Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.
As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.
Underpowered and underprepared, you must scavange resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Features:
* Overcome and even-present deadly threat: Experience persistent fear as a truly dynamic and reactive Alien uses its senses to hunt you down and respond to your every move.
* Improvise to survive: Hack systems, scavenge for vital resources and craft items to dead with each situation. Will you evade your enemies, distract them or face them head on?
* Explore a world of mystery and betrayal: Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust.
Videos:
May the NFOrce be with you always.
Last edited by headshot on Sat, 29th Mar 2014 20:44; edited 3 times in total
I'm glad you're so optimistic but I don't believe in completely non-linear alien behaviour and Trespasser-like gameplay. Hints of this are in the text: when they say the Alien adapts to crafted weapons means that you will be making them strictly according to the storyline. And moments when you use them will also be 100% scripted in order to be impressive and cinematic.
You see, the choice is either you do a Trespasser with all its bugs that a dozen people including yours truly will appreciate and praise or you do a scripted Hollywood popcorn ride and that's what Isolation's gonna be. I don't expect any more freedom and AI than in Last of Us.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
I'm glad you're so optimistic but I don't believe in completely non-linear alien behaviour and Trespasser-like gameplay. Hints of this are in the text: when they say the Alien adapts to crafted weapons means that you will be making them strictly according to the storyline. And moments when you use them will also be 100% scripted in order to be impressive and cinematic.
You see, the choice is either you do a Trespasser with all its bugs that a dozen people including yours truly will appreciate and praise or you do a scripted Hollywood popcorn ride and that's what Isolation's gonna be. I don't expect any more freedom and AI than in Last of Us.
Need to avoid these threads. IF this is about 1 killed alien going after you, i think it would be a very watered down experience knowing too much about it :/
Need to avoid these threads. IF this is about 1 killed alien going after you, i think it would be a very watered down experience knowing too much about it :/
It IS about 1 alien going after you though Im not sure what you meant by '1 killed alien'?
Then the android stepped out. I pulled my pistol out and shot the hell out of its brain, but nothing. I threw a molotov at it, nothing. I tried lighting it on fire with my flamethrower, nothing.
So on the advice of one of the game's developers, I went back to the Alien basics: I tried hiding.
The game forces you to hide by making an android invulnerable?
This above is proof that the game will be 100% scripted. You will find resources for some bomb or flashbang thing only when the writers decide you have to. Airlocks will be unlocked according to the story etc etc.
Dramatic cinematic moments can only be scripted. Without them the game won't sell.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
In an interview with Official Xbox Magazine, Alien: Isolation lead game designer Gary Napper said that the game looks exactly the same between the two new-gen consoles. He instead suggested that the big differences between the two versions lie in the Kinect vs. the DualShock 4 controller.
Both versions will run at 1080p, and Napper confirms there's no difference in frame rate either.
"So I think with frame rate it's pretty comparable," Napper said. "There's no noticeable drop or change in graphics between them."
Finally, a multi-platform game that appears to only differ in controller preferences.
Sounds good, of course "no difference in framerate" doesn't specify if it's 60 FPS or 30 FPS and "No noticeable drop or change in graphics." is pretty subjective but it's probably correct.
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