NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.
The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.
NaissanceE is a game, a philosophical trip and an artistic experience.
The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.
Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.
If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.
The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.
UE3 UDK so with some tweaking you can enable various stuff like the command console, I do the usual UE3 tweaks and here enabling D3D11 does not cause the game to crash, might improve MSAA support but I don't think you get anything extra.
So far it's like playing Dream or Dear Esther (AKA these according to the new Steam tag system - http://store.steampowered.com/tag/en/walking%20simulator/ ) but yes I do like the game, I tend to like these stranger titles though I've only just begun and so far it's not been much more than walking around, slight puzzle solving (Or rather solving mazes of sorts.) and a small bit of platforming.
If it's available for download via P2P groups or similar I recommend trying it, game is just over a gigabyte so it shouldn't cause any major bandwidth issues or take time to download.
Yeah that too, price can be a real problem with these types of games or well with most games in general really.
I could upload the game but it's a general release instead of a early-access or similar so 3DM or Ali213 will likely have a much better release within a few hours at most.
(And it'll be properly cracked as well, or using that Ali213 Steam emulator.)
Yeah, I was thinking the same thing. Looks interesting, and I'm all-for Walking Simulators/Not A Game games. Too much right now, though, even with £3 in Steam Wallet monies.
Pixieking
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Might be some people that prefer the game without the little noise filter effect.
(I'm sure someone - someone else - could do a much better and cleaner method but for now this texmod package works as it should.)
Might be some people that prefer the game without the little noise filter effect.
(I'm sure someone - someone else - could do a much better and cleaner method but for now this texmod package works as it should.)
It's a Texmod .TPF archive - here's the updated version of it which shrinks the file size down a bit and turns the noise filter transparent http://www.firedrive.com/file/AB8ADB41ECCAEAEB - anyway as a texmod archive you need the actual program as well which can be downloaded from various places, I uploaded a copy here to make things easier - http://www15.zippyshare.com/v/52228461/file.html
With Texmod downloaded and the .TPF archive file what you do is that you place Texmod.exe and the .TPF file wherever you want though I tend to drop them right in the game folder, after that you start Texmod and press the folder icon looking button and it will ask you to select a file which should be the game exe which can be found under .\NaissanceE\Binaries\Win32\UDK.exe
Make sure that of the three available modes you have Texmod in it's first "Package mode" setting then click the smaller folder icon to the side and browse to and select the TPF archive which will add the archive for use with the game after that all you do is press the run button in the bottom center of Texmod and the game will be started with the selected TPF archive(s) loaded which in this case it replaces the noise effect texture with a blank in order to eliminate the effect.
UE3 isn't easy to modify so with most games using that engine you'll see limited mod support and for texture adjustments it's usually always Texmod that is utilized with a popular example being the Mass Effect trilogy games where there's large texture overhauls available.
(The downside is that since it's a injector it increases loading times but for a 1kb archive that this is there shouldn't be any noticeable differences nor any performance impact.)
Also called "less frustration, more pleasure" patch, it should improve the NaissanceE experience, especially on the platform and action sequences. Indeed many additional checkpoints in Act 2 "Going Down" and Act 3 "Breath Compression" will make these sections much less frustrating. However the feeling of fragility and danger should stay intact, as the player still needs to observe the environment and to act carefully.
The patch also contains a lot of others improvements, listed below:
ADDED:
-Invert mouse option in the option menu.
-Vsync option advertisement: "Needs to restart the game" in graphic option menu.
-Additional checkpoints in Act 2 "Going Down" and Act 3 "Breath Compression".
-End game credits.
FIXED:
-Air conduct fan just after "Kid Toys" puzzle now propels properly player even when playing with a low frame-rate.
-Improved level design in "Kid Toys" room so player should not fall any-more from the ladders.
-Fixed a bug making the player blocked in the hollow pipe in air conduct final section.
-Fixed bugs in the "inconstancy ruins" in "Endless Dive" so player will not be trapped any-more and the game system now should work properly where-ever the player went before.
-Small level design improvements in the "Meet the host" chase so the path is clearer and easier.
NOTES:
This patch may beak the old saves. To avoid this follow the procedure:
-Go to: "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Copy/past this file somewhere else for backup: "UDKNE_Safeguard.ini"
-Launch the updated game, then exit.
-Copy the backup file "UDKNE_Safeguard.ini" you made before.
-Past it in "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Overwrite if asked.
Game about exploration that has zero exploration freedom.
Indies of 2014, ladies and gentleman.
yeah, from the description I thought it would be more open world.
Either way it's a good game and I'm constantly curious what's new location is going to look like.
It is not just that, I understand if the game wants to be something a-la "linear Antichamber". It just the way it is handled - if there is cube or wall of bricks that looks like you can climb on - you can't, unless this is the way you HAVE to use to progress. Invisible walls EVERYWHERE. And lack of manual saving ability makes even this limited exploration absolutely not worth wasting time on it. Seriously - wow. So much effort in design - and for what?
I wonder if there is away to enable console and use some command for manual/forceful checkpoint/save
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