronicles China AC game
Why do I have a feeling nobody would ever bother to make this thread. But Neona of course.
>Kein
Why do I have a feeling you''l repost the trailer in the second post a week from now and when everyone calls you out on it you won't react, like always.
Actually, these small "not Assassin's Creed" titles are usually pretty damned good. I actually look forward to Ubi's smaller b-titles rather than their AAA crap.
Aye this, think I need to give this one a chance too. They usually surprise me with their smaller titles.
Actually, these small "not Assassin's Creed" titles are usually pretty damned good. I actually look forward to Ubi's smaller b-titles rather than their AAA crap.
Child of Light was my favorite game of 2014.
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Indeed, usually the "tiny" Ubi games are good (especially the UbiArt-powered ones, which I find extremely enjoyable), but this one...I don't like it much to be honest.
It's got a very indie-ish "cheap" feel, is quite rough around the edges and doesn't have any narrative structure to sustain the whole thing. I'm not a big fan of games where you just wander around finding collectible-like stuff, but that's just me
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