Lichdom : FPS/RPG (2014, PC/PS3/X360, CryEngine3)
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h0rnyfavn
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PostPosted: Thu, 26th Sep 2013 00:20    Post subject: Lichdom : FPS/RPG (2014, PC/PS3/X360, CryEngine3)


Developer: Xaviant
Publisher: ?
Release Date: summer 2014
Genre: FPS/RPG
Platforms: PC (atm), PS3/Xbox360 in plans
Site: lichdom.com
Videos: Youtube
Screens: click

Quote:
http://store.steampowered.com/app/261760

Pre-Alpha 1 / March 19 / $19.99
Note: All features and assets are in a pre-alpha state and are therefore subject to change through iteration and community feedback. At this stage in development there are a fair number of bugs and balance issues. The code and content are not fully optimized, so minimum system specs are higher than what we expect for the final product.

· The game's core feature set, minus a handful of significant pieces
· 2 Levels of the game
· 8 Enemy types
· 4 of our 8 types of Magic
· 1 Boss battle
· Story content (without voiceover or final animations)

Pre-Alpha 2 / April 28 / $19.99

Alpha / June 9 / $24.99

Beta / July 21 / $29.99

Launch / August 26 / $39.99







Quote:
Lichdom is a single-player action adventure intended to introduce gamers to the vast and varied world of Roth where magic is celebrated, feared, and omnipresent. To better deliver a kinetic experience, the game-play camera is first-person but the magic system is designed carefully to deliver a connection to the player’s destructive and manipulative power not found commonly in a “shooter.” We are ensuring that our players will feel everything.

The system driving combat and magic is designed from the ground up to deliver an emergent spell-casting experience in worlds tailored to allow for experimentation and re-playability. The player is trained in the use of these systems through quests tailored to feel seamless with the environment. Hundreds of encounters with the corruption of this world encourage a player to build and test their magic creations. Each new region challenges the player with visceral combat and rewards them with magics of increasingly varied effect. With skill and creativity these abilities can be combined to create organic synergies that unleash far more devastating destruction. All of these systems and stories are designed to deliver an experience unique to each player as they choose how to craft their own mage, own their experience, and rid the world of its demonic corruption.


Last edited by h0rnyfavn on Tue, 26th Aug 2014 19:33; edited 9 times in total
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madmax17




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PostPosted: Thu, 26th Sep 2013 00:25    Post subject:
Someone saw them Elder Scrolls Skyrim sales Laughing an obvious 'role model'.

Could be good.
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consolitis
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PostPosted: Thu, 26th Sep 2013 00:25    Post subject:
CryEngine 3
PS360

Pick one.


Will play the glorious PC Master Race version.


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h0rnyfavn
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PostPosted: Thu, 26th Sep 2013 00:27    Post subject:
Yeah, I specifically didn't mention Skyrim, though lol because I doubt it will have its depth RPG/World wise. I think it will be closer to the games I mentioned above which is not bad at all ;P I've been waiting for something like this,something without tiring world exploration, with fun magic combat system and some rpg elements for quite some time Wink Something to spend time on after work without the need to immerse into the setting and story.


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WiCKed666




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PostPosted: Thu, 26th Sep 2013 00:41    Post subject:
Dark Messiah of Might and Magic meets Skyrim.


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vurt




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PostPosted: Thu, 26th Sep 2013 00:48    Post subject:
madmax17 wrote:
Someone saw them Elder Scrolls Skyrim sales Laughing an obvious 'role model'.


Since it's not even open world it's probably closer to Bioshock or Crysis but in a fantasy setting.
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Prandur




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PostPosted: Thu, 26th Sep 2013 02:31    Post subject:
If done correctly this could be a true gem. If done wrong it'll be utter crap. Time will tell Smile
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lolozaur




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PostPosted: Thu, 26th Sep 2013 03:07    Post subject:
hellraid looks cooler
also testing the game only in their offices lol


Last edited by lolozaur on Thu, 26th Sep 2013 03:09; edited 1 time in total
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sabin1981
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PostPosted: Thu, 26th Sep 2013 03:08    Post subject:
vurt wrote:
madmax17 wrote:
Someone saw them Elder Scrolls Skyrim sales Laughing an obvious 'role model'.


Since it's not even open world it's probably closer to Bioshock or Crysis but in a fantasy setting.


Like Dark Messiah, as Wicked said. This and Hellraid look like they *could* be brilliant... if done right :\ So far this one has a budget feel to it while Hellraid is the more professional looking one.
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ixigia
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PostPosted: Thu, 26th Sep 2013 04:05    Post subject:
Good luck to Xaviant, these guys have surely chosen a challenging concept for their first game Razz. It looks really promising.
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Kein
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PostPosted: Thu, 26th Sep 2013 10:51    Post subject:
madmax17 wrote:
Someone saw them Elder Scrolls Skyrim sales :lol: an obvious 'role model'.

Could be good.


If there will be better design (both location wise and gameplay wise), unlike dull and boring TES - I will give it a shot, I don't care fi clone.
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madmax17




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Location: Croatia
PostPosted: Thu, 26th Sep 2013 12:01    Post subject:
vurt wrote:
madmax17 wrote:
Someone saw them Elder Scrolls Skyrim sales Laughing an obvious 'role model'.


Since it's not even open world it's probably closer to Bioshock or Crysis but in a fantasy setting.
It's x10 easier you mean to make a linear game than an open world game (that doesn't crash or have mucho bugs ).
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iep




Posts: 392

PostPosted: Thu, 26th Sep 2013 12:16    Post subject:
Their audio technology is cutting edge. There's some Lichdemo demostrations on youtube that show the 3D audio engine and it is certainly impressive.
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h0rnyfavn
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PostPosted: Thu, 26th Sep 2013 12:25    Post subject:
Hmm.. I've just noticed a comment from a developer on youtube posted today

Quote:
At this time, we're developing the game for PC, but stay tuned!


kewl Very Happy


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paxsali
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PostPosted: Thu, 26th Sep 2013 13:09    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:05; edited 1 time in total
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h0rnyfavn
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PostPosted: Thu, 26th Sep 2013 13:32    Post subject:
paxsali wrote:
when I see the trailers of this game, though it looks good, I don't get the "indie"-feeling from it.


Me too.
I labelled it " indie" because it is developed by a small independent company. But, I dunno, maybe I should remove "indie" coz as you rightfully mentioned it doesn't look indie at all. Cool


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Prandur




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PostPosted: Thu, 26th Sep 2013 13:53    Post subject:
That's a good thing on its own, though, isn't it? My understanding is that indie games are praised for being innovative or at least highly entertaining despite having subpar visuals etc.; if you take a good indie game and technically improve its presentation, maybe you wouldn't call it indie anymore but it would still be a great game Smile

Generally speaking of course - I don't really know anything about this game.
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StEFaN7




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PostPosted: Thu, 26th Sep 2013 19:09    Post subject:
it dosent look of a indie because they use cryengine, sniper ghost warrior looks good too but gameplay is shit, i think this will too.


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deadpoetic




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PostPosted: Thu, 26th Sep 2013 20:56    Post subject:
/fact Magic is for pussies /fact
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sabin1981
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PostPosted: Thu, 26th Sep 2013 20:57    Post subject:
deadpoetic wrote:
/fact Magic is for pussies /fact


Say that to Elminster's face! >:[
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Guy_Incognito




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PostPosted: Thu, 26th Sep 2013 21:07    Post subject:
Combat is a bit clunky, but it all looks like a modern day remake of Heretic 1, which is good
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prudislav
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PostPosted: Tue, 15th Oct 2013 13:56    Post subject:
Quote:
The thing that sets us apart from any game is our approach to crafting. Magic is really your only tool. Because of this, our crafting of spells is a very deep and engaging exercise. The initial Spell Cores handed to you by the game are few in number but fundamentally different from each other. The player grows in power by taking these Spell Cores and adding other reagents to craft new spells in unique ways.

Lichdom is influenced by the components of three different video games. First, our gameplay is most heavily influenced by Borderlands. The action, the way the enemies behave, the approach to level design and our encounters are all reminiscent of that gameplay. Secondly, our boss encounters are influenced by Dark Souls, where large-scale enemies rely on abilities they can chose to employ at random, rather than heavily scripted events you might see in other large-boss games. And finally, our loot collection is most heavily influenced by Diablo, where you collect varieties of rare and powerful items and use those items to grow in strength as you progress through the game.


http://www.examiner.com/article/new-rpg-lichdom-to-be-most-influenced-by-borderlands-and-dark-souls
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Rifleman




Posts: 1329

PostPosted: Tue, 15th Oct 2013 18:50    Post subject:
Hmm.. so much magic... pfff.... guy running around in dress.... I WANT STEEL.
Anyways... might be fun. I just hope that this Dark Soul influence will not show up in controls...


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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gl_lop
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PostPosted: Tue, 15th Oct 2013 22:13    Post subject:
Boooring. Whirling cane


Ugly motherfucker
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prudislav
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PostPosted: Fri, 25th Oct 2013 23:20    Post subject:
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xExtreme




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PostPosted: Sat, 26th Oct 2013 08:07    Post subject:
Honestly I can't wait for this, reason one, I fucking love magic, in each game I can I take the magic patch, and now a game with magic and CryEngine3 visuals? Fuck me, I'm sold Laughing
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Vechter




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PostPosted: Sat, 26th Oct 2013 15:12    Post subject:
xExtreme wrote:
Honestly I can't wait for this, reason one, I fucking love magic, in each game I can I take the magic path, and now a game with magic and CryEngine3 visuals? Fuck me, I'm sold Laughing

Feel the same way, I always try to play a magic oriented class in a game where I have that choice. Really looking forward to this..
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IamAWESOME




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PostPosted: Tue, 19th Nov 2013 10:39    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Kein
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PostPosted: Tue, 19th Nov 2013 13:01    Post subject:
What the point if YT downmixes everything to stereo/join stereo AAC?
EDIT: downloaded and listened separately from YT player - nope, I hear no damn difference, Even in headphones. Still, invisible improvement is an improvement!


Last edited by Kein on Tue, 19th Nov 2013 13:52; edited 1 time in total
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KillerCrocker




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PostPosted: Tue, 19th Nov 2013 13:32    Post subject:
so this is actually dolby headphone but one that not sucks ?


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