This looks alright. It seems to be getting a lot of praise rather than just being another piece of shit survival clone with negative reviews. SP/MP.
Quote:
Savage Lands is a gritty, brutal, first-person Open Fantasy World survival game. Players have one goal: Stay Alive. Explore a world where days and frigid nights are spent slaughtering vicious creatures, gathering scarce resources, building shelter, and crafting powerful weapons needed to survive.
Every decision counts. One mistake can mean permanent death.
Played a bit of it when it was first released to the public on early-access, it's been updated since so I am unsure how it differs now but you create a character and then start as a castaway on a beach of this land, immediately you notice that there are a couple of stats you have to take note of such as hunger and cold and a journal will give some tutorial advice and starter objectives such as constructing shelters or campfires.
Scavenging the beach I found some materials and using a axe (You start with a basic stone one.) I got a few trees down but hunger was becoming a issue so I went a bit further inland and found a deer, since I didn't have a bow or other form of ranged weapon I simply did what every hunter does and charged that fucker with my axe swinging wildly, a short sprint session later the meatbag got stuck in a tree allowing me to kill it and get some materials and meat.
(There's some rabbits as well but good luck catching one of those.)
Heading back I found a abandoned shelter which restored a bit of warmth (This was a winter location so a lot of ice and snow.) constructing a campfire allowed grilling said meat and after taking care of that I tried heading further inland.
This got me completely fucked over as I ran head first into a wolf pack of about six big black beasts so I got my ass eaten and had to start over.
(You can eventually construct skull totems that allow you to respawn, I lacked the necessary skulls however so I be dead.)
EDIT: I believe it's very similar to "The Forest" although a more medieval fantasy setting but similar gameplay, I don't own The Forest though so there might be further differences between them.
(Also uses Unity engine 4.6.x, looks OK for Unity and it performed well with no stability issues or other bugs but I was only alive for like half a hour or so at most.)
Like you I did notice the reviews, over fifty of them and a overall rating of Very Positive so I decided to give the game a try, ultimately I ended up being wolf shit but until then I had fun with the game.
Oh, heh I was just trying something a bit different for once, it doesn't happen all that often anymore but every now and again I go a little bit crazy.
(Although the above isn't anywhere near how SuperMaxx posts in my opinion, still needs a few more expletives to reach that level, although I actually enjoy reading some of his or her posts even if it can be a bit much at times.)
Hunger seems messed up in this game. Too high of a need. You basically need a steak every 8 minutes.. deer basically run from you non-stop way out into the ocean, wolves will make you bleed and you've got like 5 or 6 bandages max to stop bleeding, so trying to get food is really rough. I'd like to see a unit of food a day as a good measure, but it's like 4 or 5 times that, also apparently benign questions like that are worth being removed by the devs from the steam forums, so all I can say is fuck em.
God this game..
I was wandering around, seeing the sites, get set upon by 5 wolves. I actually managed to kill them all, used up a couple fancy bandages, had around 70% health left, no bleeding. So I was heading back towards my base, saw a deer. Thought I'd like to eat him. The game was like, fuck you, you survived 5 wolves? Here are 10 wolves. I had a compass, but have nothing left at my base to make a new compass. I was actually just following a line, so If I could get another maybe I could it..but..I have no spare hammer or medium ore (shit is hard to find, I'm swimming in low quality and high quality) left to make a new compass.
tl;dr my corpse and all the advanced armor I just made, plus the 15+ sinew and strong sinew I collected for the days hunt are somewhere between a tree and a rock.
Man this is getting frustrating...i need wolf pelt and i can't seem to find a single wolf! Searched everywhere! It seems i can find skeletons but no wolfs...do they come out at night or what?
I've bought a few of these survival games over the years, the latest one was The Long Dark..
Overall i'm not too impressed by them, it gets old fairly quick. I really much rather mod the hell out of Fallout NV, FO3 or Skyrim and get the same features (+ whatever else i want) + tons of great quests, a good RPG system etc..
EDIT: Yeah it sounds pretty bad, over ambitiousness and then running into a wall, taking another project on (Not a good idea?) to try and keep things afloat and then using money from that (Definitively not a good idea.) to try and restore this game?
Eh these things happen, too damn often.
It did look good though but I guess they expanded on it too quickly trying to add all sorts of features and new content without regards to the game engine or proper testing, well I still have a lot more to read up on but that seems to be about it from what I've read so far.
We are in the Golden Age of Video Games Scammers. They all saw the opportunity and they took it. And everything is totally legal. Can't really blame them.
I was very supportive of the Early Access program initially but eh should have seen how it would go I suppose, Kickstarter had a bit of this too but that's more about funding a idea on a game whereas Early Access was meant to actually have a game in the first place although in alpha or beta status. (Ideally with a clear plan of development.)
So yeah people put up the bare basics of a game on greenlight and get it voted through (Sometimes even resorting to trading keys for votes or even reviews or just setting up a hefty discount.) idea was probably to gather feedback and funds from your supporters to finish development but without any clearer guidelines or other rules (Or protection for said customers if the developers up and disappears before finishing the game.) yeah you got a lot of very ambitious first time developers promising all sorts of things and putting together barely functional pre-alpha tech demos.
This particular game was a bit more than the Unity engine and some store bought assets put together though but it does look like they've run into problems with how to fix up the game and money is now starting to run out because there's less sales and the negative reviews are probably piling up when the weeks go by without any major progress.
(Four months now since the last update to the public version and then today the whole rollback beta to a build that is playable to at least some degree.)
Eh not really sure what the developers are thinking though they didn't rush a 1.0 release "we're done deal with it." like some other projects ended up doing nor did they completely disappear from the community forums (Or start their own forums elsewhere.) though it does seem funding is the big problem as is the engine issues and lack of a more thorough Q&A testing, perhaps overly relying on a public beta branch for bug reports or well there's probably several reasons behind this. (Features were added, didn't work, other things broke and now it'll take time and probably also a bit of money to have it fixed up.)
I don't like trying to get a publisher and taking on another project as a viable solution though, if that tanks and chances are people won't really be too happy having this initial promised game left hanging well they're kinda screwed.
(Looks like they're being vague on whatever that other game actually is too, perhaps some simpler VR experience but eh could be anything really though a guess would be on something quicker to finish and get released to generate income.)
They money generated from Early Access should be blocked until the game has been released and then the customer (who paid for the EA, probably with a discount) can decide if it wants to go on and unblock the payment and receive the game or not.
Something along these lines.
But yeah, there needs to be a buyer protection at some point, preventing scam artists (or simply devs who are in over their heads) from repeating the same shit over and over again.
To be fair a lot of these games are made by newcommers who meet the cruel world of game and company management, marketing and selling for first time. They mostly know how to develop games and everything else is completely new. I can imagine how hard it is to do all this at the same time.
But IMO Valve are the ones who should add more rules and regulation to the whole Early Access program. They are the biggest player here and everything happens "in their house". If this continues unchanged it can harm them a lot in the future. They only get away with it for now because there is no good alternative to Steam at the moment.
this game was in a bundle recently, pretty good sign that they dun goofed and tried to zap some life into it again. a lot of two-to-four developer EA games will shut down this year
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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