Baldur's Gate: Reloaded (NWN2 engine full remake)
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lolozaur




Posts: 26310

PostPosted: Mon, 13th May 2013 10:43    Post subject: Baldur's Gate: Reloaded (NWN2 engine full remake)
Baldur's Gate: Reloaded is a fan-made tribute and remake of the original Baldur's Gate using the Neverwinter Nights 2 engine.

The project started in November of 2006 and has slowly progressed since then towards completion. Our team size has varied throughout the course of development from as many as 5 members to as little as 1 member.

The planned release date is June 1, 2013. Both expansion packs to Neverwinter Nights 2, Mask of the Betrayer and Storm of Zehir, are required to play.

Contact Drew Rechner (http://www.facebook.com/drew.rechner) for any questions, comments, or concerns.



http://www.rpgwatch.com/#22207

rls date 1st june
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sabin1981
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PostPosted: Mon, 13th May 2013 10:48    Post subject:
Niiiiiice! Good find Very Happy
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KillerCrocker




Posts: 20488

PostPosted: Mon, 13th May 2013 10:53    Post subject:
By the God's why... those projects never work and always fall to capture the spirit.
I can admire the amount of work but that is all.... Oh and it will get banned by ea in a blink Laughing


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JackQ
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PostPosted: Mon, 13th May 2013 10:54    Post subject:
why not The First Dragon Age engine?
NWN2 looks dated,but at least it had nice races to select from


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Your personal opinions != the rest of the forum
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 13th May 2013 10:57    Post subject:
KillerCrocker wrote:
By the God's why... those projects never work and always fall to capture the spirit.
I can admire the amount of work but that is all.... Oh and it will get banned by ea in a blink :lol:


yeah it's not something I'd play but it's definitely impressive work.
projects like these very very rarely get finished...


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BearishSun




Posts: 4484

PostPosted: Mon, 13th May 2013 11:00    Post subject:
This started development in 2006, DA: Origins was released in 2009. It's due for release in 2 weeks.

Does anyone even read the posts? Razz

Will give it a try.
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Auran13




Posts: 385

PostPosted: Mon, 13th May 2013 13:45    Post subject:
I still have to play mask of the betrayer so that alone is worth an install
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capretto




Posts: 521
Location: Italy
PostPosted: Mon, 13th May 2013 15:24    Post subject:
KillerCrocker wrote:
By the God's why... those projects never work and always fall to capture the spirit.


Agreed. I do appreciate the effort, but I'd like to see original modules rather than rehashes of existing games.

Still, it's pretty impressive they actually managed to finish it.


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dodger2020




Posts: 3537

PostPosted: Mon, 13th May 2013 16:08    Post subject:
Did people really play NWN(2) zoomed in on their characters like that? Ugh. I played both games zoomed out as far as I could.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 13th May 2013 18:27    Post subject:
KillerCrocker wrote:
By the God's why... those projects never work and always fall to capture the spirit.
I can admire the amount of work but that is all.... Oh and it will get banned by ea in a blink Laughing


No, it won't be banned by EA. Mainly, because Atari has the publishing rights for NWN 1 & 2.

EA doesn't hold the rights for NWN1&2, KOTOR1&2 (KOTOR is now at Disney in terms of publishing rights, as the games belonged to Lucas Arts), Baldur's Gate (Interplay).

Only Jade Empire, Dragon Age and Mass Effect are owned by EA. The D&D licensing is a wee bit in a limbo, with Atari losing the rights to Hasbro, but Atari retained the publishing rights for the products released by them.
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ixigia
[Moderator] Consigliere



Posts: 64936
Location: Italy
PostPosted: Mon, 13th May 2013 23:32    Post subject:
capretto wrote:
KillerCrocker wrote:
By the God's why... those projects never work and always fall to capture the spirit.


Agreed. I do appreciate the effort, but I'd like to see original modules rather than rehashes of existing games.

Still, it's pretty impressive they actually managed to finish it.

Indeed, the Infinity Engine is still incredibly sexy if modded correctly, it has a certain charm that is very difficult to re-create with a full-3d engine. And it's not the nostalgia kicking in, it's a fact. Razz But yeah, kudos to these people for the amazing effort.
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fawe4




Posts: 1727

PostPosted: Tue, 14th May 2013 01:21    Post subject:
Infinity Engine is hard to work with. Even Beamdog had problems with it and they had all the code. Modders can only tweak couple of things, forget about new areas and bigger stuff.

Still, it encompasses the best core game mechanic of any Bioware engines. Big party, rules, spells, strategy, interface, all was lost with later engines. Seeing this project moving Infinite Engine game to Neverwiter one, is just wrong. It's like putting Dacia engine into Ferrari.
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capretto




Posts: 521
Location: Italy
PostPosted: Tue, 14th May 2013 02:29    Post subject:
fawe4 wrote:
Modders can only tweak couple of things, forget about new areas and bigger stuff.


Huh? There are tons of BG2 mods adding new areas and quests, not to mention the bigger ones such as Check the Bodies and Region of Terror (and Darkest Day, but that one sucks major donkey balls Razz)

Sure, it's not the most mod-friendly engine out there (definately a far cry from NWN's in this aspect), but it's not that bad either.


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Bendi




Posts: 3364

PostPosted: Tue, 14th May 2013 02:52    Post subject:
fawe4 wrote:
Infinity Engine is hard to work with. Even Beamdog had problems with it and they had all the code. Modders can only tweak couple of things, forget about new areas and bigger stuff.



Lol, fawe, have you been hiding under a rock for the last 13 years? There are several big mods ( with entirely new or reused areas ), rule changes, engine tweaks, new animations, really well written npc's...Only thing they could not change was the hard-coded stuff, but for some things workarounds have been found .
Modding for it was never easy, but people really managed to do amazing things.


BTW, I don't find this appealing. I appreciate the effort, but like with the Icewind Dale NWN2 remake it simply doesn't have the "thing" that made Infinity Engine games great despite technical limitations.
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fawe4




Posts: 1727

PostPosted: Tue, 14th May 2013 15:50    Post subject: c
Well I've only tried Check the Bodies and Shadows Over Soubar, and both were so filled with rehashed areas that I gave up on them. I did appreciate the work put into them, but they did not feel fresh, or even big, it looked just as something thrown over BG2. Really nothing compared to what can be done in Neverwinter engine for example.
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kira22
Banned



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PostPosted: Tue, 14th May 2013 16:37    Post subject:
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capretto




Posts: 521
Location: Italy
PostPosted: Tue, 14th May 2013 17:05    Post subject: Re: c
fawe4 wrote:
Well I've only tried Check the Bodies[...] filled with rehashed areas that I gave up on them.


Well, the whole point of CtB was to add quests in existing areas of the game.

kira22 wrote:


Such an incredibly insightful contribution.


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consolitis
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Posts: 27318

PostPosted: Wed, 5th Jun 2013 22:27    Post subject:
http://kotaku.com/holy-hell-this-guy-re-created-all-of-baldurs-gate-in-511489475

The developer worked at TimeGate Laughing

Quote:
Rechner, who says the bulk of work on this mod was done by him and a programmer, Shallina, tells me this project helped him get into the game industry. He worked at TimeGate Studios (Section Cool until recently, and he was let go just before they shut down.


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ixigia
[Moderator] Consigliere



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Location: Italy
PostPosted: Thu, 6th Jun 2013 03:53    Post subject:
That poor backlog is getting bigger day after day, I still haven't found the time to try Deus Ex's Nihilum mod and now this one gets released. Arrgh Razz

The link up for grabs: http://neverwinter.nexusmods.com/mods/794//?
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richosh




Posts: 32

PostPosted: Thu, 6th Jun 2013 10:23    Post subject:
Too bad it´s in NWN2 which sucks donkey balls instead of the far better NWN1... Cool
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Imoen




Posts: 892

PostPosted: Thu, 6th Jun 2013 15:30    Post subject:
richosh wrote:
Too bad it´s in NWN2 which sucks donkey balls instead of the far better NWN1... Cool


What? Is that the general census? Nwn was fine, but for me nwn 2 was great.
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DCB




Posts: 5410

PostPosted: Thu, 6th Jun 2013 15:54    Post subject:
NWN2 was bad, but NWN1 was fucking terrible. No way it was better than NWN2. The OC anyway - can't speak as to multiplayer. In both cases the expansions were better than their respective base games, but again NWN2 has the edge over the original.
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Aquma




Posts: 2805

PostPosted: Thu, 6th Jun 2013 17:24    Post subject:
NWN2 was technicaly horrible (peformance was ghastly in some parts, esspecially for what it looked like) and had a much more complicated - but also capable - toolset, which resulted in a lower number of quality mods. There are still some really, really good ones, though.

As far as single-player goes, however, even NWN2's original campaign was head and shoulders above Aribeth's (or whatever that elven paladin lady was called) silly story from NWN1. And then there's Mask of the Betrayer - hands off the best thing with "Neverwinter" in title ever made.


Last edited by Aquma on Fri, 7th Jun 2013 10:00; edited 1 time in total
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fisk




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PostPosted: Thu, 6th Jun 2013 17:31    Post subject:
NWN2 was good, MoTB is one of the better stories in games I've ever played.


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Somewhat.
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bloodian




Posts: 1026

PostPosted: Thu, 6th Jun 2013 19:32    Post subject:
guys worked for 7 years and hardly anyone is even going to try that.

I wonder why ?

Sure, it'll get some fame by articles and so on but I dont see people rushing to install it although it sounds really great !
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ixigia
[Moderator] Consigliere



Posts: 64936
Location: Italy
PostPosted: Fri, 7th Jun 2013 00:47    Post subject:
bloodian wrote:
guys worked for 7 years and hardly anyone is even going to try that.

I wonder why ?

Sure, it'll get some fame by articles and so on but I dont see people rushing to install it although it sounds really great !

Don't worry, I'm pretty sure many fans appreciate this and will try the mod as soon as possible (I too will play it, just not now - having limited free time sucks Razz)

About the future, the creator answered (directly on Youtube):
Quote:
I can hardly wait for this. Given how much this took out of you, I assume you won't, but is there any chance of a Baldur's Gate 2 Reloaded?


Quote:
Probably not. While I'm sure I could now make something as large as BGR in NWN2 in less than half of the time it took me (6.5 years), I'm not sure I can justify it to my wife. In all seriousness though, I do look forward to having a life again and creating my own, original content.

Who can blame him Very Happy. Hopefully he'll find a good job soon.

@fisk & Aquma: MoTB So Much Win
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lolozaur




Posts: 26310

PostPosted: Mon, 21st Jul 2014 19:18    Post subject:
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