Nine participants awaken in an underground facility, imprisoned with a strange black bracelet on their wrists. To escape, they must play a game with deadly consequences. The rules are simple--after six people are killed, the escape hatch will open. Who will live, and who will die? The choice is yours. Let the Decision Game begin…
Game Features
Think Your Way Out
Explore 3-D environments for clues to solve mind-bending puzzles and escape your prison.
Decision Game
Question your morality in a series of life-or-death decisions where even the best option carries horrifying implications.
Cinematic Gameplay
Fully voiced and animated story sections push the boundaries of interactive fiction.
Non-linear Narrative
Jump freely between events and characters to piece together the fractured narrative and unlock multiple endings.
Old Faces, New Mysteries
Characters from the award-winning Nine Hours, Nine Persons, Nine Doors and Virtue’s Last Reward are joined by a new cast of participants to bring first-time players up to speed and conclude the series for longtime fans
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Last edited by prudislav on Thu, 2nd Jun 2016 09:22; edited 1 time in total
Windows PC ports of the previous installments in the series, 999: Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, are not currently in the works, however.
The PC version of Zero Time Dilemma, the third entry in the Zero Escape series, is currently planned for release via Steam on June 30—two days after the PS Vita and 3DS release on June 28.
Aksys Games confirmed to Gematsu that June 30 is the preliminary date given to them by Spike Chunsoft, who will be handling the PC release.
While the first game can be played using a DS emulator, nothing can be done about the second game other than buy handhelds that are at the end of their life
While the first game can be played using a DS emulator, nothing can be done about the second game other than buy handhelds that are at the end of their life
Yeah it's a shame there is not enough interest in the scene to develop a working vita emulator the RPCS3 team said they probably will do it some point but that could be far off seeing how much work the PS3 part of their project still requires, the interest is just not there is guess since the vita library is very niche and lackluster for most people, the console is also technically still not fully hacked so no one has full documentation on it.
Don't forget that there's a 3DS version of Virtue's Last Reward.
Hopefully the game reaches a fully playable state with the Citra 3DS emulator within a few years. However, there's still the possibility that the two games will be ported to PC eventually.
Don't forget that there's a 3DS version of Virtue's Last Reward.
Hopefully the game reaches a fully playable state with the Citra 3DS emulator within a few years. However, there's still the possibility that the two games will be ported to PC eventually.
Yeah true and it could allrdy be playable if they started working on a JIT recompiler instead of still using interpreter cause the team thinks compatibility and accuracy of the emulation should be perfect (which will probably never happen anyway) before they start working on the performance but ofc it's their emulator and they are free to do with it whatever they want.
"x2, x4, x8, x16"? Under anti-aliasing MSAA? I kinda doubt that, I'm more inclined to believe that's actually anisotropic filtering as those are generally AF steppings.
Might refer to the custom sampling modes that both AMD and Nvidia have which can go up to 16x (For AMD up to 24x via Edge-Detect though it's still 8x MSAA, not sure what it counts as for Nvidia but probably similar.) or it could refer to SLI and Crossfire which actually does allow for 16x MSAA or at least it used to if I remember it right.
Oh don't get me wrong, I know it exists, but those are strange selections for AA that haven't really been used even in many AAA titles.. let alone a low-budget port. I'm just rambling, ignore me
It's technically more easily achievable for a game such as this to support the full range of MSAA options than a AAA title which would have a modern renderer that doesn't work well with MSAA or comes with a tremendous cost.
Then again because the developers are Japanese I wouldn't be surprised if it actually controls AF as sabin says - or if the setting doesn't work at all anyway
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Windows PC ports of the previous installments in the series, 999: Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, are not currently in the works, however.
I play it in Drastic on my Tablet from time to time but i wouldn't say no to a high res version the 2d backgrounds in this game don't exactly upscale well and i don't like smear filters, i just hope it's not the butchered IOS version no one wants to play these games without the puzzles that was total bullshit.
Keit wrote:
Too bad 999 has been perfectly playable on emulator for ages. It seems to be worse than Virtue's Last Reward too.
If all goes well we would get VLR as well i assume, this series really deserves a makeover it's that good.
Finally i'll be able to play this!.. I don't mind the graphics.. Bring me puzzles and drama!
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It's a new game release and not a late port or anything and they are not indy sounds fair to me besides most ppl will pay way less cause of key resellers and such anyway.
-No mouse control in menus
-Xbox controller prompts when using KB&M
-Graphics launcher (not a problem for me, but I know a lot of people hate these)
-3 save slots
-Random frame drops to 40 from a game that runs on a Vita
-No Steam Cloud saves
-No rebindable keyboard controls
I guess it's using Unity? But other than the frame drops it seems fairly minor and probably wouldn't be too difficult to fix post-launch via a patch should the developers decide to do so.
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