Galaxy on Fire 2 Full HD is coming to the PC
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lolozaur




Posts: 26310

PostPosted: Mon, 30th Jul 2012 12:31    Post subject: Galaxy on Fire 2 Full HD is coming to the PC
http://www.dsogaming.com/news/galaxy-on-fire-2-full-hd-is-coming-to-the-pc-in-mid-august/

Galaxy on Fire 2 Full HD Key Features:

-Travel through a giant universe with more than 20 star systems and countless planets.
-Discover more than 100 unique space stations and more than 30 customizable spaceships.
-Play the way you like and choose between story-driven, mission-based and sandbox gameplay.
-Wage war on or form alliances with the different fractions and alien races of the universe.
-Use the complex trading system with more than 170 different goods to your advantage.
-Experience a space simulation in a class of its own with breathtaking graphics in Full HD and atmospheric background music.

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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 30th Jul 2012 12:41    Post subject:
Oh... looks promising. Tried it on iPad, but i prefer slow paced games on the tablet. Could be fun with decent controls.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 30th Jul 2012 13:33    Post subject:
The game is fantastic, I've had such a blast playing this on my Pod and Pad2 while waiting for the Windows version to be released. It's been in dev for a long time and was even originally pencilled for a 2011 release, like the OSX version, but yay for finally coming out Very Happy Retail DVDs are only available in Austria/Germany/Switzerland but the digital release is coming to Steam Very Happy
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 30th Jul 2012 14:33    Post subject:
Give us some mini-review Sabin! Is it more trade or combat oriented? How about story? Is it dumbed down or it actually has some depth (stats for ships, weapons, etc.). Combat is more tactical or something like Freelancer? Need. Moar. Info.
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sabin1981
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Posts: 87805

PostPosted: Mon, 30th Jul 2012 14:43    Post subject:
Egh, I'm done posting reviews.. half the time nobody reads them anyway (TL;DR lololol) so meh. Short and sweet;

It's more Freelancer than Freespace. Each ship has stats, each weapon has stats, each component for the ship has stats. Combat oriented primarily, but with a heavy trade aspect. Randomised missions (Freelancer-esque; assassination, delivery, trade, etc) and voiced plot missions. Some of the most impressive visuals on handheld devices and, from what I've seen of the OSX version, even BETTER on the desktops.


http://toucharcade.com/2010/10/27/galaxy-on-fire-2-a-great-new-space-trader/
http://isource.com/2011/11/08/review-galaxy-on-fire-2-hd-for-iphone-and-ipad-with-icloud-support/


It's a fantastic game, one of my favourites on portable devices, and enough to quench my Freelancer urge for a while.
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inz




Posts: 11914

PostPosted: Mon, 30th Jul 2012 15:19    Post subject:
Bah, typical; a summer drought with barely any games getting released, and now once august kicks in suddenly you have lots of very interesting titles to play. My backlog's about to reach critical mass.

sabin1981 wrote:
Egh, I'm done posting reviews.. half the time nobody reads them anyway (TL;DR lololol) so meh.


I don't usually comment on those, but I always read them here. Even if it's just a paragraph or two, they're always more insightful than IGN or other so-called review sites.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Mon, 30th Jul 2012 15:22    Post subject:
Wow, looks surprisingly good! thanks for all the infos Smile
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 30th Jul 2012 15:54    Post subject:
This looks like it might be the space game I've always been looking for. I hope it's not overly complex like all those space games.
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Mon, 30th Jul 2012 15:58    Post subject: I have left.
I have left.


Last edited by Shoshomiga on Mon, 30th Jul 2012 15:58; edited 1 time in total
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inz




Posts: 11914

PostPosted: Mon, 30th Jul 2012 15:58    Post subject:
DarkRohirrim wrote:
This looks like it might be the space game I've always been looking for. I hope it's not overly complex like all those space games.


Shush you, complexity is never a bad thing. The problem with games like X3 is that they don't really do much to ease in new players, but rather just drop you down in a crappy scrapbucket and tell you to bugger off. Some people are fine with learning everything by trial and error, but it can be understandably off-putting too.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Mon, 30th Jul 2012 16:06    Post subject:
It seems it will cost 15€. Not bad if it ends up being a good port.

inz wrote:
DarkRohirrim wrote:
This looks like it might be the space game I've always been looking for. I hope it's not overly complex like all those space games.


Shush you, complexity is never a bad thing. The problem with games like X3 is that they don't really do much to ease in new players, but rather just drop you down in a crappy scrapbucket and tell you to bugger off. Some people are fine with learning everything by trial and error, but it can be understandably off-putting too.

Let's hope that the next X3 have an easier learning curve.


Last edited by Roger_Young on Mon, 30th Jul 2012 16:10; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Mon, 30th Jul 2012 16:08    Post subject:
I'm with DR on this, I've always preferred Freelancer to X3 simply because of how insanely overly complex the game became. X1/X2 were great but X3 was insane with its complexity and learning curve... like inz said; it puts some people off. Frontier/X-BtF/Freelancer <3
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inz




Posts: 11914

PostPosted: Mon, 30th Jul 2012 16:09    Post subject:
And to be fair, in X3 the emphasis is more on the business side of things than most people are interested in - you just can't get those massive fleets without building a trading empire of your own to support one first.
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sabin1981
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Posts: 87805

PostPosted: Mon, 30th Jul 2012 16:13    Post subject:
Aye, that's it! It went from being a combat/trading space opera... and turned into a huge megacorp simulator Sad They really did emphasis the empire side of things, which turned me off the game, even as awesome as it was.
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sabin1981
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Posts: 87805

PostPosted: Wed, 8th Aug 2012 15:18    Post subject:
Another trailer from Fishlabs, this time it's PC specific unlike the Mac one I posted earlier. Pretty much the same thing anyhow.. Very Happy



So Much Win
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 8th Aug 2012 19:09    Post subject:
Looks awesome! I just hope this is THE ONE for me...
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sabin1981
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Posts: 87805

PostPosted: Wed, 8th Aug 2012 19:34    Post subject:
It's no Freelancer-beater, but it's still pretty damned good Smile
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Wed, 8th Aug 2012 19:37    Post subject:
So Much Win
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Karmeck




Posts: 3347
Location: Sweden
PostPosted: Thu, 9th Aug 2012 20:04    Post subject:
sabin1981 wrote:
It's no Freelancer-beater, but it's still pretty damned good Smile


That game was to hard. Over and over again on this forum I hear people love it. Then i tried it my self and it was freking hard. Would not recommend it.
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sabin1981
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Posts: 87805

PostPosted: Thu, 9th Aug 2012 20:09    Post subject:
WAT.

Are you sure you're thinking about the right game? Freelancer wasn't THAT hard! Hell, it got even harder when you used some of the awesome mod sets like The Next Generation or Discovery.
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Karmeck




Posts: 3347
Location: Sweden
PostPosted: Thu, 9th Aug 2012 20:29    Post subject:
sabin1981 wrote:
WAT.

Are you sure you're thinking about the right game? Freelancer wasn't THAT hard! Hell, it got even harder when you used some of the awesome mod sets like The Next Generation or Discovery.


Well I could not finish it. Just kept dying. But i should say that it was not until the end that i understand how the aiming worked.

here is my save files: http://bytebounce.com/file/2135/fdbf0/singleplayer.rar


Last edited by Karmeck on Thu, 9th Aug 2012 20:32; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Thu, 9th Aug 2012 20:31    Post subject:
Ahh. Well, if the memory and experience has soured it too much for you, I *strongly* recommend giving it another try with the proper knowledge of how combat works Smile Considering how hard we are to please around here, there's definitely a reason why we all praise Freelancer constantly Very Happy


Curse you Microsoft! Curse you for cancelling FL2
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 9th Aug 2012 20:38    Post subject:
I liked Freelancer, but I found it somewhat linear... Did I miss something with that game; I remember playing it, completing a story mission, grinding random missions, doing another story mission, grinding some more etc etc.

I don't think I did a lot of deep exploration, did I miss out by not doing that?

Oh yeah,
 Spoiler:
 


Last edited by Kaltern on Thu, 9th Aug 2012 20:40; edited 1 time in total
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rubim




Posts: 221

PostPosted: Thu, 9th Aug 2012 20:39    Post subject:
Karmeck wrote:
sabin1981 wrote:
WAT.

Are you sure you're thinking about the right game? Freelancer wasn't THAT hard! Hell, it got even harder when you used some of the awesome mod sets like The Next Generation or Discovery.


Well I could not finish it. Just kept dying. But i should say that it was not until the end that i understand how the aiming worked.

here is my save files: http://bytebounce.com/file/2135/fdbf0/singleplayer.rar


Thats wierd dude. The aim was super easy (it was almost like auto aim), since the game did the compensation from projectiles speed.

I even used a mod to make the game harder, because was damn easy.

Im waiting for mine wars.

http://www.youtube.com/watch?feature=player_embedded&v=CZFdtX_bDbM#!
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sabin1981
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Posts: 87805

PostPosted: Thu, 9th Aug 2012 20:44    Post subject:
Not really, if you look at it in that way.. yeah.. it's a linear game, especially in SP/Story mode, but what made the game shine was the whole package, the way it was made and the open-ended MP world - which was later modded into the SP.
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KaiserSoze666




Posts: 558

PostPosted: Thu, 9th Aug 2012 20:44    Post subject:
I thought Freelancer was pretty easy but challenging enough to keep it interesting. Never got into the mods or online, just wish they'd done a sequel.

Saying that, still waiting for the next Elite / Frontier game Sad
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sabin1981
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Posts: 87805

PostPosted: Thu, 9th Aug 2012 20:45    Post subject:
Braben seems more keen on Kinect and learning software, than Elite 3 Sad
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 9th Aug 2012 20:45    Post subject:
sabin1981 wrote:
Not really, if you look at it in that way.. yeah.. it's a linear game, especially in SP/Story mode, but what made the game shine was the whole package, the way it was made and the open-ended MP world - which was later modded into the SP.


Hmm, I don't think I ever played MP... I think I missed out there.
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sabin1981
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Posts: 87805

PostPosted: Thu, 9th Aug 2012 20:47    Post subject:
Microsoft shut the main server browser down a couple years back but people just went ahead and made their own browser, along with some cracking mods like the aforementioned TNG and Discovery. A lot of servers have a STRONG emphasis on role-play and you can actually get booted if you play OOC. It was great fun Very Happy
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 9th Aug 2012 20:50    Post subject:
sabin1981 wrote:
Microsoft shut the main server browser down a couple years back but people just went ahead and made their own browser, along with some cracking mods like the aforementioned TNG and Discovery. A lot of servers have a STRONG emphasis on role-play and you can actually get booted if you play OOC. It was great fun Very Happy


Bah, I miss all the good stuff Mad I love anti-OOC games; ever play Gemstone MUD? They banned accounts for being OOC; I made a joke ingame once, trying to make out a new invention called a Credit Card. I got a P@M from a GM warning me to not bring RL stuff into the game. And then he gave me a 12hr XP boost for promoting RP Laughing

I wonder if I can design a new sapce exploration/combat game and then use Kickstarter to hire people to make it Very Happy
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