Impire, a game of strategy that challenges players to properly assess and allocate the evil within their black hearts. Taking place within the fan-favorite world of Majesty, players of Impire will be tasked with ruining the lands of Ardania for those fans by reviving the greatest threat the realm has ever known within a dungeon lair of their own design.
Run your Impire by defending against heroes invading a personalized demonic compound while also sending underlings to the surface to wreak chaos among those who call the land near your Impire home. Utilizing a vast array of minions, deadly traps, and a growing arsenal of wicked spells, players will guide the demon Báal-Abaddon to his rightful place atop the skulls of his mortal foes… just as soon as they can help him escape the body of a pathetic little imp.
Developed by Cyanide in Montreal, Impire tells the sordid tale of Báal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of devious tricks, players will help the demon lord break free, rebuild his proper hell-spawn body, and construct an impressive dungeon to form the seat of his new kingdom. Players will have to design, develop, and defend their demonic dungeon from would-be do-gooders in order to expand and triumph.
The game includes features like:
- User-designed dungeons filled with different room types and an assortment of deathtraps
- Minions of every shape and size to be leveled up and equipped with upgraded equipment
- A custom deck of magical item cards to be unlocked and built to suit any playing style
- The opportunity to squash pesky heroes beneath one’s hooves, and grind their souls into helpful dungeon-building resources
- A perilous campaign to be played in solo or co-op mode
- Many multi-player modes to confront and crush one’s so-called “friends”
Seems much more dungeon keeper like than Dungeons (fuck that game for getting my hopes up) but still not as close as I'd like.
Judging from the video the room sizes seem to be static?
Also what I loved about dungeon keeper was how your demons just kinda randomly show up and just do whatever they like and you can only influence them a bit. In this game you seem to have a lot of control by putting them into squads, teleporting them around and giving them very specific orders.
In the video there seems to be no digging which is weird, wonder what's up with that.
The idea with raiding sites on the surface to get stuff is cool though.
So looks like a good game (alpha right now apparently) and better than dungeons already. Will get this when it comes out probably...
Now excuse me I have to reinstall dungeon keeper 2....
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Many a long year have I waited for a worthy successor to Dungeon Keeper. I have serious doubts as to whether Cyanide can pull it off, going on their past efforts, but fingers crossed that they can transcend their mediocrity and this doesn't end up sucking. I gather they are once again using the god awful Gamebryo?
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