Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.
Etch your name across the cosmos by uncovering remote celestial outposts, and civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?
Main Features
Discovery Events – Emergent Storytelling.
Deep & Varied Exploration.
Enormous procedural galaxies, containing thousands of planets.
Vast number of unique Random Species.
Advanced Diplomacy system.
Ship Designer (even civilian ships can be customized).
Stunning space visuals.
Multiplayer support for upwards of 32 players (no real limit apart from map size)
Well theres a lot of space 4x games coming out recently. I guess paradox is just doing what everybody else is doing, when in rome do as the romans
That said, this should be GOTY 2016.
Looks like they will try to mix everything that's good in their separate games into a single space 4x. With Paradox modding capabilities and demand-driven DLCs this could be epic, but they have probably less than 10 people working on it.
On the other hand, mods and human phenotype... my space Romans, time to find the space Nazis and their alien allies and go to war!
Surray wrote:
People have been requesting a space grand strategy from paradox for a while.
Good to see it's coming!
I'm hoping for good combat. So many 4X games get it wrong... I don't want shallow crap like endless space.
With this many features they'll almost certainly leave combat to dice rolls (and nebulas for terrain + tech + leader modifiers) like their previous games.
Well theres a lot of space 4x games coming out recently. I guess paradox is just doing what everybody else is doing, when in rome do as the romans
That said, this should be GOTY 2016.
Well theres a lot of space 4x games coming out recently. I guess paradox is just doing what everybody else is doing, when in rome do as the romans
That said, this should be GOTY 2016.
Only it's not really 4x.
eXpand eXplore eXploit and eXterminate, seems quite fitting judging by the information available.
Today, we will kick off a series of weekly dev diaries for our new game, Stellaris. We intend to keep feeding you with more information every week until release! This will be a while, but hopefully we won't have to resort to interns sharing their opinions on beekeeping or new snazzy shoes... Anyway, in this first entry, I thought I'd simply give you some background on the project and the vision I have for Stellaris.
So, how come we decided to make a space game of all things? Well, the idea has been kicking around the office ever since Europa Universalis II was released (we ended up making Hearts of Iron instead.) Ah, those were the days... Now, as you may know, our ambition is to eventually cover the entire "human timeline" with our games... including the future. So, in essence, making a space game is both something that has had a lot of support internally among the developers (seeking freedom from the shackles of history) and that many of you, our faithful players, have requested over the years. When the decision to make a space game was finally made by the powers that be, I wrote two different design outlines, and the one that would eventually become Stellaris was chosen (no, I will not tell you what the other one was!)
The vision statement the for Stellaris is: "The galaxy is ancient and full of wonders." That sounds pretty vague eh? However, I think it captures the spirit of what we are trying to do, when you recall the type of games we make at PDS... I want to make Stellaris the most replayable of all of our games (which, granted, is a pretty tall order!) The galaxy should always be unknown and surprising. That is why there are no "major races" in the game, and such a great variety of discoveries you can make. In the same vein, there is no fixed technology tree - but more on that later.
Stellaris diverges from all of our other games in certain key respects:
It is not historical.
It features a symmetrical start.
You start out small.
Most of the world is unknown.
The last three points happen to be defining features of "4X" games, so - although I somewhat dislike the term - Stellaris is in many ways a 4X game; a pretty crowded niche these days. However, we are not trying to recreate classics like Master of Orion. Stellaris is quite a new and different beast, but the symmetrical, small start offers two great advantages: The game can appear deceptively simple for new players. I.e. it can have a much smoother learning curve than our infamously hard-to-learn historical games. Secondly, it allows us to focus on the first X; eXploration, which I personally feel has always been the most neglected one.
The early game is thus characterized by exploration and discovering the wonders of the galaxy. We have put a lot of effort into making this part of the game feel fresh and unique every time you play. Then you start coming into contact with rival space-faring races and soon you reach the mid game, when there is not much left to colonize and your easy expansion grinds to a halt. At this point, the map stabilizes into the Stellaris equivalent of the world map in Europa Universalis, and the stage is set for a classic Paradox Grand Strategy experience...
One thing I really want to see from a space 4x game is one where you start as a race that have never encountered anything alien before. A lot of games kind of have that but it is always so downplayed. Imagine in the real world, if our probes send back data of space faring aliens, it would completely change the dynamic of our society.
I think Stellaris concept of everything else is unknown is a good start. I hope we can start with very, very low tech. Like can't even leave our own system until at least a dozen turns. And we need to focus on preparing ourselves on what to come, rather than just "go explore and colonize everything!"
One thing I really want to see from a space 4x game is one where you start as a race that have never encountered anything alien before. A lot of games kind of have that but it is always so downplayed. Imagine in the real world, if our probes send back data of space faring aliens, it would completely change the dynamic of our society.
Kind of reminds me of the old Reunion game although that's not an in-depth 4x strategy IIRC.
Stellaris: a fresh take on the 4x strategy genre ?
Quote:
Are there too many space strategy games? Between Galactic Civilizations, Distant Worlds, StarDrive, Endless Space, and many more, it seems like the genre is thoroughly colonized. But there’s also room for a disruption beam: most of these other games are on the same foundation that Master of Orion 2 built, a Civilization-in-space with tactical combat and ship customization. It’s too similar; Stellaris could be a breath of fresh air.
Stellaris: a fresh take on the 4x strategy genre ?
Quote:
Are there too many space strategy games? Between Galactic Civilizations, Distant Worlds, StarDrive, Endless Space, and many more, it seems like the genre is thoroughly colonized. But there’s also room for a disruption beam: most of these other games are on the same foundation that Master of Orion 2 built, a Civilization-in-space with tactical combat and ship customization. It’s too similar; Stellaris could be a breath of fresh air.
Little OT, but Distant World's: Universe are by far the best space strategy game I've played. I've played the other games mentioned as well, but none of them really did it for me. If you haven't played distant world's, I'd recommend it, at least until Stellaris arrives.
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