Man O’ War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game. Play as a rogue Captain of the Empire or Champion of Chaos, personally navigating your vessel in third person across the Great Western Ocean while plundering enemy ships, visiting ports, trading and making legends of your deeds across the land and sea! Engage in boarding actions, with direct control over your Captain and take the fight to the enemy.
Man O’ War: Corsair – Your Quest
Sail the seas plundering enemy ships, visiting ports, and trading. Dominate everything in your path with a fleet of ships at your back and watch people flee at the mere sight of you, leaving legends of your deeds in the history books and steel through the hearts of your enemies.
Man O’ War: Corsair – Explore and Fight
Captain a wide variety of unique sailing vessels, explore and trade whilst combating enemy ships in frantic naval action. There are not only ship’s cannons at you disposal; you can control powerful wizards who cast deadly spells, hire sharpshooters to target enemy crew from afar, and command Griffons and other lethal flyers.
Man o’ War: Corsair – Boarding Actions.
As well as sea battles, engaging in boarding actions with enemy vessels sees you walking the deck, blunderbuss in hand, attacking enemy crew. Loot the vessels or sink them, the choice is yours.
Man O’ War: Corsair – Enemies and Allies
Create your own character, and buy a variety of unique and deadly ships. Command allies from different races and fight many deadly enemies including:
Orcs, High Elves, Dwarfs, Dark Elves, Skaven, Pirates, Chaos, Sea Monsters and more!
Fierce storms, deadly fleets and terrible foes will block your path to ultimate glory.
Man O’ War: Corsair – The Old World
A captain in Man O’ War: Corsair can sail the coast of a huge continent in the Warhammer world. Visiting over 50 ports from Erengrad to Saratosa, the sea is yours to explore.
A heroic adventurer does not only have enemy ships to contend with. The deep and unexplored oceans hold terrifying creatures that few see and live to tell the tale.
These deadly creatures emerging from the deep sea will chill blood and drop jaws in equal measure. The wise would attempt to flee but those brave enough to tackle such creatures will be famed throughout the world.
Coming to PC in 2016
Here there be monsters….
FEATURES (tl;dr):
• Sea based warfare - Engage in thrilling broadside battles and take command of your captain as you board enemy ships from an on deck perspective!
• Huge game world to explore with over 50 ports
• A huge variety of customisable vessel types and characters
• Trade and fight with other Captains, vessels and ports
• Hire wizards and other magical beasts to do your bidding
• Command allies from different races and fight deadly enemies including -
Orcs,
High Elves,
Dwarfs,
Dark Elves,
Skaven,
Pirates,
Chaos,
Sea Monsters and more!
• Travel the huge environment day and night, and in all weathers.
Last edited by prudislav on Tue, 9th Aug 2016 09:35; edited 4 times in total
out in early access .... from the steam reviews it looks like it has quite a potential
top steam review:
Quote:
PROS:
Ship combat is easy, accessible, and stresses fun over realism but still keeps the realistic feel alive. Combat is fast paced and rewards daring maneuvers.
Extremely unique ships with crazy weapons such as drills, catapults and boat rams makes each time you fight a new ship a new experience. Higher end ships are NOT just stronger copies of the smaller ships.
Warhammer universe inherently gives the game a lot of potential lore to work off of.
Easy to understand trade system takes the pain out trading while still allowing more advanced players the option to profit greatly if they are smart about which city needs what resource.
CONS:
Only Orcs and Humans are currently in the game as well as the map being limited to the first few cities resulting in only a few hours of content being currently available.
Sailing is long and boring, even with a 2x time speed up it takes a bit too long to get anywhere especially when you have to run back and forth during quests.
There is severe graphical hitching when loading in new ships or cities. Framerate also is very inconsistent even on my GTX 970.
Quests need balancing, as many of the longer quests give you extremely low amounts of gold in relation to how much work you do.
SUMMARY:
As someone who hated Naval Action for having long drawn out boring battles Man O’ War really hits the spot for me by providing fast paced, fun ship vs ship combat. Ship combat and control is simplified with you only needing to worry about the range of your shots and the direction of the wind, giving the game a more casual (but still deep) gameplay feel. The biggest problem with the game is that there is only a tiny bit of content available; you are restricted to only exploring around 1/10th of the map and interacting with only 4 factions which you will quickly run out of things to do with. While I don’t think this game is currently worth the price tag, I do think it is a game that will eventually grow into one of the best naval combat games available as it progresses through early access.
- Extended world bounds to include Bretonnia
- Added port defences for all ports
- Added ability to Loot, Raze and Cannibalise ports
- Added Orc ports
- Added Pirate ports
- Added Bretonnian ports
- Added new Kislevite Port
- Added Black Leviathan encounters
- Added Khorne encounters
- Added quests around Bretonnia
- Added more music
- Added ability to rebind keys (NB: tutorial UI not yet updated to reflect changed keys - coming soon)
- Bretonnian ships available to purchase
- Changed how ships and characters are streamed to prevent hitching
- Game Time can be increased to x4 while out of combat.
- Game Time no longer pauses on the map screen.
- Right clicking on the map (or pressing control) will set a waypoint at the mouse position for the First Mate to steer to whenever the captain is not at the wheel.
- Clicking on ships and ports on the map shows additional info
- Camera is now stabilised whilst using spyglass or zoom scope
- Mouse speed whilst zoomed is now the same on both axes
- Sea monsters now drop loot instead of directly rewarding gold.
- Fixed an error with nulls in cutscenes
- Boarding: Headshots now do additional damage.
- Boarding: Crew spread out better whilst fighting, colliders improved.
- Peasants no longer sell blank treasure maps.
- Can transfer cargo between ships in warehouse storage
When we first launched into Early Access back in April 2016 we had a rather optimistic note saying "four months". We suspected at the time we'd be working on things a little bit longer than that before we got to a 1.0 build we were happy with and thanks to the fantastic feedback and support from the Man O' War: Corsair community we've been able to keep ourselves busy for almost a year.
And I know from our feedback lists and discussions that we've got plenty of ideas, suggestions and feedback to keep us going for plenty of time to come.
Thanks to all that time, we now have a game that can float on its own hull - it's been tested in battle (lots of battles, so many orcs) and fire by you folks, many a bug has been found and fixed.
We have an in-depth open world sandbox campaign for the Independent humans, and a straight forward pillage and destroy campaign with Khorne. We have Custom Battles to allow you to fight any of the races against the others - 34 different ship types, 13 types of wizard.
So we just about feel ready to let other people on board - not just you brave early access pioneers and explorers.
I'm sure I can fit some more nautical puns in here somewhere...
Are we done then? Stick a stamp that says "1.0" and run off into the wilderness?
Don't be daft - we've got plans for the next few updates already set and there's a whole host of excellent ideas from the community that we'd like to put into place.
What can you expect from Man O' War: Corsair in the next few months?
Post-1.0 we'll be working on a few things but we aim to start with:
- additional Chaos campaigns
- Imperial and Bretonnian campaign
- Increased difficulty mode campaign (for those of you who find it too easy!)
Please do continue to give us your feedback and suggestions - we'd love to keep updating this game and if people are all asking for the same thing we know what we should do first!
Thanks once again to all of you for your feedback, bug reports, but more importantly your support and encouragement through Early Access - we couldn't ask for a better community
I played the EA some time ago and I found the game very lacking. It has been sometime last year tho. But the whole game just didn't really get me interested tbh. It feels like "a part of another game that isn't there"
well year ago it was a lot , lot smaller,will check some reviews and shit
So far fro what i read its more like a mix between Pirates! and mount and blade with ACBF-like ship combat set in wahammer universe ... and mostly positive reviewes/impressions
yep really like some parts parts of it like obliterating everything in Chaos campaign or sailing wierd orc or skaven ship in Custom battle , but some stuff is kinda messy especially the ones that wasnt originally planned like melee
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