Confederate Express [NR, failed KS]
Page 1 of 3 Goto page 1, 2, 3  Next
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Tue, 29th Oct 2013 14:09    Post subject: Confederate Express [NR, failed KS]


Confederate Express is a strategy-oriented tactical RPG.

Confederate Express is all about exploration, fighting enemies, and making your way towards the main goal: trying to survive while delivering a package. Packages vary by size, weight and fragility; which makes every delivery a unique experience, ranging from a quick 15-minute tasks, all the way to a challenging journey throughout various events and locations. The more difficult the delivery, the greater the rewards: mercenaries, gear, weapons and ultimately - greater challenges.

Features:

  • World Map

    Every time a new delivery mission begins, a world map is randomly generated around you. The map consists of sectors, and each sector represents a playable level with enemies, loot, and random world events. Among these events are storyline missions, character unlock assignments, secret areas, shops, and boss fights. Sectors without an event will still have loot and enemies present. As you travel towards your destination, you might find that some of the sectors are connected between each other, and sometimes it takes more that 1 level to resurface on the world map again.

    With this design we allow a player to take any route he wants: maybe a detour to gear up and gain experience for your team, or maybe a scavenge hunt for a secret mission. It is a challenging and engaging experience every time you play. Remember, the shortest path is not always the best!

  • Delivery and Permadeath

    The main objective of the game is to deliver a package from point a to point b, and you are presented with multiple options of deliverable goods, so choose carefully: if you bite more than your crew can chew - it may result in an inevitable permadeath, forcing you to start over.

  • Crew

    Before every mission you are debriefed on your delivery task, and right afterwards you are presented with a portfolio of potential crew members for hire. Every character is unique and has a different set of skills, but not all of them are available right away since your portfolio expands throughout the game with your progress and finding new members along the way.

  • Moddable Weapons

    Another feature of our game is the ability to modify and upgrade your weapons and equipment. As you find many parts scattered around the world, you can use them to increase (and sometimes at a cost) the characteristics and effects of a given item

  • Skills

    • Leadership

      it is very important to have a crew member with a leadership skill. Not only it gives a hefty experience boost and suppresses the panic state for your team, it's also very useful for roaming the world map, since you can see what kind of special events are happening around. We will touch more on the world map in our future update.

    • Medic

      every great team has a great support, so having this team member is crucial, especially since only medics can obtain a very important skill: resurrection. With a defibrillator in hand, it takes only few minutes to recharge and bring your fallen comrade to life.

    • Marksman

      this skill is pretty straightforward: The higher the skill, the greater the character's aim. As a result you will have a better combat efficiency and leaner ammo preservation. But be careful: if the skill is too low, your crew member might not be able to handle some of the bigger weapons.

    • Engineering

      this is one of the few classes that can play a crucial role in your crew's equipment. Not only he is able to modify and upgrade weapons, he can also repair and even craft new ones. Be sure to have an engineering kit, since every master needs to have his tools.

    • Explosives

      a dream skill for a demolition man. Set, defuse and even craft your own explosives with this skill; then lean back and watch the red gooey goodness quickly fill the screen.


  • Item hunting

    A variety of loot is scattered throughout the game, featuring moddable weapons, tactical equipment, high-tech gadgets and rare unlockable items hidden in secret locations.



http://www.kickstarter.com/projects/829559023/confederate-express/



Screens
 Spoiler:
 


http://www.kickstarter.com/projects/829559023/confederate-express/
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Tue, 29th Oct 2013 14:10    Post subject:
Looks great and have a $10 pledge tier Very Happy


Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 29th Oct 2013 14:12    Post subject:
That looks wicked, thanks! I'll keep my eye on this Very Happy
Back to top
JBeckman
VIP Member



Posts: 34541
Location: Sweden
PostPosted: Tue, 29th Oct 2013 14:13    Post subject:
I like how detailed it looks despite the pixel art graphics, will be interesting to see how it goes for them. Smile
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Tue, 29th Oct 2013 14:35    Post subject:
Backed $10

Would love to see Destructible Environment with the same level of detail Smile



Back to top
VonMisk




Posts: 9416
Location: Hatredland
PostPosted: Tue, 29th Oct 2013 14:49    Post subject:
That graphics Frap Frap Guy
Shame I have negative amount of money on my account right now Sad


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Back to top
ixigia
[Moderator] Consigliere



Posts: 64936
Location: Italy
PostPosted: Wed, 30th Oct 2013 01:46    Post subject:
VonMisk wrote:
That graphics Frap Frap Guy
Shame I have negative amount of money on my account right now Sad

Haha, likewise..
But indeed the game looks pretty. The concept (zombie shooter with RPG elements) is also something that never gets old, always fun if done properly Razz
Back to top
Interinactive
VIP Member



Posts: 29176

PostPosted: Wed, 30th Oct 2013 01:54    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:52; edited 1 time in total
Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 30th Oct 2013 01:55    Post subject:
I wanna take those pixels and rub them all over my body.
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Sat, 9th Nov 2013 12:07    Post subject:
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 9th Nov 2013 12:12    Post subject:
VGAdeadcafe wrote:
I wanna take those pixels and rub them all over my body.


Thisssssss! This is some of the very best pixel art I've ever seen.. dat animation! Surprised Very Happy
Back to top
Kein
Banned



Posts: 6102

PostPosted: Sat, 9th Nov 2013 12:23    Post subject:
WhiteBarbarian wrote:
Tech demo --> http://confederate-express.appspot.com/

Nice :D


"Please install Unity plugin"

fffuu~~~
Oh, there is a downloadable version below :3 All is forgiven.


Last edited by Kein on Sat, 9th Nov 2013 12:51; edited 2 times in total
Back to top
RatKing




Posts: 1212
Location: Nondescript cave in the land of the polar bears, Finland
PostPosted: Sat, 9th Nov 2013 12:34    Post subject:
Looks neat, love the pixel art. This could really turn out to be a great game.


Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Sun, 17th Nov 2013 20:54    Post subject:
Update #6: Lore and Stretch Goals

Quote:
Hey guys!

First of all, as our Kickstarter campaign comes to an end, we would like to take this opportunity to thank all of our backers! You have been very helpful with your support and feedback, and we are extremely grateful for the opportunity you gave us to make this awesome project! We are truly excited to start working on it, and will try our best to stretch every dollar we got and squeeze in as many stretch goals as possible, regardless whether they got funded or not.

But at the end of the day, none of this would be possible without your help. You guys rock!


More @ http://www.kickstarter.com/projects/829559023/confederate-express/posts/664568


Last edited by WhiteBarbarian on Tue, 19th Nov 2013 15:14; edited 1 time in total
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Tue, 19th Nov 2013 15:14    Post subject:
Another stretch goal reached.



Sadly won't make it to HQ ones Sad


Back to top
Breezer_




Posts: 10747
Location: Finland
PostPosted: Tue, 19th Nov 2013 15:40    Post subject:
Sweet another Next-Gen 16-bit graphic game to PC, we really need more of these. Nothing wrong in them, but please make them to tablets or something. I dont want to back in the time constantly with my precious PC.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 19th Nov 2013 15:47    Post subject:
Breezer_ wrote:
but please make them to tablets or something. I dont want to back in the time constantly with my precious PC.


No.
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Thu, 21st Nov 2013 19:50    Post subject:
Quote:
Hey guys!
Just wanted to let you know that we are currently in a process of merging with a small team in order to get funding via venture capital. We will use our engine and automation tools to help them finish their current project, but that means that almost every single stretch goal of Confederate Express will be implemented!
This is very exciting news! We will touch on all the details in our next update. Stay tuned!



Quote:
We will retain complete independence, and it is one of the conditions of the merger. The project that we will help create is at a late development stage and shouldn't take more than 2-3 months to finish and it will also be a part of Kilobite's portfolio. That project will have a minimal hindrance and will provide incredible resources to help Confederate Express become a much, much better product.


Back to top
Kein
Banned



Posts: 6102

PostPosted: Thu, 21st Nov 2013 21:45    Post subject:
Notice it is "product", not "game".
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 21st Nov 2013 22:00    Post subject:
@WhiteBarbarian

I'm actually quite okay with this Smile If it means a better game for everyone, including those delicious stretch goals, then it suits me Smile

@Kein

Yeahhhh... I had actually noticed that. Strange word to use there.
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Sat, 1st Mar 2014 13:42    Post subject:
Update #8: New engine and pixel art post-processing

Quote:
Hi everyone!

Since last update we have made significant changes to our 2.5D graphic engine.We have put all of our free time into improving and optimizing engine's performance, compatibility and overall features. The newly redesigned version allows us to have dynamic color/specular/light maps, ambient occlusion and many other graphical improvements, all of which are animated with pixel-perfect precision in real time. In addition, a separate software suite was designed to significantly reduce the time artists spend animating characters and environment. It automates most of the workload which allowed our animators produce over 200+ frames per work day, compared to only 60 before; not to mention the 40% frame size increase that they had to work with.


More @ https://www.kickstarter.com/projects/829559023/confederate-express/posts/762596


Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 1st Mar 2014 14:26    Post subject:
This bit is... odd...

Quote:

Current Project

Our team is working 12 hour shifts to meet the deadline for an upcoming project, but unfortunately we still are unable to release most of the information to the public yet. The approximate deployment date is April 15th, 6 weeks from now. We hope you will enjoy playing the project as soon as it comes out, and meanwhile here's more screenshots to feast your eyes on:


They're not talking about ConEx, they're talking about something completely different. Strange. Oh well, I'm still really looking forward to this Smile
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Sat, 1st Mar 2014 15:35    Post subject:
sabin1981 wrote:
This bit is... odd...

Quote:

Current Project

Our team is working 12 hour shifts to meet the deadline for an upcoming project, but unfortunately we still are unable to release most of the information to the public yet. The approximate deployment date is April 15th, 6 weeks from now. We hope you will enjoy playing the project as soon as it comes out, and meanwhile here's more screenshots to feast your eyes on:


They're not talking about ConEx, they're talking about something completely different. Strange. Oh well, I'm still really looking forward to this Smile


I think they are talking about project to which they gave their engine in order to get financial aid from investors.


Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 1st Mar 2014 15:35    Post subject:
Aha! I guess that makes sense and we'll find out what it is in April, or thereabouts.
Back to top
MannyK




Posts: 1405
Location: Brazil
PostPosted: Mon, 3rd Mar 2014 00:30    Post subject:
NICE
Back to top
rejer13




Posts: 477
Location: Behind you
PostPosted: Mon, 3rd Mar 2014 00:31    Post subject:
/puke

Welcome back to the stoneage.


Back to top
Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 3rd Mar 2014 00:43    Post subject:
omg the style looks epic, hope they get the enviroment destruction looking as good.


RTX ON
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Wed, 16th Jul 2014 18:15    Post subject:
Update #9: Introducing Knuckle Club

Quote:
Greetings, everyone!

After a long wait, we are very excited to finally reveal the sister project we've been working on: Knuckle Club!

Knuckle Club is a real-time brawler with RPG elements set in cyberpunk era. With this game, we are featuring a brand new graphical API called FALSE 2D, which is a special toolset that simulates 3D conditions in 2D environments. With this API we are finally able to precisely adjust the lighting conditions of our scenes, giving us full control of the final product.

Unfortunately due to recent restructuring of Kilobite, the development of Confederate Express have been postponed, but as an upside it has received a graphical overhaul and now it fully supports FALSE 2D API. As an apology for the delays, we are offering every backer of Confederate Express a free reward pack from Knuckle Club! The reward pack chosen will be the closest to backer's pledge. We will be sending a separate email for every backer with specific details about the reward, so keep an eye on your inbox.

We have also prepared a series of exciting technical updates on Confederate Express to share with our backers, so please stay tuned! We are planning on unrolling the updates shortly after Knuckle Club campaign ends.

For more information about Knuckle Club, please visit our official website, kilobite.com!

And as always, if you have an opinion or wanted to ask a question, please stop by our kickstarter page and leave a comment! All feedback is greatly appreciated.


https://www.kickstarter.com/projects/829559023/confederate-express/posts/911522

Fuckity fuck fuck Mad Mad Mad

I pledged $10, would be hilarious if minimum pledge on Knuckle Club will be $15 and for my $10 I will get a wallpaper reward Laughing



http://kilobite.com/




Last edited by WhiteBarbarian on Wed, 16th Jul 2014 18:22; edited 1 time in total
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 16th Jul 2014 18:18    Post subject:
Wait, what? So they took everyone's money from Confederate Express, poured it into a completely different side project, then decided to postpone development on CE in order to concentrate on the other one?

Another successful Kickstarter Facepalm Facepalm Facepalm Facepalm Facepalm

~edit~

Knuckle Club is ANOTHER Kickstarter?! WAT. Absolutely fucking disgraceful.

This though:

Quote:

And to clarify once again, the funds collected from Confederate Express were not tapped into yet, so we have it secured in case of refunds.


I hope every single backer demands an immediate refund. Funding this kind of underhanded nonsense is idiotic beyond words and this company should *not* be allowed to abuse Kickstarter or its backers like this.
Back to top
WhiteBarbarian




Posts: 6004
Location: Russia
PostPosted: Wed, 16th Jul 2014 18:25    Post subject:
Yep, look like it. ATM Knuckle Club is available for the pre-order via PayPal.

Wow, and all these months they were bullshiting folks about venture capital firm giving them money


Back to top
Page 1 of 3 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page 1, 2, 3  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group