Stellaris (Grand Strategy, Paradox)
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tjuma




Posts: 542

PostPosted: Thu, 6th Aug 2015 00:38    Post subject: Stellaris (Grand Strategy, Paradox)
Stellaris

Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by uncovering remote celestial outposts, and civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?

Main Features

    Discovery Events – Emergent Storytelling.
    Deep & Varied Exploration.
    Enormous procedural galaxies, containing thousands of planets.
    Vast number of unique Random Species.
    Advanced Diplomacy system.
    Ship Designer (even civilian ships can be customized).
    Stunning space visuals.
    Multiplayer support for upwards of 32 players (no real limit apart from map size)


reveal teaser:


some more screenshots
 Spoiler:
 


Links:
Facebook: https://www.facebook.com/StellarisGame
Web page: http://www.stellarisgame.com/
Twitter: https://twitter.com/StellarisGame

Stellaris Dev Diary #1 - The Vision
Stellaris Dev Diary #2 - The Art Vision
Stellaris Dev Diary #3 - Galaxy Generation
Stellaris Dev Diary #4 - Means of Travel
Stellaris Dev Diary #5 - Empires and Species
Stellaris Dev Diary #6 - Rulers and Leaders
Stellaris Dev Diary #7 - Science Ships, Surveys and Anomalies
Stellaris Dev Diary #8 - The Situation Log and Special Projects
Stellaris Dev Diary #9 - Planets & Resources
Stellaris Dev Diary #10 - The Spaceport and rare resources
Stellaris Dev Diary #11 - Research & Technology
Stellaris Dev Diary #12 - Policies and Edicts
Stellaris Dev Diary #13 - Primitive Civilizations


Last edited by tjuma on Mon, 14th Dec 2015 22:19; edited 3 times in total
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Keit




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PostPosted: Thu, 6th Aug 2015 00:45    Post subject:
holy fuck that looks sweet
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Muki




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PostPosted: Thu, 6th Aug 2015 01:17    Post subject:
Where are the Romans?
More accurately, WHERE ARE THE BYZANTINES?
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A-A




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PostPosted: Thu, 6th Aug 2015 01:23    Post subject:
wow
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zmed




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dethy




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PostPosted: Thu, 6th Aug 2015 05:52    Post subject:
That actually looks fucking good!


My specs:
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Derpsole: Nintendo Switch, Derpstation 5 Pro
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dannofdawn




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PostPosted: Thu, 6th Aug 2015 06:47    Post subject:
Grand Strategy in space So Much Win Please be good Crying or Very sad
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fawe4




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PostPosted: Thu, 6th Aug 2015 22:56    Post subject:
Muki wrote:
Where are the Romans?
More accurately, WHERE ARE THE BYZANTINES?


Actually, Byzantines were Romans.
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mvp




Posts: 553

PostPosted: Thu, 6th Aug 2015 23:48    Post subject:
Not a big fan of star line travel, but it's paradox, so looking forward to check out the game.
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ixigia
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PostPosted: Thu, 6th Aug 2015 23:54    Post subject:
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Epsilon
Dr. Strangelove



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PostPosted: Thu, 6th Aug 2015 23:58    Post subject:
Well theres a lot of space 4x games coming out recently. I guess paradox is just doing what everybody else is doing, when in rome do as the romans Smile
That said, this should be GOTY 2016.
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prudislav
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PostPosted: Fri, 7th Aug 2015 11:53    Post subject:
Some information about the game:

    Behind the game
    • Game are developing most of the staff of Paradox Development Studio.
    • Game Director is Henrik Fåhraeus - the guy who is lead designer for Crusader Kings and Hearts of Iron series.
    • This is there biggest project, and this is there dream project
    • This is there first game that is not part of history theme
    • This is the first mayor IP after 10 years of developing games
    • Game is made in Klauswitz engine (Same engine as CK II, EU IV and HoI IV)
    • Game is in late alpha stage


    About the game
    • The game will be mix of 4X and Grand Strategy style of gameplay.
    • Game will be real time with pause, like other Paradox games have.
    • There will be 7 group of species (phenotypes):
      • Molluscoid
      • Mammalian
      • Fungoid
      • Avian
      • Human
      • Reptilian
      • Insectoid

    • Each species will have unique appearances, traits, and ethics
    • There is possibility to design and name a custom species with the government and attributes you desire
    • There will be 3 main technological groups
    • You can create your own ship dosing
    • There will be in depth diplomacy system
    • The universe can be large up to 1000 system
    • There will be events and huge impact of the game
    • You will start in age of first faster-than-light technology (same as most of other races)
    • Early stage of game will be more on exploration and discovery and colonization like most of the 4X games
    • Mid and late stage of the game will be more of Grand Strategy game because of contact of other huge empires
    • Really interesting approach of science and discovery (more info latter)
    • There will be leaders and characters in the game and they have big role in the game (most likely some feature like in CK II)
    • There will be huge catastrophes in game (events)
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Surray




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Location: Europe
PostPosted: Fri, 7th Aug 2015 12:44    Post subject:
People have been requesting a space grand strategy from paradox for a while.
Good to see it's coming!

I'm hoping for good combat. So many 4X games get it wrong... I don't want shallow crap like endless space.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Muki




Posts: 313

PostPosted: Fri, 7th Aug 2015 12:53    Post subject:
Looks like they will try to mix everything that's good in their separate games into a single space 4x. With Paradox modding capabilities and demand-driven DLCs this could be epic, but they have probably less than 10 people working on it.

On the other hand, mods and human phenotype... my space Romans, time to find the space Nazis and their alien allies and go to war!

Surray wrote:
People have been requesting a space grand strategy from paradox for a while.
Good to see it's coming!

I'm hoping for good combat. So many 4X games get it wrong... I don't want shallow crap like endless space.

With this many features they'll almost certainly leave combat to dice rolls (and nebulas for terrain + tech + leader modifiers) like their previous games.
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Prandur




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PostPosted: Fri, 7th Aug 2015 13:17    Post subject:
Playing EU4 now, if it's anything of at least similar quality then I'll be more than happy to play it Smile
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Imoen




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PostPosted: Sat, 8th Aug 2015 02:09    Post subject:
Epsilon wrote:
Well theres a lot of space 4x games coming out recently. I guess paradox is just doing what everybody else is doing, when in rome do as the romans Smile
That said, this should be GOTY 2016.


Only it's not really 4x.
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kumkss




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PostPosted: Sat, 8th Aug 2015 02:21    Post subject:
In EU4 i've spent a good 600 hours of gameplay. Razz i'll grab this one for sure
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Epsilon
Dr. Strangelove



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PostPosted: Sat, 8th Aug 2015 04:04    Post subject:
Imoen wrote:
Epsilon wrote:
Well theres a lot of space 4x games coming out recently. I guess paradox is just doing what everybody else is doing, when in rome do as the romans Smile
That said, this should be GOTY 2016.


Only it's not really 4x.

eXpand eXplore eXploit and eXterminate, seems quite fitting judging by the information available.

Fixed spelling


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Sun, 9th Aug 2015 14:57; edited 1 time in total
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Morphineus
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PostPosted: Sat, 8th Aug 2015 12:53    Post subject:
Well... Paradox and most people call these: Grand Strategy. Smile
If they go with the whole Crusader Kings, Hearts of Iron,... gameplay that is.


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prudislav
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PostPosted: Tue, 3rd Nov 2015 13:12    Post subject:
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-1-the-vision.882808/
Quote:
Hi everyone!

Today, we will kick off a series of weekly dev diaries for our new game, Stellaris. We intend to keep feeding you with more information every week until release! This will be a while, but hopefully we won't have to resort to interns sharing their opinions on beekeeping or new snazzy shoes... Anyway, in this first entry, I thought I'd simply give you some background on the project and the vision I have for Stellaris.

So, how come we decided to make a space game of all things? Well, the idea has been kicking around the office ever since Europa Universalis II was released (we ended up making Hearts of Iron instead.) Ah, those were the days... Now, as you may know, our ambition is to eventually cover the entire "human timeline" with our games... including the future. So, in essence, making a space game is both something that has had a lot of support internally among the developers (seeking freedom from the shackles of history) and that many of you, our faithful players, have requested over the years. When the decision to make a space game was finally made by the powers that be, I wrote two different design outlines, and the one that would eventually become Stellaris was chosen (no, I will not tell you what the other one was!)

The vision statement the for Stellaris is: "The galaxy is ancient and full of wonders." That sounds pretty vague eh? However, I think it captures the spirit of what we are trying to do, when you recall the type of games we make at PDS... I want to make Stellaris the most replayable of all of our games (which, granted, is a pretty tall order!) The galaxy should always be unknown and surprising. That is why there are no "major races" in the game, and such a great variety of discoveries you can make. In the same vein, there is no fixed technology tree - but more on that later.

Stellaris diverges from all of our other games in certain key respects:
    It is not historical.
    It features a symmetrical start.
    You start out small.
    Most of the world is unknown.



The last three points happen to be defining features of "4X" games, so - although I somewhat dislike the term - Stellaris is in many ways a 4X game; a pretty crowded niche these days. However, we are not trying to recreate classics like Master of Orion. Stellaris is quite a new and different beast, but the symmetrical, small start offers two great advantages: The game can appear deceptively simple for new players. I.e. it can have a much smoother learning curve than our infamously hard-to-learn historical games. Secondly, it allows us to focus on the first X; eXploration, which I personally feel has always been the most neglected one.

The early game is thus characterized by exploration and discovering the wonders of the galaxy. We have put a lot of effort into making this part of the game feel fresh and unique every time you play. Then you start coming into contact with rival space-faring races and soon you reach the mid game, when there is not much left to colonize and your easy expansion grinds to a halt. At this point, the map stabilizes into the Stellaris equivalent of the world map in Europa Universalis, and the stage is set for a classic Paradox Grand Strategy experience...
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dannofdawn




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PostPosted: Tue, 3rd Nov 2015 14:44    Post subject:
One thing I really want to see from a space 4x game is one where you start as a race that have never encountered anything alien before. A lot of games kind of have that but it is always so downplayed. Imagine in the real world, if our probes send back data of space faring aliens, it would completely change the dynamic of our society.

I think Stellaris concept of everything else is unknown is a good start. I hope we can start with very, very low tech. Like can't even leave our own system until at least a dozen turns. And we need to focus on preparing ourselves on what to come, rather than just "go explore and colonize everything!"
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ijozic




Posts: 201

PostPosted: Tue, 3rd Nov 2015 15:20    Post subject:
dannofdawn wrote:
One thing I really want to see from a space 4x game is one where you start as a race that have never encountered anything alien before. A lot of games kind of have that but it is always so downplayed. Imagine in the real world, if our probes send back data of space faring aliens, it would completely change the dynamic of our society.


Kind of reminds me of the old Reunion game although that's not an in-depth 4x strategy IIRC.
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Morphineus
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PostPosted: Tue, 3rd Nov 2015 15:23    Post subject:
Yup, loved that aspect of Reunion. Now I feel like playing it again.


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WhiteBarbarian




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PostPosted: Sat, 5th Dec 2015 21:08    Post subject:


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farne




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PostPosted: Sun, 6th Dec 2015 03:39    Post subject:
I want this. Now.
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dethy




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PostPosted: Sun, 6th Dec 2015 04:40    Post subject:
farne wrote:
I want this. Now.





My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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scaramonga




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PostPosted: Sun, 6th Dec 2015 05:18    Post subject:
farne wrote:
I want this. Now.


Not the only one, lol Very Happy
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Overlord123




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PostPosted: Sun, 6th Dec 2015 14:57    Post subject:
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WhiteBarbarian




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PostPosted: Thu, 24th Dec 2015 16:55    Post subject:
Stellaris: a fresh take on the 4x strategy genre ?

Quote:
Are there too many space strategy games? Between Galactic Civilizations, Distant Worlds, StarDrive, Endless Space, and many more, it seems like the genre is thoroughly colonized. But there’s also room for a disruption beam: most of these other games are on the same foundation that Master of Orion 2 built, a Civilization-in-space with tactical combat and ship customization. It’s too similar; Stellaris could be a breath of fresh air.


http://www.ign.com/articles/2015/12/11/stellaris-a-fresh-take-on-the-4x-strategy-genre

###

Contains various gameplay video clips.


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mvp




Posts: 553

PostPosted: Fri, 25th Dec 2015 00:15    Post subject:
WhiteBarbarian wrote:
Stellaris: a fresh take on the 4x strategy genre ?

Quote:
Are there too many space strategy games? Between Galactic Civilizations, Distant Worlds, StarDrive, Endless Space, and many more, it seems like the genre is thoroughly colonized. But there’s also room for a disruption beam: most of these other games are on the same foundation that Master of Orion 2 built, a Civilization-in-space with tactical combat and ship customization. It’s too similar; Stellaris could be a breath of fresh air.


http://www.ign.com/articles/2015/12/11/stellaris-a-fresh-take-on-the-4x-strategy-genre

###

Contains various gameplay video clips.


Little OT, but Distant World's: Universe are by far the best space strategy game I've played. I've played the other games mentioned as well, but none of them really did it for me. If you haven't played distant world's, I'd recommend it, at least until Stellaris arrives.
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