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Posted: Sun, 24th Jul 2011 02:36 Post subject: RPG by Mafia 1&2 Director, Designer, Screen Writer |
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He formed a new studio couple of days ago.
http://www.warhorsestudios.cz/index.php?page=blog&entry=blog_003
Quote: | Prague, 21/7/2011
For immediate release
Today, July 21st 2011, a new video game development studio was formed in Prague, Czech Republic. The company, Prague Game Studios, will operate under the label Warhorse Studios.
Warhorse is a brain-child of two game industry veterans, Mr. Daniel Vavra and Mr. Martin Klima. The development team will include other experienced developers, with proven multi-platform track record. Their games include some of the most successful titles ever produced in the Czech Republic, including Mafia, Mafia 2 and Operation Flashpoint.
The studio secured an investment from private individuals.
More information about the studio and their work can be found on the company website at http://www.warhorsestudios.cz.
About Mr. Daniel Vavra: Director and Design Lead for Mafia, designer and screen writer for Mafia II. Dan has more than ten years of experience in game development, going back as a 2D artist on 16bit computers. He was nominated for Game Developers Choice Awards Excellence in Writing for Mafia. Mafia won Game of the Year and Best Screenplay awards in many countries. Dan’s games sold more than 5 million copies combined. He also participated on Hidden&Dangerous and other projects.
About Mr. Martin Klima: The author of fantasy pen-and-paper RPG Dragon's Lair. In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising. |
Quote: | OUR PROJECT
There is a common thread running through our previous games: open worlds, strong storyline and, last but not least, realistic design. We can proudly say that the games Mafia a Operation Flashpoint were the vanguard of this approach and millions of players worldwide clearly share our view. Even if our new project is different in many respects, it is a game that is not going to disappoint fans of open realistic worlds and quality stories. We are positive we are not making this game for ourselves only but for you as well. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
Last edited by consolitis on Sun, 24th Jul 2011 02:44; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65035
Location: Italy
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Posted: Sun, 24th Jul 2011 02:43 Post subject: |
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- Open world
- Strong storyline
- Realistic design
Ok, they got my attention! 
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tonizito
Posts: 51312
Location: Portugal, the shithole of Europe.
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Posted: Sun, 24th Jul 2011 02:43 Post subject: |
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Looking good, hope that the Witcher producer(he was the producer, right?) guy that left CDPR also does the same and all of this will result in some more european based PC gaming goodness! 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sun, 24th Jul 2011 06:03 Post subject: |
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Nowadays its pretty easy to make a hit. PPL are soo feedup with bullshit that a reasoble team (engine+design+story) that is SERIOUS and treat gamers as RACIONAL PPL, should succed. Wonder why so little of those...
ixigia wrote: | - Open worlds
- Strong storyline
- Realistic design
Ok, they got my attention!  |
This seems SERIOUS (but rumor) to me. 
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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WaldoJ
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Posted: Sun, 24th Jul 2011 07:33 Post subject: |
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just like mafia 2 was an open world game
and they can't do mafia 1 again as it was a one hit wonder
And flashpoint stopped being good after they tried to milk it now it's a generic game.
if they do something good, then yay, but right now... creating a studio with big names doesn't mean anything.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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prudislav
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Location: The land of beer and porn
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Posted: Sun, 24th Jul 2011 09:43 Post subject: |
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It seems to be some medieval nonfantasy RPG based on hussite wars judging by the pics.
Mafia 1 was gem. Mafia 2 was rushed by 2K. First OFp from BIS was great and ARMA Series(little buggy) but I dont like the sh*t from Codemasters. And ALTAR's UFO tirlogy was great.
Last edited by prudislav on Sun, 24th Jul 2011 09:51; edited 1 time in total
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nareg
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Location: Czech Republic
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Posted: Sun, 24th Jul 2011 11:48 Post subject: |
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Another Witcher, great news Czech is a neighbor country to Poland.
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Posted: Sun, 24th Jul 2011 12:05 Post subject: |
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Just hope the world doesn't turn out to be as Mafia 2's - open and well-designed but empty and somewhat lifeless where only a small portion of basic stuff can be done.
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prudislav
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Location: The land of beer and porn
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Posted: Sun, 24th Jul 2011 12:23 Post subject: |
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human_steel wrote: | Just hope the world doesn't turn out to be as Mafia 2's - open and well-designed but empty and somewhat lifeless where only a small portion of basic stuff can be done. | Thats Why Dan Vávra Quit the Mafia 2 team. 2K even cut his story. The sicilian part was meant to have 7 missions and playable whole city and close combat weapons, train,taxi,bus and races are also missing
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Posted: Sun, 24th Jul 2011 13:17 Post subject: |
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Yes but they weren't cut to be sold later as DLC.
There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.
Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Werelds
Special Little Man
Posts: 15098
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Posted: Sun, 24th Jul 2011 14:53 Post subject: |
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consolitis wrote: | Yes but they weren't cut to be sold later as DLC.
There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.
Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title. |
Difference is that even though HL2 was "cut" it still had an aweful lot of gameplay without them. Mafia 2 on the other hand didn't, it was short and it was bad. I don't get what took them so long, because it wasn't any of the following:
- Animations: neither character nor facial
- Storyline: way too generic
- Gameplay: nothing unique, and 60% of it consists of driving
- Engine: only looks average, not even a proper AA method
- Assets: most textures are of very low resolution and they're reused a lot so there's not *that* many - the ones that are there for the 5 different areas are good, but within each area diversity is low and like I said, low quality.
That leaves two things as far as I'm concerned:
- Audio: the speech is actually very good, only to be fucked up by the lack of facial animations to match their quality
- PhysX: getting paid to include and then being unable to do it within a reasonable amount of time perhaps?
Result is the abomination that Mafia 2 is, with paid DLC that has content that was obviously meant for the main game. So perhaps part was cut because of time constraints, but some of it was cut for profit.
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Posted: Sun, 24th Jul 2011 15:26 Post subject: |
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Shinin
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prudislav
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Posted: Sun, 24th Jul 2011 15:54 Post subject: |
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Werelds wrote: | consolitis wrote: | Yes but they weren't cut to be sold later as DLC.
There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.
Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title. |
Difference is that even though HL2 was "cut" it still had an aweful lot of gameplay without them. Mafia 2 on the other hand didn't, it was short and it was bad. I don't get what took them so long, because it wasn't any of the following:
- Animations: neither character nor facial
- Storyline: way too generic
- Gameplay: nothing unique, and 60% of it consists of driving
- Engine: only looks average, not even a proper AA method
- Assets: most textures are of very low resolution and they're reused a lot so there's not *that* many - the ones that are there for the 5 different areas are good, but within each area diversity is low and like I said, low quality.
That leaves two things as far as I'm concerned:
- Audio: the speech is actually very good, only to be fucked up by the lack of facial animations to match their quality
- PhysX: getting paid to include and then being unable to do it within a reasonable amount of time perhaps?
Result is the abomination that Mafia 2 is, with paid DLC that has content that was obviously meant for the main game. So perhaps part was cut because of time constraints, but some of it was cut for profit. |
What took 3D Realms more than a decade to make the DNF we got? Bad management.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 24th Jul 2011 19:32 Post subject: |
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Impressive line up of former titles there.Even Hidden & Dangerous which is an excellent classic.I have high hopes for this company.
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Posted: Sun, 24th Jul 2011 20:02 Post subject: |
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Quote: | In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising. |
Bullshit games. Maybe he should give up ?
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Frant
King's Bounty
Posts: 24587
Location: Your Mom
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Posted: Sun, 24th Jul 2011 20:08 Post subject: |
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Werelds wrote: | consolitis wrote: | Yes but they weren't cut to be sold later as DLC.
There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.
Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title. |
Difference is that even though HL2 was "cut" it still had an aweful lot of gameplay without them. Mafia 2 on the other hand didn't, it was short and it was bad. I don't get what took them so long, because it wasn't any of the following:
- Animations: neither character nor facial
- Storyline: way too generic
- Gameplay: nothing unique, and 60% of it consists of driving
- Engine: only looks average, not even a proper AA method
- Assets: most textures are of very low resolution and they're reused a lot so there's not *that* many - the ones that are there for the 5 different areas are good, but within each area diversity is low and like I said, low quality.
That leaves two things as far as I'm concerned:
- Audio: the speech is actually very good, only to be fucked up by the lack of facial animations to match their quality
- PhysX: getting paid to include and then being unable to do it within a reasonable amount of time perhaps?
Result is the abomination that Mafia 2 is, with paid DLC that has content that was obviously meant for the main game. So perhaps part was cut because of time constraints, but some of it was cut for profit. |
I disagree about some of that. I thought the actual engine and city design was just amazing. It was just empty because they didn't add any content to the city. But driving around in winter was "wooow" to me.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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ixigia
[Moderator] Consigliere
Posts: 65035
Location: Italy
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Posted: Sat, 10th Sep 2011 21:02 Post subject: |
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Usually:
First playthrough:
Second playthrough: (including "casualties" )
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Posted: Sat, 10th Sep 2011 21:16 Post subject: |
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what.. most " dark side " choices offer greater rewards in bigger part of games with choices
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Posted: Sat, 10th Sep 2011 21:17 Post subject: |
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garus
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Posted: Sat, 10th Sep 2011 22:07 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:47; edited 1 time in total
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Lutzifer
Modzilla
Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Sat, 10th Sep 2011 22:49 Post subject: |
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looks good!
And i really liked mafia2, despite its lack of mafia1 greatness / diversity.
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Posted: Sat, 10th Sep 2011 23:02 Post subject: |
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feels so much was cut out of mafia 2... to the point where the city is only used to drive around.
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