*placeholder for now, going to get updated on the fly tonight*
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Info so far
The game is about involving the Blizzard Heroes and playing with friends.
Warcraft 3 was when things really took off.
The WC3 editor and the new game mechanics were important in allowing players to create MOBA style games.
WC3 added lots of new art for players to use in the editor.
Blizzard originally made the feature rich tools for themselves, but players took them and made some awesome content.
The SC2 editor was a powerful tool, so the team took it and made a game with it. The feedback was positive and the team wanted to work on it some more.
The art made for Blizzcon was the basis for involving all of the different Blizzard universes.
Hearthstone is important to Heroes of the Storm because it captures the fun and essence of Warcraft in a card game. The Heroes team wants to do the same kind of thing with all the Blizzard universes in Heroes of the Storm.
Making Diablo, Starcraft, and Warcraft all fit together in the same game isn't too hard, Orcs have been standing next to demons for a long time.
Playing Arthas has to feel like you are in control of one of the most deadly heroes ever to exist. He can steal the souls of enemies he kills and have them follow him into battle.
You can choose your own Heroic Ability currently in Heroes.
Heroes lets the team go back and use characters from the past before they were changed, like Arthas.
Elite Tauren Chieftain also appears in Heroes. He can move quickly and heal himself. Stage Dive is his heroic ability, allowing him to jump on the enemy from out of nowhere. He also can force everyone to stop and dance briefly.
Abathur from SC2 also appears in Heroes. He can jump inside any friendly hero from far away, allowing him to shoot abilities from inside them. On his own he isn't dangerous at all.
Heroes have different skins that are as simple as color variations or entirely different models. (Diablo + Murloc, Starcraft Uther, Judgement Armor Uther)
Games last twenty minutes.
There are team levels rather than hero levels. This makes support heroes and specialist heroes viable options.
Battlegrounds provide opportunities to play with friends and a variety of gameplay settings. Maps can be taken out of the matchmade game rotation and new maps added.
Blackheart's Bay requires you to find chests, attack them, collect the coins. You take the coins to Blackheart. Other players are treasure goblins, carrying coins and trying to avoid you.
The Haunted Mines requires you to kill the undead underground and collect their skulls in a PvP/PvE dungeon. There is a boss that has a lot of skulls, so there is a big teamfight around him usually. Once all the skulls are collected, a golem appears for each team. The size of the golem depends on how many skulls you collect. They move across the map and smash things, so you have to choose to defend your or go and attack the oncoming golem. Wherever the golem dies is where it respawns next time it comes to life. Your team wants to keep it far away from your base.
Two or three teamfights doesn't usually make the game unless the teams are very unbalanced.
Communication is important with how much of an impact strategy will have on the game outcome. Playing with friends is going to provide a better experience than playing with PuGs. The devs are going to try and make communication as easy as possible though.
The mounts in the game allow a team to group up quickly and move quickly out of combat.
Individual skill is nice, but you won't be able to make your hero much more powerful than anyone else. This game is about playing with a team, not an individual.
More customization beyond talents or powers will be looked at in the future.
Heroes will have competitive play, but becoming an e-sport will be up to the community.
Trailers:
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Some early images:
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Panel images:
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Heroes of the Storm Heroes:
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Full sized screenshots:
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Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Last edited by sausje on Sat, 9th Nov 2013 14:41; edited 15 times in total
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I am soo looking forward to this, anyone else noticed the female sniper with nuclear launch in the cinematic trailer? Lvl 6 ult maybe
the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.
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I think the fact that they are doing team levels, multiple maps, and releasing a map editor is pure genius. Team levels mean a less experienced player will not lag behind and starts feeding the opposition, which is one of the most common reason for teams to fall apart and start flaming themselves. Another is the editor and multiple map pool, with that the meta game shifts too often and differ too much for "pros" to complain about teammates not sticking to the common build or not understanding the current meta.
I think with these features this game will be able to capture the pros of dota style games while eliminating the toxic nature of the community, WITHOUT using gimmicky stuff like reputation.
Not wasting my time with info about this, until its released. Which will probably be in a few years, if it takes them as long as D3 after its announcement.
I can't begin to describe my disgust with this..
It will probably be sucessful though, the appeal of playing all the omg-awesome Blizzard heroes will be too much for many..
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It's funny because I think it looks pretty awesome. I really don't play LoL any more and never really got in to DOTA 2. Infinite Crisis is the MOBA that I play right now, but Heroes of the Storm looks like it will be a lot of fun and maybe a bit more casual and laid back when I don't want to have super intense games (usually after quite a bit of vodka). I like the variation of maps, the cool objectives in the maps and the fact that you get multiple ultimates to chose from is something actually innovative. Not to mention to be able to play Illidan and Arthas are quite appealing to me.
played a bit the leak, but is miles behind dota 2.
if this is the current version in internal test, it may take at least another yearuntil we see a beta.
played a bit the leak, but is miles behind dota 2.
if this is the current version in internal test, it may take at least another yearuntil we see a beta.
I guess thats great news for us casual players.
Edit: tried it and love it... perfect game for throwing your brain away after work.
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