Transgaming Cedega 4.3 and Point to play 1.3.3 are out
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sun, 13th Mar 2005 20:44    Post subject: Transgaming Cedega 4.3 and Point to play 1.3.3 are out
Releases: Transgaming.Cedega.v4.3.for.LiNUX-LAXiTY and Transgaming.Point2Play.v1.3.3.for.LiNUX-LAXiTY

New features for Cedega 4.3 (from changelog):

Transgaming wrote:

Cedega 4.3

* TransGamers can now enjoy playing Star Wars Battlefront, Star Wars Knights of the Old Republic II: The Sith Lords, and Sid Meier's Pirates! Live the Life.
* A preloader to resolve the usability issues caused by the presence of prelinking, exec-shield and the new VA layout in newer kernels and distros. These features no longer have to be disabled before running Cedega.
* Vertex and fragment program caches that reduce the number of times a shader has to be loaded. These provide significant speed boosts to shader intensive games such as Half-life 2 and World of Warcraft.
* Improved support for WGL Pbuffers and better tracking of pixel formats. These changes make World of Warcraft playable in OpenGL mode.
* Changes were made to the way fragment offsets are implemented. This provides for more correct pixel shader effects in games such as Half-life 2.
* A number of regressions affecting Battlefield 1942, Painkiller, EVE Online, Star Wars Galaxies, and Anarchy Online were resolved.
* A variety of correctness issues and potential crashes were also resolved. These included a fix for the sound looping in Civilization III, properly hiding the mouse cursor in World of Warcraft, resolving the wineserver crash affecting Half-life 2 and Counter-Strike: Source, fixing a potential crash in the ALSA sound driver, and a number of improvements to the StretchRect implementation.
* The Win32 Security Services DLL, secur32.dll, contributed by Juan Lang. This DLL is required for recent versions of Star Wars Galaxies to run.


Releasenotes

Very Happy
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m2rock




Posts: 1357

PostPosted: Sun, 13th Mar 2005 23:14    Post subject:
Nice, I am waiting just now for AOEIII and if that works Ill just compile the cedega from CVS. Nice to see them working and getting good games working
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