Early 2018 is pretty vague and to still have "PC will follow at a later date." is a bit strange or how to say although not unexpected, hopefully it won't be too big of a delay.
For new people coming in, here's a recap of info that has been shared so far by Capcom employees who have worked on/with Monster Hunter.
A 4:56 video that shows a bit more extended footage of the things we've already seen.
Monster Hunter: World is not a spin-off.
Monster Hunter: World was worked on by the main development team in Japan.
You can play offline.
Fishing, mining, and capturing bugs still in the game.
All 14 weapon types confirmed in the game.
Tails still cuttable.
Hunt, Carve, Forge loop is still there.
Still has the same rewarding and challenging gameplay.
Health, stamina, potions, sharpness still present.
Sound still plays after making a good well done steak.
Targeting locked 30FPS across all platforms (referring to console).
The game uses the MT Framework. Maybe PC as well, weird wording in this one.
Insect Glaive will be in the game.
When asked about Hunter Arts, response was "Brand new title. Brand new gameplay systems in place!"
Separate maps, but zones are gone!
More clarification on maps/zones: "It's not open world game, but all the maps are massive and wide open, without any loading screens "
Charge Blade is in, Tonfa is not.
No underwater combat.
No Prowler Mode in Monster Hunter World.
Palicoes are in the game.
In-game voice chat is supported.
You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is "hella flexible."
Gestures will be present in Monster Hunter: World.
They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: "This is the next generation of Monster Hunter!"
You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
Multiplayer is online-only, there is no local co-op.
Monsters will not have health bars, but damage numbers will appear.
Monster Hunter World is confirmed to NOT have regenerating health. I guess there was a rumor going around about this? Idk..
Japanese Twitter showed off some new screenshots: 1 2 3 4 5. As well as a new title card image.
/u/LinFTW did a recap of the Playstation Live Event information that can be found here.
Recap of a users experience from NeoGAF with behind-closed-doors Monster Hunter: World footage:
Originally Posted by Halfmunch
Sorry for late reply, it's a private demo you can sign up for at E3. Four developers from Japan playing the game unscripted (they were unable to defeat Rathalos lol).
Started demo off with just one hunter, he tracked the new monster with "scout flies" ...
when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.
Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.
Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.
Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.
The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.
The rapid fire on the heavy bowgun is a special ability.
The combat looks and feels like traditional monster hunter with quality of life improvements.
Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.
I really like that they went back to a more prehistoric feeling and mood to the game.
The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.
The bow has a nice new attack which drops small bombs on top of the monsters.
I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.
Originally Posted by LinFTW
Starts by showing extended trailer I think?, notes no loading screens between areas but it's not a fully connected open world.
Ryozo (Capcom) wants to note 'living breathing world', monsters all have intelligent AI and desires/interactions, world going on around you and you can use their interactions to your advantage.
Interviewer asks about stealth sequence we saw - Ryozo notes there are new suit items like mantles, new one from the trailer, cannot have on all the time, has a cooldown. Also opposite which lets you lure monsters towards you.
Interviewer asks how multiplayer is being approached - Ryozo notes previously it was 4 player, going to hub, questing, etc. New game will include drop-in multiplayer via shooting up flair part way through quest (same as in trailer).
Interviewer asks whether hunter lounges will exist - Ryozo confirms 'of course'.
Interviewer asked about joined servers (related to global presumably) - Ryozo notes that yes, all servers merged into one, everyone will play together, simultaneous launch as well.
Interviewer asks about any new tweaks to combat system - Ryozo wants to assure everyone all 14 weapons are in, they know hunting is core gameplay, not removing anything, building on base from previous titles. Goes on to talk about 'slinger' (grappling hook item), can also pick up rocks and use slinger to launch rocks around.
Interviewer makes joke about meat on the spit.
Reading comments around the net atm and the Salt from Ninty Fans is allrdy as high as the Mount Everest because their shitty underpowered tablet console can't run this
Reading comments around the net atm and the Salt from Ninty Fans is allrdy as high as the Mount Everest because their shitty underpowered tablet console can't run this
they're salty cause monster hunter has been on ninty for the past dozen years
You’re coming to PC, but later. Why? Is this a manpower issue, a piracy concern, what?
Tsujimoto: Yeah, it’s… as you said, it’s just a resources and manpower issue. We’re developing the game with our internal Capcom team in Osaka – the Monster Hunter team. We haven’t really put out that much on PC before that’s been developed internally, so we’re just asking for a little bit more time on the PC version so we can bring you a more optimised, fine-tuned version.
Other than that, you can see that our strategy is for the other versions to release everything in the same time, in the same launch window, worldwide. This is the first time ever for a Monster Hunter title. There’s no wait in between the Japanese version and the Western one – we just need a little bit more time to get the PC version done right.
For those hardcore PC players waiting, do you plan to go deep on support for high-end PC users with settings options and such?
Tsujimoto: Yeah – that’s what we need that extra time for – to see how much we can do with PC in terms of meeting the needs of both players who want to go with their super high-spec rigs but also we want to support a huge variety of hardware. Everyone’s got their own custom build on PC, and we’re going to look into what we can do to ensure the PC version is as optimized as possible.
No lootboxes ?!?! But... but... How else should I spent my easily earned millions of euros ? I want to open all lootbox-exclusive 232337 types of armbands for my all-fashion-awesome character ! What about the super-duper-one-shot-kill-weapons ?! Do you mean I have to actually play this game to get all the things ?!
it looks really fun and a proper improvement of the monster hunter formula.
being the kind of game it is, it actually wouldve been too easy to implement lootboxes in it, so i respect the decision not to do it even more.
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