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MapHtH
Posts: 74
Location: Enclave Oil Rig
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Posted: Thu, 1st Apr 2010 13:24 Post subject: Fallout 2 Restoration Project 2.0 |
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Here it finally is!
Link
A great mod made by killap, aka "The Bear Dude" for original Fallout 2 with lots of bugfixes and added content. The aim of this mod was to add all the content that didn't quite made it into the game when it came out, and this mod does that perfectly.
And this is not an april fools joke.
I know that this isn't a release, but I really love fallout 1 & 2 and I thought that I should share this info with you guys.[/url]
"... and the world will become my playground."
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Posted: Thu, 1st Apr 2010 14:20 Post subject: |
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awesome!
I'll replay this classic!
Lutzifer wrote: | and yes, mine is only average |
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Posted: Thu, 1st Apr 2010 14:57 Post subject: |
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YES, YES, YES.
Killap is my new god.
BEST GAMES YOU'VE NEVER PLAYED (click)
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Posted: Thu, 1st Apr 2010 15:11 Post subject: |
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I've been following the thread on the NMA forum for about a month! And it's out at last.
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Posted: Thu, 1st Apr 2010 16:48 Post subject: |
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Nice! Definitely grabbing this. Have to dig out my old F2 disc now. It's been a while since it's seen the light of day.
I'd still like to see a Fallout done in the NWN style though.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 1st Apr 2010 17:17 Post subject: |
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Strictly this belongs in the classic section, though I'll leave it here as I believe more people will notice it.
Fallout 2 is one of my personal favorites, and I'll look forward to playing it again - I play it once a year at least
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Posted: Thu, 1st Apr 2010 17:43 Post subject: |
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Guess noone here's tried FOnline 2238?
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 1st Apr 2010 18:02 Post subject: |
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Pardon my OT, but what is up with Epsolon's avatar? Hopefully the Aquanox avatar is just 1A joke. ☢
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Posted: Thu, 1st Apr 2010 18:08 Post subject: |
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I've never played fallout 2.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Thu, 1st Apr 2010 18:18 Post subject: |
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Theescapist wrote: | I've never played fallout 2. |
Never before has a more blasphemous statement been uttered. Sinner!
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Thu, 1st Apr 2010 18:51 Post subject: |
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iNatan wrote: | Pardon my OT, but what is up with Epsolon's avatar? Hopefully the Aquanox avatar is just 1A joke. ☢ |
Why so srs?
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Posted: Thu, 1st Apr 2010 19:09 Post subject: |
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I stopped playing Fallout 1 after getting killed by all the Deathclaws and never played the 2nd one either
I did buy the collection a few months back so might get around to trying them again then replay them with all these nice mods
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Posted: Thu, 1st Apr 2010 19:12 Post subject: |
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Mods claiming to add "what was left out" usually ruin the original experience, few actually better a game. How's this one?
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Posted: Thu, 1st Apr 2010 19:15 Post subject: |
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I played the earlier release and some of the new locations were a bit rough around the edges then, but it should be much better now. And of course it's worth getting for the bug fixes alone - you could skip all the new areas if you wanted.
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LeoNatan
Banned
Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 1st Apr 2010 20:22 Post subject: |
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Epsilon wrote: | iNatan wrote: | Pardon my OT, but what is up with Epsolon's avatar? Hopefully the Aquanox avatar is just 1A joke. ☢ |
Why so srs? |

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Posted: Thu, 1st Apr 2010 23:55 Post subject: |
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dezztroy wrote: | Guess noone here's tried FOnline 2238? |
It sucks.
Full of player killers who don't know shit about true roleplaying and just go around killing everyone with their uber characters. In five-six hours I've met 2 (TWO) people who could speak english: one that complained about the same things, and the other which thought the game was something similar to world of warcraft (go figure ).
Needless to say, I stopped playing right there - it has the potential to be awesome, especially with the factions and all that, but the community is just shitty at best.
BEST GAMES YOU'VE NEVER PLAYED (click)
Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Posted: Fri, 2nd Apr 2010 09:07 Post subject: |
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Damn I played this for something like 5 hours straight today. Being able to play it at higher resolutions totally saved this game.
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Posted: Fri, 2nd Apr 2010 10:17 Post subject: |
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I can't get it to run in windowed mode under Win7 x64. Something about failed initialization of input device. I get a crash at launch.
There's a new verson, 2.2b, with important fixes btw.
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Posted: Mon, 5th Apr 2010 04:37 Post subject: |
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While this restoration project is brilliant, I had to stop playing it. It's a blast to play F2 again with a lot of the content that was removed from the original game. And it's great to be able to play it at a properly scaled resolution. But, fuck. There are too many quest stopping bugs. First the shaman in the primitive tribe. You couldn't talk to him which broke that whole quest line. Sure, there was a patch afterward but it only works if you apply it BEFORE you visit the tribe. So I lost quite a bit of time having to go back to a previous save and redoing quite a bit. So I started saving on a new save before I entered any new area or traveling. I get to Modoc. I've got a save from before I left and one from right at the start. I go through several different quests. I talk to all the people looking for the watch. I blow up the shitter. I find the watch. I go back to give it to the friend and....fuck, just like the shaman I can't talk to the guy. I check again and, there's a new patch. It fixes the problem. And once again, you have to apply the patch BEFORE you visit the area for the first time. Fuck that. Fool me once, shame on you. Fool me twice shame on me. It won't happen a third time. It's a great effort on the creator(s) part. But if you're the type of person that likes to try to complete everything as they go along it's too fucking buggy. I'm not going to go back another hour or two to before the town, fight my way across the map again, and do all those fucking quests again just for another bug to pop up and make it happen again.
It sure the hell was fun while it lasted though!
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Cohen
Posts: 7155
Location: Rapture
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Cohen
Posts: 7155
Location: Rapture
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Posted: Fri, 22nd Feb 2013 19:13 Post subject: |
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Quote: | Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL) |
Code: | http://www.killap.net/fallout2/betas/F2_Restoration_Project_2.2_pb1.exe |
And here's a list of what has changed since RP 2.1.2b (spoilers if you never played the RP or Fallout 2):
Spoiler: | New Content:
• New minor character at the Abbey.
• Very minor quest addition to Primitive Tribe.
• Eldridge now goes back to check on his dogs if they bark too much.
• New Dr. Wong questline to explain the Shi ending with the sentient plant. New location and new characters!
• BOS bases in NCR and Den now have underground areas that can be explored after giving the BOS a copy of the vertibird plans. They said you had full access to their facilities but locations other than San Francisco just had sad, inactive elevators.
• New Lenny model (installer option).
• New player model when boxing in New Reno and fighting in San Francisco (installer option).
Modified Content:
• Primitive Tribe changes:
-Based on community feedback, the Primitive Tribe was renamed to Umbra Tribe. The Primitive Tribe was a placeholder name by the original devs, so it was time a real name was chosen.
-New entrance map picture.
-Overhaul of the spirit questline.
-Dialogue changes made to make the location more consistent with what is expected from tribals in the Fallout world.
• New entrance map picture for the Abbey.
• If you happened to make Lenny glow from a radioactive drink, you can now remove this effect by applying some RadAway.
Bug Fixes:
Abbey:
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• Time correctly passes when escorting Brother Jason to Gecko.
• You can no longer get double experience by first examining the water pump, talking with the merchant, and then examining it again.
• Decreased size of inventory picture for the wine bottle.
• The grave digger now correctly appears after midnight, rather than a few hours before.
• Marcus armor fully implemented (optional addon from the installer).
• Fixed inconsistent dialogue with the Abbot if you killed the deathclaw before speaking to him.
Arroyo:
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• You were unable to steal from Hakunin's chest if you were out of his sight. This has been corrected.
• Lucas now gives you a text float when he has no more to teach you, rather than running through the same dialogue again only to learn that he has nothing more to offer. This is now consistent with the other warriors who teach you at your tribe.
• Fixed spawn locations of broc flower and xander roots on the hunting grounds that were often out of range of the player.
• Hakunin's talking head was broken at night.
Broken Hills:
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• Killing Jacob would result in a conversation window popping up with Chad in regards to skimming money.
Den:
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• Fixed several issues with the church/house party fight.
• You could ask about Vic about Ed again even though you never initially asked him.
• Issue with saving in combat while fighting the squatters in the Residential area.
EPA:
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• Skynet and the mechanical dogs no longer disappear after going down into the EPA. They'll be waiting back up at the surface with any other party member that can't climb.
• Appearance modification auto-doc (optional addon from the installer) had missing dialogue lines for the bald dude.
• You now just need to hit a critter with the solar scorcher to register using it. Of course this needs to happen outside, and during the day.
• Corrected spore plant line of sight.
• Time correctly passes after using the agility increasing syringe.
• All instances of crashing when using a terminal at the EPA in combat should be addressed.
• Fruit flies didn't have a picture in the aiming screen.
• It's no longer possible to extract the new NPCs multiple times.
• Fixed the various goo types found around the location. Green goo burns and does damage just like other green goo. The red goo (which was added in the RP) causes poison damage and burns the throat.
• One of the wanamingos was incorrectly using a script assigned to the Redding wanamingos. This caused the wanamingo clearing quest at Redding to end prematurely.
• Proper elevator pics for the EPA. Now says 3-4-5-6 for the inside levels (instead of G-1-2-3) and 5-7 for the blue level lift.
Gecko:
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• Wooz no longer stocks normal beer and booze; only radioactive stuff now.
• More fixes to the Brain.
Klamath:
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• Minor tweaks to the Dunton rustling quest.
• Fixed XP exploit with Keeng Ra'at cave-in.
• The Duntons are now on their own team and the whole town won't go hostile if you attack them.
• Added a bit of dialogue for dumb characters when talking with Aldo.
• Sally Dunton would tell lady players who don't want female bath attendants to go to her brothers, even if they were dead. This is no longer the case.
Modoc:
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• Fixed issue with having Bess in your party and taking Grisham's job of defending his brahmen.
• There are several spots in the northwest section of Farrell's garden—which is also the densest—where you can't attack critters even if you're standing right next to them. This has been addressed.
• Fixed an issue with Grisham, where he would keep getting shotgun shells in his inventory after exiting dialogue.
New Reno:
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• Fixed crash after reading the hint book when having Dermal/Phoenix upgrades.
• Issues with Father Tulley and the Abbey wine quest were corrected.
• Pit boss would talk about McGee even though you had never spoken to him.
• If Enclave soldiers are killed, you can no longer hitch a ride on the Vertibird during the secret transaction.
• Mrs. Bishop and her daughter no longer stand up in the middle of their beds if combat is initialized while they are asleep.
• Fixed issue where Mrs. Wright could potentially get stuck on the Commercial Row map.
• Fixed animation issue with Wright's sons.
• You no longer can get the info from Nikki for free.
Primitive Tribe:
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• Watching the hunter get killed in the cave and then talking to the shaman would result in him thanking you for saving the hunter.
• Shaman wouldn't give you healing powders depending upon what dialogue option you chose.
• Corrected issues with dumb player dialogue and Krom.
• Sulik will now correctly go hostile if you attack his tribe.
Redding:
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• Giving money to Fannie before talking with Lou would result in Lou not mentioning San Francisco anymore. This has been addressed.
• The player now gets moved to a room when he/she asks for one to rest in.
• Doc Johnson now restocks (only normal stims, antidote and some money).
• You can only mention McClure to Doc Johnson if you actually had met him.
San Francisco:
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• Fixed Brotherhood's medical computer and its stat increases if you had taken all the assault enhancements.
• Destroyed forcefields at Hubologist's base now behave the same way as other destroyed forcefields.
• The Shi now longer give floats about going after the Hubologists if you already killed them.
Sierra Army Depot:
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• Robots in their holding bay on level 3 can now exit and attack the player.
• Robots are now visible while in their holding bays.
Vault 13:
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• Dialogue nodes were reversed for hacking into the overseer logs. This has been fixed.
Vault 15:
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• Improved fix for player location spawning when entering the Squat after helping to annex it.
Vault Village:
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• Issues with this questline should all be resolved.
Random Encounters:
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• Several fixes to Kaga.
• A few fixes to errors in the random encounter table.
Misc:
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• Various installer tweaks.
• Now using sfall 2.20 and High Res patch 4.0.2. Hopefully this will fix any odd crashes/issues that were unexplained before (odd periods in the message window is one such issue).
• Fixed graphical glitch with Sulik wearing leather armor.
• You can no longer steal from locked containers, thus bypassing the lock.
• Several vanilla game fixes were also addressed. See the unofficial patch notes for details. But two fixes worth mentioning are 1.) fixing the shopkeeper restocking bug that occurs after several game years and 2.) vast improvements to caravan runs.
• Revised endgame slide for San Fran which showed the outside of the Tanker. The boat by the docks is now included in that slide.
• Many typos fixed.
• Several map fixes (missing blockers, misaligned scenery object, inaccessible containers, shooting through solid objects, lighting problems, critters getting stuck, etc).
• Several dialogue tree issues with scripts were fixed.
• Many other issues that never got properly documented over these last 2 years because of on and off again modding. |
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Posted: Fri, 22nd Feb 2013 23:11 Post subject: |
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question for those who've played both unoffical patch and restoration project versions,
which do you prefer? i've only completed the game with the unofficial patch, wondering if its worth playing the restored content or is it just minor stuff.
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