Legend of Grimrock
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 20th Jul 2011 23:23    Post subject: Legend of Grimrock


What is Legend of Grimrock?

Antti from Almost Human Ltd. wrote:
Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game.

It’s a genre that a lot of people consider old fashioned since nowadays there are huge open world RPGs filled to the brim with stuff like customizable horses, several-hundred-page scripts for subplots alone and, uh, talking dragons or spaceships I think. But we feel that some of the simple charms of dungeon crawl games have been forgotten and for no good reason too. To many, it might feel silly to make a 3D game in this day and age that constrains itself to grid based movement and environments but it actually works rather nicely when you think of combat as a game of tactics and timing. It works very well when designing puzzles too, which is an element we feel is very lacking, and in some cases completely absent, in modern RPGs. And, possibly most importantly, it also makes it possible for a small team of four developers to make a rather sizeable game!

Obviously it won’t have the same mainstream appeal as many big budget RPGs, but when you don’t have too much money you can afford to make niche games. And I’m not even joking! It’s pretty darn expensive to compete with the industry giants in their own game (ha!), so why not play the game by your own rules? That being said, we do hope that we can attract some players new to the genre too. After all it is a nice genre. It’s just that its fans have not been treated very well in the past, uhh, ten years or so… But we are doing our best to ease their plight!

So. Legend of Grimrock is a dungeon crawl game. It will be influenced by oldschool games of the genre but it won’t be a game that would have been possible to make fifteen years ago. It will look great, have loads of atmosphere, sound good and play well. We won’t be making many promises during the development since things will often change down the line, but those aforementioned parameters I can pretty much guarantee. And lastly, we’re hoping on bringing this game for iOS, PC and Mac and possibly some other platforms as well.



Official Blog


Legend of Grimrock Teaser


Screenshots:



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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 20th Jul 2011 23:31    Post subject:
Do my eyes deceive me? I think not. Is this a first person dungeon crawler I see there!?


Oh the days spent in Eye of the Beholder and the like... good times were had. Until you got lost because there was no map function.


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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Ankh




Posts: 23317
Location: Trelleborg
PostPosted: Wed, 20th Jul 2011 23:33    Post subject:
Woot! Looks great!! Thats the kind of rpg's i like!

EoB/Dungeon Master look..


shitloads of new stuff in my pc. Cant keep track of it all.
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ixigia
[Moderator] Consigliere



Posts: 65068
Location: Italy
PostPosted: Wed, 20th Jul 2011 23:35    Post subject:
Sounds/looks great Razz, let's hope it isn't too simplified (since it's for iOS and Mac as well Cool Face)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 20th Jul 2011 23:41    Post subject:
OH MY GOD!!! A proper first-person dungeon crawler!?!? GIMMEGIMMEGIMME!!!! Any release date? Please? Pretty please? I can haz???

~edit~

Oh. It only started development recently. Guess we'll see it sometime in 2013 then Sad
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A-A




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Location: New york
PostPosted: Wed, 20th Jul 2011 23:43    Post subject:
Sabin

This year! Wink
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Epsilon
Dr. Strangelove



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PostPosted: Wed, 20th Jul 2011 23:51    Post subject:
sabin1981 wrote:
OH MY GOD!!! A proper first-person dungeon crawler!?!? GIMMEGIMMEGIMME!!!! Any release date? Please? Pretty please? I can haz???

~edit~

Oh. It only started development recently. Guess we'll see it sometime in 2013 then Sad

It's realtime, which will annoy Wizardry fans. Smile though lands of lore, eotb and might and magic were also realtime. Just Wizardry that wasn't.
For me though, it's looking like a day one purchase.


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Wed, 20th Jul 2011 23:55; edited 1 time in total
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W123




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Location: USA
PostPosted: Wed, 20th Jul 2011 23:54    Post subject:
siiiick
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Ankh




Posts: 23317
Location: Trelleborg
PostPosted: Wed, 20th Jul 2011 23:54    Post subject:
Epsilon wrote:
sabin1981 wrote:
OH MY GOD!!! A proper first-person dungeon crawler!?!? GIMMEGIMMEGIMME!!!! Any release date? Please? Pretty please? I can haz???

~edit~

Oh. It only started development recently. Guess we'll see it sometime in 2013 then Sad

It's realtime, which will annoy Wizardry fans. Smile though lands of lore, eotb and might and magic were also realtime. Just Wizardry that wasn't.


Actually - Might and magic 1-2 was not real time..and if im not all wrong, MM3-5 was kind of turnbased in the way that for every move you made the enemy made a move aswell.


shitloads of new stuff in my pc. Cant keep track of it all.
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Epsilon
Dr. Strangelove



Posts: 9240
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PostPosted: Wed, 20th Jul 2011 23:56    Post subject:
Ankh wrote:
Epsilon wrote:
sabin1981 wrote:
OH MY GOD!!! A proper first-person dungeon crawler!?!? GIMMEGIMMEGIMME!!!! Any release date? Please? Pretty please? I can haz???

~edit~

Oh. It only started development recently. Guess we'll see it sometime in 2013 then Sad

It's realtime, which will annoy Wizardry fans. Smile though lands of lore, eotb and might and magic were also realtime. Just Wizardry that wasn't.


Actually - Might and magic 1-2 was not real time..and if im not all wrong, MM3-5 was kind of turnbased in the way that for every move you made the enemy made a move aswell.

I stand corrected MM6 was the first realtime MM game.
Also I can't believe I failed to mention Albion. Thinking about that game makes me want to go and replay it Razz


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Wed, 20th Jul 2011 23:58; edited 1 time in total
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Ankh




Posts: 23317
Location: Trelleborg
PostPosted: Wed, 20th Jul 2011 23:56    Post subject:
Epsilon wrote:
Ankh wrote:
Epsilon wrote:

It's realtime, which will annoy Wizardry fans. Smile though lands of lore, eotb and might and magic were also realtime. Just Wizardry that wasn't.


Actually - Might and magic 1-2 was not real time..and if im not all wrong, MM3-5 was kind of turnbased in the way that for every move you made the enemy made a move aswell.

I stand corrected MM6 was the first realtime MM game.


And MM6 is THE rpg...the best one i've ever played next to bards tale and wastelands Smile It never leaves my hd and I play through it once a year or so.


shitloads of new stuff in my pc. Cant keep track of it all.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 21st Jul 2011 00:00    Post subject:
A-A wrote:
Sabin

This year! Wink


Where did you see that, mate? Only thing I saw on their blog was the inception date of the studio itself.

Epsilon wrote:

It's realtime, which will annoy Wizardry fans. Smile though lands of lore, eotb and might and magic were also realtime. Just Wizardry that wasn't.
For me though, it's looking like a day one purchase.


Ouch... real-time? Oh well, it's still sorely needed. We have a horrible lack of FP dungeon crawlers that I'm happy to accept a real time-game for now.
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Epsilon
Dr. Strangelove



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PostPosted: Thu, 21st Jul 2011 00:00    Post subject:
Ankh wrote:
Epsilon wrote:
Ankh wrote:


Actually - Might and magic 1-2 was not real time..and if im not all wrong, MM3-5 was kind of turnbased in the way that for every move you made the enemy made a move aswell.

I stand corrected MM6 was the first realtime MM game.


And MM6 is THE rpg...the best one i've ever played next to bards tale and wastelands Smile It never leaves my hd and I play through it once a year or so.

Indeed, I have a personal goal of going through MM4 through 8 before my vacation ends in a couple of weeks, strictly speaking the later MM games had a turnbased mode you could enable though, which do you prefer realtime or the turnbased mode?
find the turnbased mode to make the game a bit harder and thus more fun myself.
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Ankh




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Location: Trelleborg
PostPosted: Thu, 21st Jul 2011 00:01    Post subject:
Ofc turnbased. Btw, im so happy to see that you said mm4 to mm8 and not mm9!


shitloads of new stuff in my pc. Cant keep track of it all.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 21st Jul 2011 00:03    Post subject:
Turn-based here for me too. I can't count the amount of hours I spent in games like MM4, Hired Guns and Wizardry. Am I missing something though? Where's the love for MM9?
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Ankh




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Location: Trelleborg
PostPosted: Thu, 21st Jul 2011 00:04    Post subject:
Love for MM9? You gotta be kidding! I would personally like to slite the throat of the guy who gave thumbs up for that piece of shit!


shitloads of new stuff in my pc. Cant keep track of it all.
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Thu, 21st Jul 2011 00:20    Post subject:
Ankh wrote:
Love for MM9? You gotta be kidding! I would personally like to slit the throat of the guy who gave thumbs up for that piece of shit!


Slit it multiple times please.
And while you're at it kill the guy who thought it would be a good to destroy Enroth, please?
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Imoen




Posts: 892

PostPosted: Thu, 21st Jul 2011 02:32    Post subject:
I can like this, oh yes.! Sounds aaawesome.
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WhiteBarbarian




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Location: Russia
PostPosted: Thu, 21st Jul 2011 02:49    Post subject:
Awesome, but the only thing that makes me a little sad - fantasy setting. It would be so great to have Hired Guns remade the same way Smile


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Roger_Young




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Location: Portugal
PostPosted: Thu, 21st Jul 2011 12:32    Post subject:
Looking good.
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Casus




Posts: 4429

PostPosted: Thu, 21st Jul 2011 12:38    Post subject:
So, 4 people with a background in art and no game design experience? They intend to release this in the next few months after 6 weeks of work, and also as a Smartphone game?

I smell quick indie cash-in with pretty visuals.

I'll be looking at their next game - and I'll see if they actually care about gameplay and other such trivial matters.
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Casus




Posts: 4429

PostPosted: Thu, 21st Jul 2011 12:39    Post subject:
WhiteBarbarian wrote:
Awesome, but the only thing that makes me a little sad - fantasy setting. It would be so great to have Hired Guns remade the same way Smile


Hired Guns - the shallow real-time step-by-step shooter by DMA/Psygnosis?

No thanks.

Give me an updated Captive any day, though Wink
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 21st Jul 2011 12:55    Post subject:
Casus wrote:
So, 4 people with a background in art and no game design experience? They intend to release this in the next few months after 6 weeks of work, and also as a Smartphone game?

I smell quick indie cash-in with pretty visuals.

I'll be looking at their next game - and I'll see if they actually care about gameplay and other such trivial matters.


Games don't take 5 years to create because of how awesome their gameplay is, it's all in the presentation.. models, textures, sounds, music, etc, all of which should be easy to do for an old school dungeon crawler which really has just 1 kind of environment, no models for characters other than the monsters, and a low or non existent amount of dialogue.

Also that a smartphone version is gonna be there as well makes perfect sense as the controls for such a game are very simple and as such it perfectly fits the control scheme of a smartphone. It's only natural for them to go there if the engine can do it.

Not saying that it's gonna be awesome, because I don't know, but judging the game based on it's low development time is not fair.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.


Last edited by Surray on Thu, 21st Jul 2011 12:58; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Thu, 21st Jul 2011 12:58    Post subject:
Surray wrote:
Casus wrote:
So, 4 people with a background in art and no game design experience? They intend to release this in the next few months after 6 weeks of work, and also as a Smartphone game?

I smell quick indie cash-in with pretty visuals.

I'll be looking at their next game - and I'll see if they actually care about gameplay and other such trivial matters.


Games don't take 5 years to create because of how awesome their gameplay is, it's all in the presentation.. models, textures, sounds, music, etc, all of which should be easy to do for an old school dungeon crawler which really has just 1 kind of environment, no models for characters other than the monsters, and a low or non existent amount of dialogue.

Not saying that it's gonna be awesome, because I don't know, but judging the game based on it's low development time is not fair.


I'm not saying it should take 5 years.

Also, I have no doubt it will work OK as a derivative dungeon crawler. It's just that I think I need something more to be interested.

I played these games many years ago, and I think it would be nice to see some evolution.

The genre basically stopped evolving with Ultima Underworld and Arx. Playing a "pretty" Smartphone Dungeon Master won't do much to excite me.

The fact that they're all artists with no design experience - tells me I shouldn't get my hopes up.

But to each their own.
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Epsilon
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PostPosted: Thu, 21st Jul 2011 13:10    Post subject:
Casus wrote:
WhiteBarbarian wrote:
Awesome, but the only thing that makes me a little sad - fantasy setting. It would be so great to have Hired Guns remade the same way Smile


Give me an updated Captive any day, though Wink

updated captive... fap fap fap.
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Casus




Posts: 4429

PostPosted: Thu, 21st Jul 2011 13:12    Post subject:
Epsilon wrote:
Casus wrote:
WhiteBarbarian wrote:
Awesome, but the only thing that makes me a little sad - fantasy setting. It would be so great to have Hired Guns remade the same way Smile


Give me an updated Captive any day, though Wink

updated captive... fap fap fap.


Oh yeah, baby!

(But let's pretend Liberation never happened)
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WhiteBarbarian




Posts: 6008
Location: Russia
PostPosted: Thu, 21st Jul 2011 14:53    Post subject:
Maybe I should re-check Captive again. Back in the days, I have found it quite boring and ridiculously hard, but Hired Guns I liked very much, different types of heroes ala cyborgs that can breath underwater, each with their unique equipment, inventory items that could be damaged by environment or by damage taken.

Father and I even played death matches against each other Very Happy


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donka




Posts: 197

PostPosted: Thu, 21st Jul 2011 23:22    Post subject:
Hopefully stat system will be more complex and elaborate than the ones shown on the screenshots.
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trucane




Posts: 1300

PostPosted: Thu, 21st Jul 2011 23:59    Post subject:
^ What are the odds of that After all they are primary targeting the iDerps
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RRX2




Posts: 276

PostPosted: Fri, 22nd Jul 2011 06:17    Post subject:
OMG! OMG! My dream come true. A modern dungeon crawler... and with good graphics! Very Happy


DaggerXL: A The Elder Scrolls Chapter II: Daggerfall Engine Remake

http://daggerxl.wordpress.com
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