A Valley Without Wind
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Overlord123




Posts: 2335

PostPosted: Fri, 6th Apr 2012 21:53    Post subject: A Valley Without Wind
A Valley Without Wind



  • Official web page: LINK
  • Publisher: Arcen Games
  • Developer: Arcen Games
  • Genre: Adventure, Platform, Indie
  • Release date: April 16th, 2012
  • Story/Description:
    Quote:
    Description
    Few survived the cataclysm where time itself shattered on the planet of Environ.

    The creators of AI War bring you a 2D side-scrolling adventure filled with combat, exploration, and tricky situations awaiting your cleverness. Travel alone or with friends across an ever-expanding world filled with dangerous creatures, powerful magic, high technology, and mysteries to unravel.

    Play the game your own way: stick mostly to the main missions you find on the world map, or spend the majority of your time in the boundless wilds to uncover secret missions and stashes. Customize your characters with enchants that change how you move, jump, fight, light your way, or even how you find treasure.

    Features
    - Play solo, or online/LAN multiplayer with 2-8+ player co-op, on PC or Mac OSX.
    - Explore lush countryside, ruined towns, deep caves, strange buildings and more throughout Environ's beautiful-but-vicious continents.
    - Procedural generation ensures no two worlds will ever be the same, and that there is always more awaiting you even after dozens of hours of play.
    - As your world expands, each continent offers new powers to wield, treasures to discover, survivors to aid, and evils to confront.
    - Learn a multitude of spells for your character, build up your settlement so that NPCs can aid you from afar, and equip enchant buffs to help you on your way.
    - Face strange monsters, confront evil overlords and their lieutenants, and take on a variety of missions that call upon anything from platforming or SHMUP skills, to puzzles, to the ability to tactically improvise and carry out a plan.
    - Many character paths to travel, areas to loot, and long-form strategically-oriented choices to make -- all without the typical grind.
    - Difficulty levels give exactly the challenge you want, from casual to hardcore.
    - New updates arriving all the time packed with additional content, improvements, and more.

  • Multiplayer: YES
  • System requirements:
    Quote:
    COMPATIBLE OPERATING SYSTEMS
    ----------------------------
    Windows XP SP2 or later
    Mac OSX Intel CPU and "Leopard" 10.5 or later.
    Linux is not officially supported by Unity 3D, the engine AVWW runs on. However, we have heard it works under WINE.

    HARDWARE
    --------
    2 GB RAM
    1.6Ghz CPU (more is recommended for multiplayer servers)
    1 GB Hard Disk Space
    800x600 or greater desktop screen resolution (1024x768 recommended)
    Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
    Broadband Internet Connection or LAN required for multiplayer

  • Protection: License Key
  • Demo: Official Site
  • Screenshots: Official Site
  • Trailer: Official Site


The game is in late beta and if you preorder now at 33% off you can play it immediately.
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xyzg




Posts: 1835

PostPosted: Sat, 7th Apr 2012 01:25    Post subject:
hmm without actually playing this I wouldn't like to say if this was any good or not but going by the screenshots it's doing absolutely nothing for me Sad
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mangaKat




Posts: 288

PostPosted: Sat, 7th Apr 2012 02:05    Post subject:
I sense an opening for a baked bean shop in this valley.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 23rd Apr 2012 14:34    Post subject:
It's on Gamersgate now so we'll probably see a release "soon" though as usual I'm just guessing but the game is out so it's probably fairly accurate to say such. Very Happy
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De_TURK




Posts: 416

PostPosted: Mon, 23rd Apr 2012 14:40    Post subject:
Friend of mine is raving about this game.

edit: He whatsappt me, he changed his mind, he says too much mindless farming.


Last edited by De_TURK on Mon, 23rd Apr 2012 14:41; edited 1 time in total
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 23rd Apr 2012 14:41    Post subject:
A.Valley.Without.Wind-TiNYiSO out


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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MadSkillz33




Posts: 37

PostPosted: Mon, 23rd Apr 2012 14:45    Post subject:
Contra was looking better
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 23rd Apr 2012 16:13    Post subject:
This is a very nice surprise, bought it. It's a mixture between Mega Man, Castlevania(the newer DS ones), Metroid and Terraria. Looks to be many hours of fun in this and at just the right time, I expect I'm not the only one waiting for one particular game to be released right now.
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KillerCrocker




Posts: 20501

PostPosted: Mon, 23rd Apr 2012 16:34    Post subject:
Why do I see" valley of drakes"
Too much Dark souls perhaps? Cool Face


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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fuckit
Banned



Posts: 1529

PostPosted: Tue, 24th Apr 2012 01:54    Post subject:
Epsilon wrote:
This is a very nice surprise, bought it. It's a mixture between Mega Man, Castlevania(the newer DS ones), Metroid and Terraria. Looks to be many hours of fun in this and at just the right time, I expect I'm not the only one waiting for one particular game to be released right now.


wow... i'm not even sure what to make of that mix you describe, definitely sounds interesting though.
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mach1ne




Posts: 1042

PostPosted: Tue, 24th Apr 2012 02:52    Post subject:
watching the videos reminds me of shadow of the beast. this is the first i have heard of this game, im pretty excited to try it out. has anyone tried coop yet?
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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Tue, 24th Apr 2012 03:07    Post subject:
A.Valley.Without.Wind.RIP-Unleashed
Size: 297MB
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fuckit
Banned



Posts: 1529

PostPosted: Wed, 25th Apr 2012 01:11    Post subject:
i think i actually liked it, pretty fun, a bit grindy, very confusing, still have no how to craft things.

if it wasn't so unintuitive i'd probably have bought it already.
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fawe4




Posts: 1775

PostPosted: Wed, 25th Apr 2012 01:52    Post subject:
xyzg wrote:
hmm without actually playing this I wouldn't like to say if this was any good or not but going by the screenshots it's doing absolutely nothing for me Sad


Yea, bloom in a 2d game is big turnoff.
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SpiderJerusalem




Posts: 129
Location: Middle of an Emerald
PostPosted: Wed, 25th Apr 2012 01:58    Post subject:
Played a couple hours and it seems like a solid game.

Would be a lot more fun in co-op, I imagine.
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fuckit
Banned



Posts: 1529

PostPosted: Wed, 25th Apr 2012 11:15    Post subject:
how do you find a settlement to craft in? i found a couple of...... houses(?) i think but i don't know if that's a settlement you can craft at or not? god this game explains everything but the very basics, i think maybe i just haven't made it enough screens to the right to find a settlement though might be the problem.
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mach1ne




Posts: 1042

PostPosted: Thu, 26th Apr 2012 01:54    Post subject:
my first impressions are all good after about two hours. it feels like there is a ton of stuff i just dont 'get' yet, but i like the platforming/exploring/combat balance and the rpg elements seem solid as well (though i dont fully understand that part yet). i like games that require you to learn how they work. definitely going to spend some more time with this later.

@fuckit: the settlement was just a few screens ahead of the starting area for me. theres a few tutorial things they walk you through (combat, elemental resistance, getting a new spell, facing a boss etc), then an actual boss fight and the settlement was the very next screen. after that you get access to the big map and you are on your own.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 26th Apr 2012 07:53    Post subject:
LOVE this game. THIS is why i love indie developers so.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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fuckit
Banned



Posts: 1529

PostPosted: Thu, 26th Apr 2012 10:25    Post subject:
mach1ne wrote:
@fuckit: the settlement was just a few screens ahead of the starting area for me. theres a few tutorial things they walk you through (combat, elemental resistance, getting a new spell, facing a boss etc), then an actual boss fight and the settlement was the very next screen. after that you get access to the big map and you are on your own.



boss fight? damn you procedurally generated worlds!!

 Spoiler:
 
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mach1ne




Posts: 1042

PostPosted: Thu, 26th Apr 2012 10:56    Post subject:
fuckit wrote:
mach1ne wrote:
@fuckit: the settlement was just a few screens ahead of the starting area for me. theres a few tutorial things they walk you through (combat, elemental resistance, getting a new spell, facing a boss etc), then an actual boss fight and the settlement was the very next screen. after that you get access to the big map and you are on your own.



boss fight? damn you procedurally generated worlds!!

 Spoiler:
 

actually the first area seems to be hand made. i deleted my first world and started over and the areas up to the settlement are all the same. once you get out of the settlement you get to the world map, which was different on my second try. the goal of the first area seems to be to find the spell crafting thing so you can make a spell that will hurt the thing blocking your path to the boss/settlement.
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fuckit
Banned



Posts: 1529

PostPosted: Fri, 27th Apr 2012 15:25    Post subject:
mach1ne wrote:
fuckit wrote:
mach1ne wrote:
@fuckit: the settlement was just a few screens ahead of the starting area for me. theres a few tutorial things they walk you through (combat, elemental resistance, getting a new spell, facing a boss etc), then an actual boss fight and the settlement was the very next screen. after that you get access to the big map and you are on your own.



boss fight? damn you procedurally generated worlds!!

 Spoiler:
 

actually the first area seems to be hand made. i deleted my first world and started over and the areas up to the settlement are all the same. once you get out of the settlement you get to the world map, which was different on my second try. the goal of the first area seems to be to find the spell crafting thing so you can make a spell that will hurt the thing blocking your path to the boss/settlement.



weird... i found the first spell, a bunch of gravestones, an abandoned building of some sort and then got lost in a bunch of caves, nothing i'd call a boss really though, unless you mean those walls underground that have to be hit with a specific spell damage type?
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 27th Apr 2012 17:00    Post subject:
fuckit wrote:
mach1ne wrote:
fuckit wrote:



boss fight? damn you procedurally generated worlds!!

 Spoiler:
 

actually the first area seems to be hand made. i deleted my first world and started over and the areas up to the settlement are all the same. once you get out of the settlement you get to the world map, which was different on my second try. the goal of the first area seems to be to find the spell crafting thing so you can make a spell that will hurt the thing blocking your path to the boss/settlement.





weird... i found the first spell, a bunch of gravestones, an abandoned building of some sort and then got lost in a bunch of caves, nothing i'd call a boss really though, unless you mean those walls underground that have to be hit with a specific spell damage type?



I think he is referring to the elemental resisting slime thingies that block the passageway. OR, the big tall armored looking thing that shoots fireballs.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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fuckit
Banned



Posts: 1529

PostPosted: Fri, 27th Apr 2012 17:34    Post subject:
i'm not even sure how to tell if i have found a settlement honestly and even assuming i did, i wouldn't know how to bring up the crafting interface at any rate, this game had potential for sure but... i don't know the graphics style comes off as a bit dated to my eye anyway and it really needs to work on explaining the basic principles, because of that, i'm probably done with it realistically.
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Overlord123




Posts: 2335

PostPosted: Fri, 27th Apr 2012 17:48    Post subject:
fuckit wrote:
i'm not even sure how to tell if i have found a settlement honestly and even assuming i did, i wouldn't know how to bring up the crafting interface at any rate, this game had potential for sure but... i don't know the graphics style comes off as a bit dated to my eye anyway and it really needs to work on explaining the basic principles, because of that, i'm probably done with it realistically.

You know you reached the settlement if you see other NPCs that look like you running around. And crafting is done at specific tables.
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fuckit
Banned



Posts: 1529

PostPosted: Fri, 27th Apr 2012 17:51    Post subject:
yep, never found it then.
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mach1ne




Posts: 1042

PostPosted: Fri, 18th May 2012 17:00    Post subject:
anyone still playing this? i forgot about it for a while, but i had a few good sessions in the last few days now that i have the world map available. i have to say that i like the pacing and the combat is staying pretty fun.

the exploring is a bit of a toss-up for me but i think i figured it out. the game generates vast amounts of virtually endless terrain. you cant explore it all, which i tend to do habitually in every game i play. after a bit of frustration i learned a new strategy that is much funner. it also took me quite a while to figure out the map(s) but once i got that things became a lot smoother as well (though it could be a bit smoother still lol). so far it still feels like it could see a lot of play time for me at least. anyone tried multiplayer yet with eye-patch edition?
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 18th May 2012 18:17    Post subject:
I found the combat to be quite boring and the artstyle to be downright ugly.
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KillerCrocker




Posts: 20501

PostPosted: Fri, 18th May 2012 18:23    Post subject:
terrible game... maybe 10 years ago


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 19th Jun 2012 16:07    Post subject:
http://www.dsogaming.com/news/a-valley-without-wind-version-1-1-is-now-available/
http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes#Post_Launch_Series_1_Statistics_And_Extended_Thoughts

1.1 Patch is now out.

Quote:

Some of new additions include:

More than 160 new room maps
37 New enemies, including 15 elite types and 7 Minibosses.
5 New awesome tracks from Pablo
9 Major feature changes/improvements
5 New Major features
5 New Enchant types
3 New Spells
2 New Mission types
Some new/improved feature highlights:
Texture pack support
The "shopping list"
The Opal Store
Infestations/Traps
Character re-roll and rename
No more upgrade stones -> Better character customization!
Better minimap function
Time Period based Character Bonuses!
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mach1ne




Posts: 1042

PostPosted: Tue, 19th Jun 2012 22:30    Post subject:
nice. i was having fun with this game but i keep putting it 'down' and forgetting about it for weeks at a time. new update sound interesting...
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