Confederate Express is a strategy-oriented tactical RPG.
Confederate Express is all about exploration, fighting enemies, and making your way towards the main goal: trying to survive while delivering a package. Packages vary by size, weight and fragility; which makes every delivery a unique experience, ranging from a quick 15-minute tasks, all the way to a challenging journey throughout various events and locations. The more difficult the delivery, the greater the rewards: mercenaries, gear, weapons and ultimately - greater challenges.
Features:
World Map
Every time a new delivery mission begins, a world map is randomly generated around you. The map consists of sectors, and each sector represents a playable level with enemies, loot, and random world events. Among these events are storyline missions, character unlock assignments, secret areas, shops, and boss fights. Sectors without an event will still have loot and enemies present. As you travel towards your destination, you might find that some of the sectors are connected between each other, and sometimes it takes more that 1 level to resurface on the world map again.
With this design we allow a player to take any route he wants: maybe a detour to gear up and gain experience for your team, or maybe a scavenge hunt for a secret mission. It is a challenging and engaging experience every time you play. Remember, the shortest path is not always the best!
Delivery and Permadeath
The main objective of the game is to deliver a package from point a to point b, and you are presented with multiple options of deliverable goods, so choose carefully: if you bite more than your crew can chew - it may result in an inevitable permadeath, forcing you to start over.
Crew
Before every mission you are debriefed on your delivery task, and right afterwards you are presented with a portfolio of potential crew members for hire. Every character is unique and has a different set of skills, but not all of them are available right away since your portfolio expands throughout the game with your progress and finding new members along the way.
Moddable Weapons
Another feature of our game is the ability to modify and upgrade your weapons and equipment. As you find many parts scattered around the world, you can use them to increase (and sometimes at a cost) the characteristics and effects of a given item
Skills
Leadership
it is very important to have a crew member with a leadership skill. Not only it gives a hefty experience boost and suppresses the panic state for your team, it's also very useful for roaming the world map, since you can see what kind of special events are happening around. We will touch more on the world map in our future update.
Medic
every great team has a great support, so having this team member is crucial, especially since only medics can obtain a very important skill: resurrection. With a defibrillator in hand, it takes only few minutes to recharge and bring your fallen comrade to life.
Marksman
this skill is pretty straightforward: The higher the skill, the greater the character's aim. As a result you will have a better combat efficiency and leaner ammo preservation. But be careful: if the skill is too low, your crew member might not be able to handle some of the bigger weapons.
Engineering
this is one of the few classes that can play a crucial role in your crew's equipment. Not only he is able to modify and upgrade weapons, he can also repair and even craft new ones. Be sure to have an engineering kit, since every master needs to have his tools.
Explosives
a dream skill for a demolition man. Set, defuse and even craft your own explosives with this skill; then lean back and watch the red gooey goodness quickly fill the screen.
Item hunting
A variety of loot is scattered throughout the game, featuring moddable weapons, tactical equipment, high-tech gadgets and rare unlockable items hidden in secret locations.
That graphics
Shame I have negative amount of money on my account right now
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
That graphics
Shame I have negative amount of money on my account right now
Haha, likewise..
But indeed the game looks pretty. The concept (zombie shooter with RPG elements) is also something that never gets old, always fun if done properly
First of all, as our Kickstarter campaign comes to an end, we would like to take this opportunity to thank all of our backers! You have been very helpful with your support and feedback, and we are extremely grateful for the opportunity you gave us to make this awesome project! We are truly excited to start working on it, and will try our best to stretch every dollar we got and squeeze in as many stretch goals as possible, regardless whether they got funded or not.
But at the end of the day, none of this would be possible without your help. You guys rock!
Sweet another Next-Gen 16-bit graphic game to PC, we really need more of these. Nothing wrong in them, but please make them to tablets or something. I dont want to back in the time constantly with my precious PC.
Hey guys!
Just wanted to let you know that we are currently in a process of merging with a small team in order to get funding via venture capital. We will use our engine and automation tools to help them finish their current project, but that means that almost every single stretch goal of Confederate Express will be implemented!
This is very exciting news! We will touch on all the details in our next update. Stay tuned!
Quote:
We will retain complete independence, and it is one of the conditions of the merger. The project that we will help create is at a late development stage and shouldn't take more than 2-3 months to finish and it will also be a part of Kilobite's portfolio. That project will have a minimal hindrance and will provide incredible resources to help Confederate Express become a much, much better product.
Update #8: New engine and pixel art post-processing
Quote:
Hi everyone!
Since last update we have made significant changes to our 2.5D graphic engine.We have put all of our free time into improving and optimizing engine's performance, compatibility and overall features. The newly redesigned version allows us to have dynamic color/specular/light maps, ambient occlusion and many other graphical improvements, all of which are animated with pixel-perfect precision in real time. In addition, a separate software suite was designed to significantly reduce the time artists spend animating characters and environment. It automates most of the workload which allowed our animators produce over 200+ frames per work day, compared to only 60 before; not to mention the 40% frame size increase that they had to work with.
Our team is working 12 hour shifts to meet the deadline for an upcoming project, but unfortunately we still are unable to release most of the information to the public yet. The approximate deployment date is April 15th, 6 weeks from now. We hope you will enjoy playing the project as soon as it comes out, and meanwhile here's more screenshots to feast your eyes on:
They're not talking about ConEx, they're talking about something completely different. Strange. Oh well, I'm still really looking forward to this
Our team is working 12 hour shifts to meet the deadline for an upcoming project, but unfortunately we still are unable to release most of the information to the public yet. The approximate deployment date is April 15th, 6 weeks from now. We hope you will enjoy playing the project as soon as it comes out, and meanwhile here's more screenshots to feast your eyes on:
They're not talking about ConEx, they're talking about something completely different. Strange. Oh well, I'm still really looking forward to this
I think they are talking about project to which they gave their engine in order to get financial aid from investors.
After a long wait, we are very excited to finally reveal the sister project we've been working on: Knuckle Club!
Knuckle Club is a real-time brawler with RPG elements set in cyberpunk era. With this game, we are featuring a brand new graphical API called FALSE 2D, which is a special toolset that simulates 3D conditions in 2D environments. With this API we are finally able to precisely adjust the lighting conditions of our scenes, giving us full control of the final product.
Unfortunately due to recent restructuring of Kilobite, the development of Confederate Express have been postponed, but as an upside it has received a graphical overhaul and now it fully supports FALSE 2D API. As an apology for the delays, we are offering every backer of Confederate Express a free reward pack from Knuckle Club! The reward pack chosen will be the closest to backer's pledge. We will be sending a separate email for every backer with specific details about the reward, so keep an eye on your inbox.
We have also prepared a series of exciting technical updates on Confederate Express to share with our backers, so please stay tuned! We are planning on unrolling the updates shortly after Knuckle Club campaign ends.
For more information about Knuckle Club, please visit our official website, kilobite.com!
And as always, if you have an opinion or wanted to ask a question, please stop by our kickstarter page and leave a comment! All feedback is greatly appreciated.
Wait, what? So they took everyone's money from Confederate Express, poured it into a completely different side project, then decided to postpone development on CE in order to concentrate on the other one?
Another successful Kickstarter
~edit~
Knuckle Club is ANOTHER Kickstarter?! WAT. Absolutely fucking disgraceful.
This though:
Quote:
And to clarify once again, the funds collected from Confederate Express were not tapped into yet, so we have it secured in case of refunds.
I hope every single backer demands an immediate refund. Funding this kind of underhanded nonsense is idiotic beyond words and this company should *not* be allowed to abuse Kickstarter or its backers like this.
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