RPG by Mafia 1&2 Director, Designer, Screen Writer
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consolitis
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PostPosted: Sun, 24th Jul 2011 02:36    Post subject: RPG by Mafia 1&2 Director, Designer, Screen Writer
He formed a new studio couple of days ago.

http://www.warhorsestudios.cz/index.php?page=blog&entry=blog_003



Quote:
Prague, 21/7/2011
For immediate release

Today, July 21st 2011, a new video game development studio was formed in Prague, Czech Republic. The company, Prague Game Studios, will operate under the label Warhorse Studios.

Warhorse is a brain-child of two game industry veterans, Mr. Daniel Vavra and Mr. Martin Klima. The development team will include other experienced developers, with proven multi-platform track record. Their games include some of the most successful titles ever produced in the Czech Republic, including Mafia, Mafia 2 and Operation Flashpoint.

The studio secured an investment from private individuals.
More information about the studio and their work can be found on the company website at http://www.warhorsestudios.cz.

About Mr. Daniel Vavra: Director and Design Lead for Mafia, designer and screen writer for Mafia II. Dan has more than ten years of experience in game development, going back as a 2D artist on 16bit computers. He was nominated for Game Developers Choice Awards Excellence in Writing for Mafia. Mafia won Game of the Year and Best Screenplay awards in many countries. Dan’s games sold more than 5 million copies combined. He also participated on Hidden&Dangerous and other projects.

About Mr. Martin Klima: The author of fantasy pen-and-paper RPG Dragon's Lair. In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising.


Quote:
OUR PROJECT

There is a common thread running through our previous games: open worlds, strong storyline and, last but not least, realistic design. We can proudly say that the games Mafia a Operation Flashpoint were the vanguard of this approach and millions of players worldwide clearly share our view. Even if our new project is different in many respects, it is a game that is not going to disappoint fans of open realistic worlds and quality stories. We are positive we are not making this game for ourselves only but for you as well.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Sun, 24th Jul 2011 02:44; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65035
Location: Italy
PostPosted: Sun, 24th Jul 2011 02:43    Post subject:
- Open world
- Strong storyline
- Realistic design

Ok, they got my attention! Wink



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 10th Sep 2011 22:53; edited 1 time in total
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tonizito




Posts: 51312
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 24th Jul 2011 02:43    Post subject:
Looking good, hope that the Witcher producer(he was the producer, right?) guy that left CDPR also does the same and all of this will result in some more european based PC gaming goodness! Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 24th Jul 2011 06:03    Post subject:
Nowadays its pretty easy to make a hit. PPL are soo feedup with bullshit that a reasoble team (engine+design+story) that is SERIOUS and treat gamers as RACIONAL PPL, should succed. Wonder why so little of those... Rolling Eyes

ixigia wrote:
- Open worlds
- Strong storyline
- Realistic design

Ok, they got my attention! Wink


This seems SERIOUS (but rumor) to me. Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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WaldoJ
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PostPosted: Sun, 24th Jul 2011 07:33    Post subject:
just like mafia 2 was an open world game Rolling Eyes
and they can't do mafia 1 again as it was a one hit wonder Sad

And flashpoint stopped being good after they tried to milk it now it's a generic game.

if they do something good, then yay, but right now... creating a studio with big names doesn't mean anything.


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I win, you lose. Or Go fuck yourself.
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prudislav
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PostPosted: Sun, 24th Jul 2011 09:43    Post subject:
It seems to be some medieval nonfantasy RPG based on hussite wars judging by the pics.
Mafia 1 was gem. Mafia 2 was rushed by 2K. First OFp from BIS was great and ARMA Series(little buggy) but I dont like the sh*t from Codemasters. And ALTAR's UFO tirlogy was great.


Last edited by prudislav on Sun, 24th Jul 2011 09:51; edited 1 time in total
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nareg




Posts: 120
Location: Czech Republic
PostPosted: Sun, 24th Jul 2011 09:47    Post subject:
WaldoJ wrote:

And flashpoint stopped being good after they tried to milk it now it's a generic game.

Only first OFP was made by (Czech) Bohemia Interactive Studio.

http://news.bigdownload.com/2009/02/26/bohemia-interactive-slams-codemasters-over-marketing-of-operatio/
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madmax17




Posts: 18714
Location: Croatia
PostPosted: Sun, 24th Jul 2011 11:48    Post subject:
Another Witcher, great news Smile Czech is a neighbor country to Poland.
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human_steel




Posts: 33269

PostPosted: Sun, 24th Jul 2011 12:05    Post subject:
Just hope the world doesn't turn out to be as Mafia 2's - open and well-designed but empty and somewhat lifeless where only a small portion of basic stuff can be done.
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prudislav
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Location: The land of beer and porn
PostPosted: Sun, 24th Jul 2011 12:23    Post subject:
human_steel wrote:
Just hope the world doesn't turn out to be as Mafia 2's - open and well-designed but empty and somewhat lifeless where only a small portion of basic stuff can be done.
Thats Why Dan Vávra Quit the Mafia 2 team. 2K even cut his story. The sicilian part was meant to have 7 missions and playable whole city and close combat weapons, train,taxi,bus and races are also missing
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consolitis
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Posts: 27318

PostPosted: Sun, 24th Jul 2011 13:17    Post subject:
Yes but they weren't cut to be sold later as DLC.

There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.

Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Werelds
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Posts: 15098
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PostPosted: Sun, 24th Jul 2011 14:53    Post subject:
consolitis wrote:
Yes but they weren't cut to be sold later as DLC.

There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.

Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title.

Difference is that even though HL2 was "cut" it still had an aweful lot of gameplay without them. Mafia 2 on the other hand didn't, it was short and it was bad. I don't get what took them so long, because it wasn't any of the following:
- Animations: neither character nor facial
- Storyline: way too generic
- Gameplay: nothing unique, and 60% of it consists of driving
- Engine: only looks average, not even a proper AA method
- Assets: most textures are of very low resolution and they're reused a lot so there's not *that* many - the ones that are there for the 5 different areas are good, but within each area diversity is low and like I said, low quality.

That leaves two things as far as I'm concerned:
- Audio: the speech is actually very good, only to be fucked up by the lack of facial animations to match their quality
- PhysX: getting paid to include and then being unable to do it within a reasonable amount of time perhaps?

Result is the abomination that Mafia 2 is, with paid DLC that has content that was obviously meant for the main game. So perhaps part was cut because of time constraints, but some of it was cut for profit.
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Mister_s




Posts: 19863

PostPosted: Sun, 24th Jul 2011 15:26    Post subject:
Promises promises :/
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Shinin




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Location: The Netherlands
PostPosted: Sun, 24th Jul 2011 15:31    Post subject:
So we can expect a 6-8 hour long story which can be expanded by on-disc DLC sold later.

awesum lol wut


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 24th Jul 2011 15:53    Post subject:
consolitis wrote:
Yes but they weren't cut to be sold later as DLC.

There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.

Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title.

he has the Story written complete. But the developers had change somethings by themselves ->
they cut Dan's story script radically - more then half of it (Joe's part was included ingame and Jimmy was written after Dan quits the job)
Shinin wrote:
So we can expect a 6-8 hour long story which can be expanded by on-disc DLC sold later.
awesum lol wut

Hope not . Dan wrote a lot of pesimistic articles about games and developers today.


Last edited by prudislav on Sun, 24th Jul 2011 16:02; edited 2 times in total
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consolitis
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Posts: 27318

PostPosted: Sun, 24th Jul 2011 15:54    Post subject:
Werelds wrote:
consolitis wrote:
Yes but they weren't cut to be sold later as DLC.

There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.

Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title.

Difference is that even though HL2 was "cut" it still had an aweful lot of gameplay without them. Mafia 2 on the other hand didn't, it was short and it was bad. I don't get what took them so long, because it wasn't any of the following:
- Animations: neither character nor facial
- Storyline: way too generic
- Gameplay: nothing unique, and 60% of it consists of driving
- Engine: only looks average, not even a proper AA method
- Assets: most textures are of very low resolution and they're reused a lot so there's not *that* many - the ones that are there for the 5 different areas are good, but within each area diversity is low and like I said, low quality.

That leaves two things as far as I'm concerned:
- Audio: the speech is actually very good, only to be fucked up by the lack of facial animations to match their quality
- PhysX: getting paid to include and then being unable to do it within a reasonable amount of time perhaps?

Result is the abomination that Mafia 2 is, with paid DLC that has content that was obviously meant for the main game. So perhaps part was cut because of time constraints, but some of it was cut for profit.


What took 3D Realms more than a decade to make the DNF we got? Bad management.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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akwar




Posts: 341

PostPosted: Sun, 24th Jul 2011 19:32    Post subject:
Impressive line up of former titles there.Even Hidden & Dangerous which is an excellent classic.I have high hopes for this company.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 24th Jul 2011 20:02    Post subject:
Quote:
In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising.

Bullshit games. Maybe he should give up ?
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Frant
King's Bounty



Posts: 24587
Location: Your Mom
PostPosted: Sun, 24th Jul 2011 20:08    Post subject:
Werelds wrote:
consolitis wrote:
Yes but they weren't cut to be sold later as DLC.

There are cut levels, gameplay elements and plot points for all games. Some games remain good (see HL2) or even benefit from this, some don't.

Development for Mafia 2 began in 2005 and the game was released in 2010, the cuts might have been made because development was taking way too long and they wanted to ship the damned title.

Difference is that even though HL2 was "cut" it still had an aweful lot of gameplay without them. Mafia 2 on the other hand didn't, it was short and it was bad. I don't get what took them so long, because it wasn't any of the following:
- Animations: neither character nor facial
- Storyline: way too generic
- Gameplay: nothing unique, and 60% of it consists of driving
- Engine: only looks average, not even a proper AA method
- Assets: most textures are of very low resolution and they're reused a lot so there's not *that* many - the ones that are there for the 5 different areas are good, but within each area diversity is low and like I said, low quality.

That leaves two things as far as I'm concerned:
- Audio: the speech is actually very good, only to be fucked up by the lack of facial animations to match their quality
- PhysX: getting paid to include and then being unable to do it within a reasonable amount of time perhaps?

Result is the abomination that Mafia 2 is, with paid DLC that has content that was obviously meant for the main game. So perhaps part was cut because of time constraints, but some of it was cut for profit.


I disagree about some of that. I thought the actual engine and city design was just amazing. It was just empty because they didn't add any content to the city. But driving around in winter was "wooow" to me.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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consolitis
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Posts: 27318

PostPosted: Sat, 10th Sep 2011 20:25    Post subject:
http://twitter.com/WarhorseStudios

When playing a game with moral choices, do you play as "prince charming" or do you prefer the "dark side"? Philosopheraptor

By playing as a dark side, do you kill innocent people and do other nasty stuff, or you just select evil alternatives in quests? Philosopheraptor
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ixigia
[Moderator] Consigliere



Posts: 65035
Location: Italy
PostPosted: Sat, 10th Sep 2011 21:02    Post subject:
Usually:

First playthrough: PC Master Race
Second playthrough: Devil Troll (including "casualties" Laughing)
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human_steel




Posts: 33269

PostPosted: Sat, 10th Sep 2011 21:05    Post subject:
Always evil in my first playthrough. I don't recall ever playing as a nice soul. Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 10th Sep 2011 21:12    Post subject:
Generally good, since the rewards are better. Games just aren't geared towards players being assholes Laughing You CAN be a prick, but you get less goodies by doing so.
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human_steel




Posts: 33269

PostPosted: Sat, 10th Sep 2011 21:13    Post subject:
sabin1981 wrote:
Games just aren't geared towards players being assholes Laughing

Which is a shame. Sad
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sabin1981
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PostPosted: Sat, 10th Sep 2011 21:16    Post subject:
Agreed Sad
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Smikis.




Posts: 1994

PostPosted: Sat, 10th Sep 2011 21:16    Post subject:
what.. most " dark side " choices offer greater rewards in bigger part of games with choices
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sabin1981
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PostPosted: Sat, 10th Sep 2011 21:17    Post subject:
No they don't.
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garus
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PostPosted: Sat, 10th Sep 2011 22:07    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:47; edited 1 time in total
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Lutzifer
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PostPosted: Sat, 10th Sep 2011 22:49    Post subject:
looks good!

And i really liked mafia2, despite its lack of mafia1 greatness / diversity.
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Paintface




Posts: 6877

PostPosted: Sat, 10th Sep 2011 23:02    Post subject:
feels so much was cut out of mafia 2... to the point where the city is only used to drive around.
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