Tangiers - Surrealist stealth [KS, NR]
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Seafort




Posts: 439

PostPosted: Fri, 19th Jul 2013 22:24    Post subject: Tangiers - Surrealist stealth [KS, NR]
Tangiers is a dark, surreal game – a love letter to the avant-garde of 20th century.

http://tangiersgame.com/

http://www.kickstarter.com/projects/1841885340/tangiers-surrealist-stealth

Tangiers is a stealth game and at its base, follows many of the mechanics set up by the Thief games. Hide within the shadows, avoiding light. Plan your infiltration, stalking, observing your foes routines – both as they move around on the lookout and commit what passes as their private lives… Exploring and finding the fragments of an oppressive city, scattered across a dead, emotionally burnt landscape.



The graphics and art style remind me very much of Tim Burton films. Looking forward to see what they deliver Smile
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Pixieking




Posts: 3453
Location: UK
PostPosted: Sat, 27th Jul 2013 22:44    Post subject:
Past half-way, 17 days to go. I pledged on the Early Bird tier (now all gone). Very Happy

Also,

http://www.kickstarter.com/projects/1841885340/tangiers-surrealist-stealth/posts/551586


Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Sun, 28th Jul 2013 00:25    Post subject:
Certainly looks interesting! I'll be keeping an eye on this for sure, but I don't have the fund to back it Sad..
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Sun, 28th Jul 2013 15:02    Post subject:
Nothing new on the gameplay side, but artwork and the evil drone music are awesome! It deserves some backing
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Pixieking




Posts: 3453
Location: UK
PostPosted: Wed, 7th Aug 2013 16:52    Post subject:
Bumping to try and gain more support for the KS

Quote:

1,534 Backers

£30,842 pledged of £35,000 goal

6 days to go


Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Pixieking




Posts: 3453
Location: UK
PostPosted: Mon, 12th Aug 2013 11:21    Post subject:
It made its target:

Quote:

1,852 Backers
£37,714 pledged of £35,000 goal
37 hours to go



Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=166940940


Pixieking
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Pixieking




Posts: 3453
Location: UK
PostPosted: Thu, 15th Aug 2013 13:34    Post subject:
Apologies for spamming the thread, but since I've read of people who don't want to back UK Kickstarters due to not trusting KS with card details, I thought this would be useful.

PayPal Pledging now available at:

http://tangiersgame.com/paypal/


Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Pixieking




Posts: 3453
Location: UK
PostPosted: Wed, 28th May 2014 11:49    Post subject:
http://tangiersgame.com/

New Trailer:



Pixieking
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jackbomb




Posts: 2505
Location: Tortilla de patatas
PostPosted: Thu, 29th May 2014 02:54    Post subject:
this looks amazing


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ixigia
[Moderator] Consigliere



Posts: 64968
Location: Italy
PostPosted: Thu, 29th May 2014 05:52    Post subject:
Groovy, me likey =) Also there's stealth, another reason to look forward to this one.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 29th May 2014 07:43    Post subject:
graphics look good and game promising, but dem models look out of place
what were those? walking pencils? Laughing
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Kein
Banned



Posts: 6102

PostPosted: Thu, 29th May 2014 08:26    Post subject:
Can you imagine what people could achieve if drugs weren't illegal.
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vurt




Posts: 13549
Location: Sweden
PostPosted: Thu, 29th May 2014 08:44    Post subject:
I thought Sir, you are being hunted looked really promising, one of the first games i backed i believe, but it's not a very good game. The setting and style of it is excellent and quite unique, but that's it. Stealth games becomes extremely uninteresting when there's basically no story, it's just a game with the stealth gameplay element itself. I get the same impression here.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 31st Jul 2015 00:32    Post subject:
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Kein
Banned



Posts: 6102

PostPosted: Fri, 31st Jul 2015 22:08    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 17th Jan 2017 17:40    Post subject:
Quote:
This is just going to be a brief update to step back into things.

Work is still underway on the project. I regret & apologise for the dearth of updates, information, communifcation and presence. I have been very unwell for, well, most of the past year, really.

I'll skip on a sob story and finer details, but the stress of pulling the project back together, getting by with minimal funds and of some very difficult life challenges ontop of that led to, for all practicalities, a very prolongued breakdown. I've not been able to maintain much functionality, and accordingly I've been doing a rancid job of everything.

But it's a new year now, so that makes a good a time as any to try and rectify things.

I haven't let go of working on the game, though things have moved very slowly indeed. I have got a bit of breathing room now, and we can get to moving things forward a bit more competently.

I've put together a quick video. This isn't a trailer, just a very rough proof of existance. I put it together quickly for this just to give a little montage of some curiosities that have recently made it into the game.




Holistically, the project is close to where it was the prior update. We've crept forwards in quite a few minor areas, but the focal points moving forwards are still sourcing funding and finalizing our animation, audio, world & AI systems.

While I work on finalizing funding to cover needs locked down by that (as discussed previously), I'm about to turn my own production focus toward the AI finalization.

Work here is going to see us move existing logic & behaviour into a more robust framework, expand our archetypes and get the AI component of the game ready to ship. All things considered, I expect this to take 4-5 weeks to complete, though I'm going to step in with an interim update to cover specific progress and to go over how things are working.

Long (or mid) term, once the AI is done we'll be ready to start tieing off loose ends. Regrdless of how funding stands, the next priority will be to get a demo in the hands of backers. Lets take it one thing at a time though, and cover the finer details of that when we're there.

https://www.kickstarter.com/projects/1841885340/tangiers-surrealist-stealth/posts/1784821
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