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Posted: Wed, 14th Aug 2013 17:42 Post subject: Football Manager 2014 |
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Football manager 2014 has over 1,000 improvements over last year’s release, and the studio is calling it the most realistic simulation of football management ever released. The game will launch on Linux alongside Mac and PC, and includes cloud saves so that players can pick up their career from any computer.
Here’s a glance at some of the new features:
An improved 3D Match Engine
A tactical overhaul
More realistic transfers and contracts
More sophisticated board interaction
More complex interaction between staff, players and rival managers
A revamped news system
An enhanced user interface
Evolution for Classic mode
Additional community features
Extensive tech improvements
Publisher Sega confirmed the game will launch on all three formats before Christmas 2013. If you pre-order the game from a participating retailer you will get early beta access to the game two weeks before it launches. Your beta career will also transfer to the full game at launch.
In depth:
Spoiler: | Quote: | Improved Match Engine: The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
Tactical overhaul: There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they'll adapt their tactics more readily over time.
More realistic transfers and contracts: FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new 'real world' transfer clauses have been added, such as the facility to loan a player back to the club he's just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old 'turn-based' system of transfer negotiations can now be done two ways, the tried and tested system and a new 'live' system, similar to that used in FM's contract negotiations.
More sophisticated board interaction: Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they've been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
Improved interaction with players, staff and media: There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
News system: The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
Enhanced user interface: Major changes have been made to FM 2014's user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game's user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
Football Manager Classic evolved: Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM's 'fast play' mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables. |
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Saner
Posts: 6875
Location: Uk
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Posted: Wed, 14th Aug 2013 17:43 Post subject: |
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I AM READY, BRING IT ON SI!
ragnarus wrote: |
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ? |
Saner is not being serious. Unless its the subject of Santa!
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Posted: Wed, 14th Aug 2013 17:58 Post subject: |
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They raised the MSRP in NA I think, $49.99 now
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Wed, 14th Aug 2013 18:41 Post subject: |
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I love playing FM but... It's getting ridiculous with their 'new' features. It's mostly the same every year. (the list, not the mechanics per say )
Ah well, keep improving! I'll be playing anyway xD
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Posted: Wed, 14th Aug 2013 19:20 Post subject: |
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Im suprised the game has lasted this long tbh, i enjoyed 2013 but not sure if ill get 14.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Saner
Posts: 6875
Location: Uk
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Posted: Wed, 14th Aug 2013 19:28 Post subject: |
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Fuck that, Football Manager (used to be Championship Manager) is a must buy every year.
Although if they try and charge 50gbp I will just pirate it, at first anyway.
ragnarus wrote: |
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ? |
Saner is not being serious. Unless its the subject of Santa!
Last edited by Saner on Wed, 14th Aug 2013 20:08; edited 1 time in total
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locke89
Posts: 2812
Location: Poland
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Posted: Wed, 14th Aug 2013 19:58 Post subject: |
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Another 600 hours down the drain...
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Posted: Wed, 14th Aug 2013 20:01 Post subject: I have left. |
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locke89
Posts: 2812
Location: Poland
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dr-nix
Posts: 996
Location: Sweden
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Posted: Wed, 14th Aug 2013 20:23 Post subject: |
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Shoshomiga wrote: | Every year they "improve the match engine" but its still the same old, 3d engine on top of pseudo 2d engine on top of a random number generator, its about time they scrap that shit and start over |
They where hesitant to add even that to the game. I like the sensible soccer sort of 3d engine.
AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
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Posted: Wed, 14th Aug 2013 21:37 Post subject: I have left. |
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MannyK
Posts: 1405
Location: Brazil
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Posted: Thu, 15th Aug 2013 04:48 Post subject: |
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New features? I will look at that new tactics module and new game mechanics. If it's worth it, I'll get it somewhere cheap.
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Posted: Thu, 15th Aug 2013 07:13 Post subject: |
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I vowed to myself I wouldnt bother with FM14 until the final patch next march(ish). Every year they advertise these new improved features but it takes a few patches to get it semi working. I'm enjoying FM13 still so I'm not in a big rush to get the new version at release.
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Posted: Thu, 15th Aug 2013 13:58 Post subject: |
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greed game industry... Im still playing fm13...
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Posted: Thu, 15th Aug 2013 15:03 Post subject: |
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Hopefully Nuuvem gets the pre-order. As far as greed I dunno. I played 600 hours of FM13 and I like the features announced so I can't complain. I'd love to pay what I paid last year though $26 usd
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Posted: Thu, 15th Aug 2013 18:16 Post subject: |
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Quote: | Tactical overhaul: There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they'll adapt their tactics more readily over time. |
Finally. I'm still sceptical about it, tho.
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Posted: Fri, 16th Aug 2013 01:34 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 64986
Location: Italy
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Posted: Fri, 16th Aug 2013 02:03 Post subject: |
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Clevesa wrote: | locke89 wrote: | Another 600 hours down the drain... |
True dat.  |
That's the main reason why I said myself "ixi, it's time to stop" two years ago. After all this time without FM, I feel like I've been in rehab 
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Posted: Fri, 16th Aug 2013 10:27 Post subject: |
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madness wrote: |
Suddenly...Russian game is the most expensive one Holy shit.. |
Ever since sega got the rights to publish the games they have gone through the roof prices, typical japs.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
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Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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no9999
Posts: 3437
Location: Behind you...
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