Risk of Rain is an action platformer/adventure game with randomized elements.
While we don’t want to spoil the story, we can let a few things through!
The game is set in the distant future, where space transportation is common.
Space trains carry passengers and goods all across space.
A particular space train, however, had some very special cargo.
Through a series of unfortunate events,
this space train gets shot out of orbit and crash lands on a mysterious planet..
with one survivor.
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Randomized elements to keep play fresh
The big feature of our game is the randomized elements.
The position you spawn on the map, which map you spawn on,
the location of chests, enemy spawns, item spawns and more are all randomly chosen by the AI Director!
We also have a massive amount of content in our game: we have 100 unique items planned, all with interesting effects.
No +HP or +DAMAGE, but chance to spawn missiles and stop time. You have the option of choosing between 10 characters, all with their own different moveset.
The final beta was released yesterday, it's going to be exactly the same as the game when released on steam the 8th (2 days left).
This game is frickin amazing, 4 player co-op rouge-styled game with retro style graphics and endless gameplay. I just wish i could find the final beta!
Last edited by Tjugoforsta on Wed, 6th Nov 2013 11:31; edited 1 time in total
I'm really suprised that it's nowhere to be found. Everybody that bought early beta access (tons of people) has been able to freely download a simple install exe file from the Humble Store. DRM-Free.
Progress is steady on the Mac/Linux/PC port of the GM:Studio version; I would say its decently close to finishing once we fix 33 pages of bugs. PlayStation platform progress is coming along as well.
Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch.
Huntress:
Strafe damage reduced to 120% from 140%
HAN-D:
HAN-D can no longer fire DRONE after death
FORCE_REASSEMBLEY damage increased from 400% to 500%
Acrid:
Acrid’s Caustic Sludge duration is refreshed when overlapped
Mercenary:
Eviscerate now checks max range only on cast
-Risk of Rain now runs on a newer engine, improving performance
-2 new classes are now in the game
-10 new items are now in the game
-6 new challenges introduced to the game
-Better scaling options introduced in the menu
-Improved clarity on meat nugget particles
-Mushrum no longer detonate on death
-Mushrum particles are now improved
-Enemy affix are now vibrantly colored
-Ifrit damage is now 1.5~2x stronger
-Cremator damage is slighty lower
Bug Fixes:
-Soldier’s Syringe no longer resets attack speed at high attack speeds
-Bighorn Bison’s hit box properly matches the sprite
-Providence no longer keeps up his superarmor buff indefinitely
-Colossus no longer spawns Golems inside walls
-Crowbars no longer always deal double damage to Magma Worms
-Fixed vertical leash range on the Flame Drone
-Use item chest on the final stage only drops unlocked use items
-Use items better fit the HUD on cooldown
-The Enforcer can no longer can climb rope while shielded
-The Enforcer properly leaves shield mode when teleporting to another stage
-Improved Huntress arrow hitbox
-Sniper reload bar now properly disappears after death
-Sniper’s SCAN properly works with rotated enemies
-Dynamite Toss now properly works with the Shattered Mirror
-Variety of other bug fixes that I forgot to write down
-Ol’ Lopper now properly doubles damage on critical strike
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