Outcast: Second Contact
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djvelho




Posts: 1262
Location: Finland
PostPosted: Tue, 2nd Jul 2013 19:46    Post subject: Outcast: Second Contact




http://www.dsogaming.com/news/praise-the-lord-outcast-to-be-revived-more-news-coming-later-this-year/#more-52461



Yann Robert, Franck Sauer and Yves Grolet announced today that they have signed and closed an asset purchase agreement with Atari Europe SAS recently regarding Outcast intellectual property.
Yann, Franck and Yves, the three founders of Appeal S.A., the studio that developed Outcast, have started the revival of the franchise and will soon announce further developments.
Yes yes, you read that right; Outcast will be revived and the trio will announce more news about later this year – hopefully.
According to Wikipedia, Outcast’s graphics engine is mainly a combination of a ray casting (heightmap) engine, used to render the landscape, and a texture mapping polygon engine used to render objects.

“Although Outcast is often cited as a forerunner of voxel technology, this is somewhat misleading. The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texturemapped polygons. When Outcast was developed, the term “voxel engine”, when applied to computer games, commonly referred to a ray casting engine (for example the VoxelSpace engine). On the “Engine Technology” page of the game’s website, the landscape engine is also referred to as the “Voxels engine”. The engine is purely software-based; it does not rely on hardware-acceleration via a 3D graphics card.
Outcast features effects such as character shadows, depth of field, bump mapping and reflections. Anti-aliasing is used to smooth certain texture boundaries. The heightmap engine renders reliefs with self-occlusion, motion parallax, andsilhouettes (but no shadowing)–even for details such as cobblestones. Water surfaces appear both translucent and reflective. The surface appears to reflect the environment (the skybox) and appears rippled with moving waves, which react to the character’s movement while in the water. The degree of translucency depends on the viewing angle. The more vertical the angle, the clearer the water appears while the more horizontal the angle, the stronger the reflections.
Other visual effects include bloom and lens flares, falling snow, fire, and other glowing particles. All of these taken together would have crippled even the most advanced graphics card at the time of release. As a result, the graphics were considered beautiful and well ahead of their time upon Outcast’s release. The disadvantage of this type of CPU-intensive software-rendering was that Outcast required an extremely powerful CPU (nothing but the most powerful Intel Pentium III processors of the time, in the 500-600 MHz range) and massive amounts of RAM (128 megabytes were recommended) to run at full speed and maximum resolution (512×384).”


Outcast was a third-person action-adventure game that was developed by Appeal and was released for Windows in 1999. In this game, players took the role of a former U.S. Navy SEAL Cutter Slade, Slade is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole. Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai. Thus, his adventures begin.
We’ll be sure to keep you posted with any news we get about the revival of Outcast, so stay tuned!

So Much Win


Last edited by djvelho on Tue, 2nd Jul 2013 19:57; edited 3 times in total
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Tue, 2nd Jul 2013 19:50    Post subject:
OMFG!! Frap Frap Guy Frap Frap Guy Frap Frap Guy Frap Frap Guy Frap Frap Guy Frap Frap Guy Frap Frap Guy

i still have the original box lying around here somewhere.. used to love that game soooo much


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deadpoetic




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PostPosted: Tue, 2nd Jul 2013 19:50    Post subject:
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KillerCrocker




Posts: 20501

PostPosted: Tue, 2nd Jul 2013 19:55    Post subject:
Fantastic news !

I still remember being blown away by water graphics in this game. Water still looks great Very Happy


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 2nd Jul 2013 19:57    Post subject:
oh awesome, another revival, remake, reboost, rewhatever.

Because they usually work out just great ... wait .. hm ... yeah , not really ...
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 2nd Jul 2013 19:58    Post subject:
Come to think of it is there a way to actually run Outcast in higher resolution these days?
(I guess I'll use windowed mode otherwise when I'll eventually replay it.)

EDIT: Oh and this is great news, shame the sequel got canned all those years back.

EDIT:
Sin317 wrote:
oh awesome, another revival, remake, reboost, rewhatever.

Because they usually work out just great ... wait .. hm ... yeah , not really ...


Well the fan reaction will probably be pretty big if the game turns out to be like that. Very Happy
(Unsure how to better word it, I'm too tired to come up with a better response I guess.)


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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 2nd Jul 2013 19:58    Post subject:


Do want. Do want a lot.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 2nd Jul 2013 20:00    Post subject:
JBeckman wrote:
Come to think of it is there a way to actually run Outcast in higher resolution these days?
(I guess I'll use windowed mode otherwise when I'll eventually replay it.)


there is a sticky over at gog, but the resolution increase is minimal.


And fuck yes to the revival. So Much Win

Outcast is on my top shelf of games. Dat voxel engine Very Happy

Beautiful water effects, open world, genre hybridization. just a fantastic game in line with the epic late 90's PC gaming.
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RRX2




Posts: 276

PostPosted: Tue, 2nd Jul 2013 22:21    Post subject:
Hell yeah! Everythng is outstanding in Outcast, especially the soundtrack.


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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Tue, 2nd Jul 2013 22:27    Post subject:
Yes! I still have my CD somewhere in my old appartment.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 2nd Jul 2013 23:00    Post subject:
YES!

This game owned when i was a little boy Me Gusta


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human_steel




Posts: 33269

PostPosted: Tue, 2nd Jul 2013 23:09    Post subject:
Never seen or heard of this game. Seems it was a big deal at the time judging by the reactions laid on here.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Tue, 2nd Jul 2013 23:17    Post subject:
So Much Win

Goat game, played it recently PC Master Race
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Mister_s




Posts: 19863

PostPosted: Tue, 2nd Jul 2013 23:30    Post subject:
Reviving an IP after 14 years. I don't know what to think about that.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 2nd Jul 2013 23:35    Post subject:
Mister_s wrote:
Reviving an IP after 14 years. I don't know what to think about that.


Look what happened last time they tried it, with Syndicate Crying or Very sad Though there are a few others that look like they *could* be doing old franchises justice, like Rise of the Triad and Shadowrun (for all its apparent faults, Shadowrun does at least look/sound like the SNES/MD originals)
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 2nd Jul 2013 23:36    Post subject:
human_steel wrote:
Never seen or heard of this game. Seems it was a big deal at the time judging by the reactions laid on here.

Fully voiced, story-driven, open world TPS with RPG elements where you can hop on the back of a fucking Ostrich-like creature for transport. While listening to an epic soundtrack.

And it has motherfucking star gates.

What's not to like? Very Happy

And parts of it were very pretty at the time, such as the water - some other parts...not so much Laughing
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djaoni




Posts: 8061

PostPosted: Tue, 2nd Jul 2013 23:37    Post subject:
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo..
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ace2kx




Posts: 1992

PostPosted: Tue, 2nd Jul 2013 23:52    Post subject:
Holy men what great news this is!
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 3rd Jul 2013 00:07    Post subject:
Werelds wrote:
human_steel wrote:
Never seen or heard of this game. Seems it was a big deal at the time judging by the reactions laid on here.

Fully voiced, story-driven, open world TPS with RPG elements where you can hop on the back of a fucking Ostrich-like creature for transport. While listening to an epic soundtrack.

And it has motherfucking star gates.

What's not to like? Very Happy


+eleventy gazillion.
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4treyu




Posts: 23121

PostPosted: Wed, 3rd Jul 2013 00:10    Post subject:
Werelds wrote:
human_steel wrote:
Never seen or heard of this game. Seems it was a big deal at the time judging by the reactions laid on here.

Fully voiced, story-driven, open world TPS with RPG elements where you can hop on the back of a fucking Ostrich-like creature for transport. While listening to an epic soundtrack.

And it has motherfucking star gates.

What's not to like? Very Happy

And parts of it were very pretty at the time, such as the water - some other parts...not so much Laughing


Hmmm gives me a powerful "Another World" vibe. And that's a very good thing Smile
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 3rd Jul 2013 00:16    Post subject:
Y U No????

omfg 4treyu, if you want to be considered a PC Master Race conosieur you need to get with the program and play ss2, outcast, anachronox and pretty much everything I approve of Razz


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Interinactive
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PostPosted: Wed, 3rd Jul 2013 00:21    Post subject:
⁢⁢


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4treyu




Posts: 23121

PostPosted: Wed, 3rd Jul 2013 00:26    Post subject:
Drowning_witch wrote:
Y U No????

omfg 4treyu, if you want to be considered a PC Master Race conosieur you need to get with the program and play ss2, outcast, anachronox and pretty much everything I approve of Razz


Man, by that criteria I'm a long way to being considered a PC Master Race If you could check my backlog there's games like Thief 1,2,3, Baldur's Gate, The Longest Journey, Amnesia, etc.

I just don't want to play all of them one after another, I prefer to mix it up with games that are not considered masterpieces but that I'm still interested in Razz


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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 3rd Jul 2013 00:27    Post subject:
Well we'll have to see, but I sincerely hope they stick to the formula laid out above. Even though Outcast is "famed" for its "voxels" (and the fact that it required a fucking MMX-capable CPU at the time, which was the only reason I replaced my P133 at that point Rage), it's everything else that made it such a great game. Just the fact that it was fully voiced showed how much thought and care went into it. Sadly, most likely also the studios' downfall; remember, that was 1999 and they spent a lot of money on that Razz
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human_steel




Posts: 33269

PostPosted: Wed, 3rd Jul 2013 00:43    Post subject:
Werelds wrote:
human_steel wrote:
Never seen or heard of this game. Seems it was a big deal at the time judging by the reactions laid on here.

Fully voiced, story-driven, open world TPS with RPG elements where you can hop on the back of a fucking Ostrich-like creature for transport. While listening to an epic soundtrack.

And it has motherfucking star gates.

What's not to like? Very Happy

And parts of it were very pretty at the time, such as the water - some other parts...not so much Laughing

Sounds appetizing. Hope they keep all these elements in the new game as well. Or, at the very least, let's have our fingers crossed at it not turning itself into a visceral and cinematic corridor shooter. Laughing
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Wed, 3rd Jul 2013 02:00    Post subject:
Fuck yea Outcast So Much Win Such a gem, it was way ahead of its time.

Please don't screw this up with annoying derpgen features, awesome buttons and the likes Evil or Very Mad
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Hfric




Posts: 12017

PostPosted: Wed, 3rd Jul 2013 02:31    Post subject:
So Much Win


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RRX2




Posts: 276

PostPosted: Wed, 3rd Jul 2013 02:55    Post subject:
I remember you had to ask for directions to find NPCs and places. It's still an impressive feature, especially considering that today 99% of all games uses some kind of retarted quest-arrow.


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TheZor
VIP Member



Posts: 5991

PostPosted: Wed, 3rd Jul 2013 10:33    Post subject:
I've read about the rights being bought, but I didn't think that meant an Outcast revival ?

If they rape this franchise ( because frankly, I don't think such a game can get a true spiritual successor at this time ) I swear I'll hunt them down. One of my all time favorite games.
I remember playing it as a kid, my mind was constantly blown, the immersive world, the witty dialogues, the awesome lore.. I still listen to the OST from time to time, and I always replay it once a year Smile

Guess this means bad news to Open Outcast too D:


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 3rd Jul 2013 10:33    Post subject:
4treyu wrote:
Drowning_witch wrote:
Y U No????

omfg 4treyu, if you want to be considered a PC Master Race conosieur you need to get with the program and play ss2, outcast, anachronox and pretty much everything I approve of Razz


Man, by that criteria I'm a long way to being considered a PC Master Race If you could check my backlog there's games like Thief 1,2,3, Baldur's Gate, The Longest Journey, Amnesia, etc.

I just don't want to play all of them one after another, I prefer to mix it up with games that are not considered masterpieces but that I'm still interested in Razz


I know, I am just giving you a nudge, so you don't steer clear of the path to Very Happy

I still have many classics as well, so you are not alone on the path to glorious PC Master Race knowledge.
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