Monday Night Combat
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lolozaur




Posts: 26310

PostPosted: Tue, 14th Dec 2010 08:19    Post subject: Monday Night Combat
Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?

Features:

* Choose one of six distinct characters and defend the Moneyball against waves of robots in Single Player Blitz Mode with six challenges and two maps.
* Play online in Co-op Blitz with up to four players, build turrets, upgrade your Pro and protect your Moneyball against armies of robots
* Play competitive Crossfire mode with six on six defending your Moneyball while taking down theirs aided by endless stream of robots in five maps including Spunky Cola Arena
* Fully customizable games including Dedicated Server support
* hundreds of Protags to unlock with Lifetime Earnings, stats, custom classes and Steam Achievements
* controller support
* Editor support (coming in January)
* new content (coming in January)

Pre-purchasing will get you access into the Beta that goes live Thursday December 16th

http://store.steampowered.com/app/63200/
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mike20599




Posts: 165

PostPosted: Tue, 14th Dec 2010 16:40    Post subject:
I suppose there's no point in pirating this if you can only play on their servers...
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scumuk




Posts: 405

PostPosted: Tue, 14th Dec 2010 16:43    Post subject:
Played it on the 360, twas a lot of fun
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lolozaur




Posts: 26310

PostPosted: Tue, 14th Dec 2010 22:25    Post subject:
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Mussolinka
Banned



Posts: 2782

PostPosted: Tue, 14th Dec 2010 22:42    Post subject:
mike20599 wrote:
I suppose there's no point in pirating this if you can only play on their servers...


Sure is, just have pirates play on common appid.
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JBeckman
VIP Member



Posts: 34557
Location: Sweden
PostPosted: Fri, 17th Dec 2010 16:53    Post subject:
Downloaded, uses UE3 but that probably doesn't say to much about the game, roughly 2 GB in size, unsure how the beta will differ but I haven't really done much at all aside from the download.
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Pey




Posts: 5588
Location: Argentina
PostPosted: Fri, 17th Dec 2010 17:08    Post subject:
Reviews from IGN and Gamespot.

Game looks fun. It´s a dota @ third person shooter.





PC video posted in the steam forum.



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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Fri, 17th Dec 2010 18:14    Post subject:
is it just me-or is does this look like a cheap copy of TFC/TF2?


when there is no more room in hell, the D34D will walk the earth
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Pey




Posts: 5588
Location: Argentina
PostPosted: Fri, 17th Dec 2010 18:23    Post subject:
It doens´t matter as long as the game is fun.


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Mussolinka
Banned



Posts: 2782

PostPosted: Fri, 17th Dec 2010 18:30    Post subject:
Sadly it does for many.


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Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly.
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JBeckman
VIP Member



Posts: 34557
Location: Sweden
PostPosted: Fri, 17th Dec 2010 18:38    Post subject:
It's a class based defend the objective type of game, normally human players versus similar classes of AI robots with the addition of money to upgrade your active skills and if possible also build a variety of turrets around the objective and upgrade those.

Various bonuses also exist like a giant robot that explodes in a rain of money and temporary boosts and a cash throwing mascot.

Maps are pretty small and the gameplay is incredibly simple but very fun, haven't really played much as it's also a bit unstable currently but I enjoy it.
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consolitis
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Posts: 27318

PostPosted: Tue, 25th Jan 2011 03:17    Post subject:
http://www.penny-arcade.com/2011/1/24/

Quote:
Now, ask any gamer who has played a shooter on both the PC and a console and they will tell you that mouse and keyboard is infinitely better than a console controller. PC players long for a game that they can play on a PC versus people playing on a console just for the pwnage of console newbie meat. We accept this as a universal truth.


Quote:
Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill.


Quote:
With all that said, how does this affect Monday Night Combat from console to PC? Well, I take all the skills and abilities that are very aim dependent and look at them. The sniper is the most obvious example: a one shot, one kill class that is very powerful if their time to aim can be nearly zero. The first thing I did was drop the clip size of the sniper rifle by 60% (from 10 to 4). Why? Because now I’m forcing the sniper to be more accurate. On console I allowed for a little ‘slop’ and gave some extra ammo. But on PC the shots have to count or the player will find themselves vulnerable again while reloading. This may even get lower, since there is no kickback on our sniper rifle there’s even been talk of making it a bolt-action rifle.


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"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Fever




Posts: 2745

PostPosted: Tue, 25th Jan 2011 13:57    Post subject:
Quote:
If you buy a copy of Monday Night Combat on Steam up until 10AM PST, February 1st, 2011, you'll get two batches of exclusive items. In MNC, you'll receive class-specific mods to make your classes look a bit more TF2-y. And over at Team Fortress, you'll get an MNC-branded hat that any class can wear, as well as a custom hat and outfit for the Scout.

Why are we doing a cross-promotion like this? We've been playing Monday Night Combat at the TF offices, and it is frickin' addictive. We wanted to make sure the TF2 community knew about it. So buy Monday Night Combat! You'll get a chance to play a fun game, and get a pile of new items for your trouble.

http://www.teamfortress.com/post.php?id=4909&p=1
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lolozaur




Posts: 26310

PostPosted: Wed, 26th Jan 2011 21:27    Post subject:
Monday.Night.Combat-SKIDROW

2,83 GB

another proof that suxrow cant crack ds2 Sad
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 26th Jan 2011 21:40    Post subject:
lolozaur wrote:
Monday.Night.Combat-SKIDROW

2,83 GB

another proof that suxrow cant crack ds2 Sad

DS2 uses similar copy protection like NFSHP which was cracked by RLD - there is no way to expect crack from SKIDROW! I expect TRIVIUM crack around russian release date and soon after that RLD activator
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Dunge




Posts: 1201
Location: Québec
PostPosted: Thu, 27th Jan 2011 05:08    Post subject:
I just played the tutorial then a single player defense match. Crashed at the end when I won. I can't select my native resolution, the higher I get with correct aspect ratio is 720p
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tainted4ever
VIP Member



Posts: 11335

PostPosted: Thu, 27th Jan 2011 05:34    Post subject:
Anyone play this? Looks interesting, would love for a review, no time to dl and play =/


Sense Amid Madness, Wit Amidst Folly
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Pey




Posts: 5588
Location: Argentina
PostPosted: Thu, 27th Jan 2011 05:43    Post subject:
Here you go



http://www.gametrailers.com/video/keyboard-monday-night/708431



Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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consolitis
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Posts: 27318

PostPosted: Thu, 27th Jan 2011 05:48    Post subject:
prudislav wrote:
lolozaur wrote:
Monday.Night.Combat-SKIDROW

2,83 GB

another proof that suxrow cant crack ds2 Sad

DS2 uses similar copy protection like NFSHP which was cracked by RLD - there is no way to expect crack from SKIDROW! I expect TRIVIUM crack around russian release date and soon after that RLD activator


Correct, Skidrow do not release SolidShield 2 cracks.

SR to RLD:

Quote:
█ █ We choose to call it evolution of time, as you yourseles have █ █
█ █ been focusing on speed rather than proper reversing. The █ █
█ █ problem is that the scene started to race with the P2P/WEB █ █
█ █ persons/groups as the public don't care about if a game is █ █
█ █ properly reversed or not. They just want to play games that █ █
█ █ works without any triggers tampering with the enjoyment of the █ █
█ █ games. Sadly you have taken a huge step in that direction with █ █
█ █ your activation of Tages, Solidshield, Solidshield 2, Themida █ █
█ █ and of course SecuROM VM calls. █ █
█ █ █ █
█ █ Releases like these examples(real list is quite long): █ █
█ █ █ █
█ █ Naild-RELOADED █ █
█ █ ---------------------------------------------------------- █ █
█ █ Soldshield 2 - Game not cracked(untouched), just activated █ █
█ █ █ █
█ █ Need.for.Speed.Hot.Pursuit-RELOADED █ █
█ █ ---------------------------------------------------------- █ █
█ █ Soldshield 2 - Game not cracked(untouched), just activated █ █
█ █ █ █
█ █ Fifa.Manager.11-RELOADED █ █
█ █ ---------------------------------------------------------- █ █
█ █ Soldshield 2 - Game not cracked(untouched), just activated █ █
█ █ █ █
█ █ Two.Worlds.II-RELOADED █ █
█ █ -------------------------------------------------------- █ █
█ █ Activation - Game not cracked(untouched), just activated █ █
█ █ █ █
█ █ Blazblue.Calamity.Trigger-RELOADED █ █
█ █ ------------------------------------------------------------ █ █
█ █ TheMedia - Game not cracked(prot on game exe intact), loader █ █
█ █ █ █
█ █ Risen-RELOADED █ █
█ █ --------------------------------------------------------- █ █
█ █ Solidshield - Game not cracked(untouched), just activated █ █
█ █ █ █
█ █ The.Chronicles.of.Riddick.Assault.on.Dark.Athena-RELOADED █ █
█ █ --------------------------------------------------------- █ █
█ █ Solidshield - Game not cracked(untouched), just activated █ █
█ █ █ █
█ █ James.Camerons.Avatar.The.Game-RELOADED █ █
█ █ --------------------------------------------------------- █ █
█ █ Solidshield - Game not cracked(untouched), just activated █ █



RLD to SR:

[quote]Especially when you start talking about copy protections such as Solidshield,
for which you have never demonstrated any ability to crack.
(...)

First of all we will say something about our Solidshield cracks, because it is
obvious that you do not understand how Solidshield works at all. If you had
ever cracked any Solidshield game instead of using unprotected exes, you
would know that dvm.dll contains tables with VMed functions for all protected
modules.

That is also why these DVM files are so big (~100MB). In our cracked
releases, the replacement dll is ~100KB. Perhaps you think we stumbled upon
some fantasy land, overflowing with unprotected russian files, rode a
unicorn, did some magic, and packed encrypted VM tables from 100MB to 100KB.
If you would debug it you would see that our dll only decrypts modules in
the same way as Solidshield does and it redirects stolen functions to
completely rebuild functions, but you appear incapable of even doing that on
your own.
In the cases of Risen and Riddick you claim we did 'activation', but both
cracks are complete rebuilds. In fact Risen does not even have activation,
but a TAGES DVD-Check. There is not even any activation method present, so
how could we activate something without activation? Magic & unicorns again?
We'll chalk up this lie to a mistake, as it is also besides the point if we
did activation keygens for SS1 and SS2.
Keygens were always allowed and are often times the best solution, as they
break the copy protection on its own premise, by actually activating the
product. Many times they even work for updates, which is great, unless your
main concern with updates is to patch every one for points. But if you are
seriously arguing against activation keygens, you are also arguing against
regular keygens, and indeed serials. So, better get patching, eh?[/quote]


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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mike-




Posts: 1510

PostPosted: Thu, 27th Jan 2011 05:48    Post subject:
game is fun, i bought it when it was during the beta. punching an assassin to the fuckin moon as an assault never gets boring
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atrox6661
Banned



Posts: 347

PostPosted: Thu, 27th Jan 2011 06:29    Post subject:
D34Dite wrote:
is it just me-or is does this look like a cheap copy of TFC/TF2?


Gotta keep milking that tf2 cash cow.
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jackasshole




Posts: 1433

PostPosted: Fri, 28th Jan 2011 17:03    Post subject:
Game is fun, but yeah, it crashes after beating boss #1.
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kewlman




Posts: 64

PostPosted: Mon, 31st Jan 2011 00:36    Post subject:
Monday.Night.Combat.Update.1.Crackfix-SKIDROW

 Spoiler:
 


This should fix the crashes at the end of every match.


We are the result of your laws.
We are the result of your democracy.
We are the result of your corruption.
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ScoobyDoh
Banned



Posts: 877

PostPosted: Mon, 31st Jan 2011 01:14    Post subject:
I bought the game and no single crash for me. Works all fine.


The Only Good Communist Is A Very Dead Communist
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heckknow




Posts: 541

PostPosted: Sat, 5th Feb 2011 03:32    Post subject:
wow. this game is terribly boring. i played for 5 minutes. at least it supports 2560x1600 resolution. other than that, the graphic is extremely bland for 2011 game using unreal engine. i just played the exhibition match against a bunch of robots. it gets boring fast shooting and destroying robots. Sad

anyway, my interest level for this game is not high enough for me to invest any more time in it. at least not in the mood i'm in right now. Smile i'll probably force myself to play this after i'm bored with dead space 2.
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ScoobyDoh
Banned



Posts: 877

PostPosted: Sat, 5th Feb 2011 03:36    Post subject:
Its a MP game..
Its like comparing playing CS with bots..


The Only Good Communist Is A Very Dead Communist
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JBeckman
VIP Member



Posts: 34557
Location: Sweden
PostPosted: Tue, 30th Aug 2011 16:26    Post subject:
http://worthplaying.com/article/2011/8/30/news/83083/

They're doing a super version (Super Monday Night combat announcement and a few screens.) not much but it might be a good improvement if they've listened to feedback and such. Smile

EDIT: It's also free to play with a beta coming soon after this currently ongoing PAX '11 event. Smile
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 1st May 2018 16:55    Post subject:
https://www.rockpapershotgun.com/2018/05/01/super-monday-night-combat-shutting-down/



I thought this game was dead already since a long time.
I played it way back then, and it was fun for some days though.


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