Warfare Declared
Page 1 of 1
Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Tue, 15th Mar 2005 08:04    Post subject: Warfare Declared
Warfare is a real-time global war simulator with real material and it's devoted to a conflict in the Near East.

There are two campaigns, one for the USA, the other for Saudi Arabia. The main goal of the first campaign is taking full control of the region; the second one is coming to power in Saudi Arabia and achieving the withdrawal of all American troops.

“The whole Arabic peninsula will be divided into maps. There are going to be around 30 such maps. All these maps will be represented as regions on the global map. Each region will be controlled by a different side (NATO, Taliban, or the player). All “macromanagement” functions will be carried out on the global map, including forming squads within the army, as well as giving out movement orders for armies. In case a player’s army (or several armies) has moved out into a region controlled by the enemy, or the enemy has invaded a region controlled by the player – the game will switch to the tactical phase.

When playing for the Americans player will get a more or less linear campaign with a significantly simplified strategic part. In the beginning the player is a lieutenant of the American army getting surrounded on a patrol mission, his goal is breaking out; after achieving this, a plot branch begins leading the player to become a colonel, as well as moving all American bases out of Saudi Arabia and concentrating them in Iraq (capturing it along the way). During plot development the Americans will receive reinforcements from the States in predetermined plot locations.

When playing for the Arabs, the player will start off as a simple field commander with a small squad increasing in size over time. According to the plot, after a few missions his ties with the central command (the Taliban) will break. This is where the game begins.”

Main features:

* Realistic lights, with dynamic sources,self-shading and advanced shaders.
* To storylines, you can choose two real different sides, with different economical and tactical models, American expedition corps, or Arabian rebel army.
* More when 30+ units with real prototypes, M1A2, “Crusader”, “Patriot”, T-72, C-75 and much more.
* 30 missions with non linear storyline.
* “Live” global map divided by sectors, where you can choose your advance.
* Realistic physics and combat model.
* Stunning effects.
* Advanced “resource” system, different for each opposing side.


Game Factory Interactive: http://www.gamefactoryinteractive.com/

Mist Land - South: http://www.mistgames.com/


"Why don't you zip it, Zipfero?" - fraich3
Back to top
Jenni
Banned



Posts: 9526
Location: England.
PostPosted: Tue, 15th Mar 2005 08:23    Post subject:
I'm still waiting for someone to crack Superpowers 2


Back to top
Peanut Butter Wolf




Posts: 181
Location: Moscow, USSR
PostPosted: Tue, 15th Mar 2005 16:21    Post subject:
Some crap probably.... MistLand never made anything good.


MY KARMA RAN OVER MY DOGMA
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group