So there will be a new Jagged Alliance game called Jagged Alliance: Flashback made by Full Control. The creator of some free to play TBS and now developing Space Hulk.
They have started a kickstarter campaign because their publisher would prefer you to give them the money:
Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset!
Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!
The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game. Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.
Below we have listed some of the major game features we are planning to implement:
The game text will be localized to English, French, German, Italian, Russian and Spanish.
We will give you a choice of distribution, always including a DRM-free option, for both the core game and future expansions.
Our target platform is PC and the game will be available for Windows, Mac OSX and Linux.
Last edited by VonMisk on Wed, 24th Apr 2013 13:22; edited 3 times in total
After getting used to the plan-and-go system it was pretty good. Some people just need to have something to moan at, even if it's the simple reason that something isn't the way they expected it to be.
BIA wasnt that bad, if you dont consider the awful interface, horrible militia management, and terrible inventory management (got alot better after a few patches, but its worse than ja2)
Plan and go was absolutely fucking terrible. They totally botched it instead of making it into something great like in E5 or 7.62mm where you actually had a good controls for plan and go.
I mean no grenade trajectory, no cone of fire, no peaking around corners, no first person, no free camera and so on
Sorry but BiA plan and go was pure garbage and if anyone have played the previously mentioned game you would also agree
I did play both of those games, however I wasn't impressed with it at all.
Both games (E5 & 7.62) had potential but did just not entice me enough to get me to play through them.
I agree, they both had better plan & go system but BiA's system wasn't as terrible as you're trying to make it out to be. Best thing would have been if they just kept the original formula and had it turn based but with 3D enviorments.
At least they realized that Back in Action was a travesty that didn't please anyone..it's something. Perhaps they'll really come up with something proper-ish this time, I have my doubts though..
I did play both of those games, however I wasn't impressed with it at all.
Both games (E5 & 7.62) had potential but did just not entice me enough to get me to play through them.
I agree, they both had better plan & go system but BiA's system wasn't as terrible as you're trying to make it out to be. Best thing would have been if they just kept the original formula and had it turn based but with 3D enviorments.
Don't get me wrong E5 and 7.62 both had HUGE problems with the overall game play but when it comes to the whole combat part with the moving and such they are both so much further along than BiA that playing BiA felt like playing atari.
I mean you had so few choices in BiA and they couldn't even get the camera controls right forcing you to jerk it around all the time just so that you could figure out if your soldier had line of sight or not
It's announced for "mutliple platforms", so either it'll be dumbed down for the console audience or dumbed down for the iOS crowd. Proper? Yeah.. right..
Well, my guess is that they saw that xcom sold pretty decent and their game didn't sell as well. So now they're scheming how to screw new customers over by promising it will be more like the original.
Yeah, I didn't know about the 'multiplatform' part but that radically changes the scenario..for the worse of course. Firaxis' XCOM was streamlined but still great in my opinion, let's hope they follow the same path (and not the press A to Awesome one)
So there's going to be a kickstarter campaign for it.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Really? because that's the only letter I could get out of the Hammer and Sickle image.
I can't really use paint(Or IrfanView in this case.) for anything other than viewing but it's kinda like this.
(The Q kinda works now that I think about it, trying to get a E out of it too but I'm having difficulties with that, or a U for that matter.)
EDIT: Or a O maybe.. (O of destruction, kinda, can't quite remember where I heard that phrase but there's a Hoe of Destruction in Ultima 7 from what I know.)
Lund: Yeah, we are going to bring back the strategic side. I think we’re going to run with something in terms of base-building and an open world is something we want to have as well. We’ll have movement in realtime until people hit a combat situation and then it’ll become turn-based again, in a direct copy of JA2’s mechanic. We’re keeping the combat absolutely turn-based but the real-time setting will be open world, with the strategic setting utilising base-building and transportation, those kind of things.
To be honest, I'm cautious about this. The whole interview gave me warning vibes and I didn't like this part, especially:
They will give us the license and support us with infrastructure and all the help they can offer without compromising our independence and vision, if we can secure financing and community support through Kickstarter.
So, basically, publisher has no risks and if the game will be a success they will reap the benefits. Fuck them.
Really? because that's the only letter I could get out of the Hammer and Sickle image.
I can see it now with that outline, but no way I would've ever picked that up otherwise. They should've moved the symbol higher than that, that way it would've made more sense.
They haven't even proven themselves yet with Space Hulk and they're trying to do a Kickstarter? When they've already got a publisher backing them? Yeah, no thanks.
They haven't even proven themselves yet with Space Hulk and they're trying to do a Kickstarter? When they've already got a publisher backing them? Yeah, no thanks.
BiA and crossifre weren't bad with the combat evolved mod. Which basically added a crap load of extra guns and items with a few tweaks here and there. I like the look of that screenshot and base building sounds great.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Not having a lower tier compared to other TBS games, I didn't pledge. It's not that I am protesting (well, maybe a little bit), but I've already spent enough on Kickstarters in the past year.
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