[XBOXONE/PS4] The Witcher 3: Wild Hunt
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headshot
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PostPosted: Mon, 10th Mar 2014 20:29    Post subject: [XBOXONE/PS4] The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt (May 19th 2015)





http://www.thewitcher.com/

Description:

The world is in chaos. The air is thick with tension and the smoke of burnt villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what fortune holds in store, who will bring peace to the world and who will cause it only misery. But a force darker and deadlier emerges. The petty men and women commanding tin-plated armies fail to understand that their conflict is child's play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have for ages plagued humankind, bringing misery to the world. Yet this time the Wild Hunt seeks one person in particular: the one individual Destiny itself bestowed upon Geralt, the one soul Geralt considers kin.

The climactic third game in the fantasy RPG series, The Witcher 3: Wild Hunt is a unique combination of a non-linear story and an open world -- a character-driven, non-linear story experience focused on player choice, tactical combat and a rich, living environment. This world is populated with intelligent inhabitants and animated by new mechanics that make it a dynamic, living, breathing place. As players travel the world, witnessing many a sunrise or sunset, enduring torrential rains or sweltering heat, they see predators hunting their prey, villages defending themselves against monsters, lovers meeting by moonlight. The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin, encouraging players to seek out through hunting and collecting items that are in demand. With a re-envisioned approach to the narrative, the game will be accessible to both newcomers and old time fans, and a tutorial eases players into the game. Combat has been redesigned in order to combine traditional RPG elements with the speed and precision of a dedicated fighting game. All of these gameplay features are integrated into a robust RPG system at the heart of the game.

Features:

* The grand finale to the legend of Geralt of Rivia.
* A standalone adventure easily accessible to new players.
* Meaningful choices with consequences that change the story and the game world.
* Quests and main story threads that can be resolved in any order or completed in parallel.
* Unforgettable quests deeply linked with the core storyline and designed with care to draw players in.
* A breathtaking cinematic introduction illustrating the game background.
* Unique atmosphere, memorable characters and gritty dialogue.
* 36 different final gameworld states and three different playable epilogues.
* A vast open world -- 35 times larger than that in The Witcher 2 Multiple ecosystems and cultures that players can move between at will.
* Regions with different inspirations and deep cultural references, each with a distinct feel.
* Free exploration unspoiled by loading times.
* A world shaped by the player's decisions, but which, left to itself, goes on living.
* A living environment with a realistic day and night cycle, a dynamic weather system, and a living economy.
* A unique, deep, consistent world based on that described by Andrzej Sapkowski.
* A dynamic, tactical combat system rooted in traditional RPG systems.
* Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing.
* A Witcher Senses system bringing new tactical depth to combat.
* Monsters, each with their own lore, posing unique hunting challenges and responding to changes in the environment.
* A tutorial is built into the game, allowing players to dive into the world of the Witcher with ease.
* Involving investigations and rewarding hunts through the Witcher Senses mechanic.
* A completely rewritten RPG mechanic allowing players to see the influence of statistics on gameplay.
* An expanded Sign casting system: each of the 5 Signs has two different modes of use, creating even more possibilities in combat and challenging players to use magic in creative ways.
* A highly-intuitive Alchemy system.
* An expanded character development system.
* Advanced Crafting mechanics.
* Fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance.
* Detailed, realistic locations rendered through a significant increase in graphical detail in polygon and texture depth.
* A deep role-playing experience through visually attractive, film-like presentation

Screenshots:

http://www.tothegame.com/screenshot.asp?id=14508

Trailer:





Can't ploughing wait! Very Happy


May the NFOrce be with you always.


Last edited by headshot on Mon, 8th Dec 2014 17:49; edited 4 times in total
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headshot
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PostPosted: Tue, 11th Mar 2014 19:26    Post subject:
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BLaM!
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PostPosted: Tue, 11th Mar 2014 20:03    Post subject:
wtf indeed..didn't expected this Sad

At least I'll have time to try DA3 Laughing if it's any good..
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headshot
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PostPosted: Tue, 11th Mar 2014 22:30    Post subject:
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Whatsupdog




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PostPosted: Fri, 14th Mar 2014 06:41    Post subject:
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BOOMDOOM




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PostPosted: Tue, 18th Mar 2014 00:58    Post subject:
Kotaku got some sour people on it's website

Code:

   FruitbatNT
3/11/14 4:54pm
Nope, I hated it at least twice as much as you did.

Terrible combat system, needlessly complex and useless magic and inventory, brutal difficulty cliff when you finally hit the first battle after 2 hours of horribly written dialog and the least clever sex jokes ever.

Total utter disappointment. I hope they go bankrupt.


I am no fan of RPG's but CD Project are awesome devs.
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The_Leaf




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PostPosted: Tue, 18th Mar 2014 12:57    Post subject:
BOOMDOOM wrote:
Kotaku got some sour people on it's website

Code:

   FruitbatNT
3/11/14 4:54pm
Nope, I hated it at least twice as much as you did.

Terrible combat system, needlessly complex and useless magic and inventory, brutal difficulty cliff when you finally hit the first battle after 2 hours of horribly written dialog and the least clever sex jokes ever.

Total utter disappointment. I hope they go bankrupt.


I am no fan of RPG's but CD Project are awesome devs.


They are probably talking about the first one, which although awesome was admittedly pretty "clunky" when it came to combat and interface controls. A shame because the second one is an absolute masterpiece, and is the one that should be judged when talking about this series imho.
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Stormwolf




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PostPosted: Tue, 18th Mar 2014 16:59    Post subject:
Second a masterpiece? Console UI for selection of spells and Click, click, click, click. Fuck sake peoples standards are so god damn low.

First games combat was a bit clunky and hard to get into, but when you did it was pretty fucking awesome.
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The_Leaf




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PostPosted: Wed, 19th Mar 2014 00:54    Post subject:
Well, I loved it. But mostly for the story, level design, graphics, music and atmosphere. I will admit the combat is rather simplistic.
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BLaM!
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PostPosted: Sun, 23rd Mar 2014 18:24    Post subject:
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bill_the_one




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PostPosted: Mon, 24th Mar 2014 07:26    Post subject:
At least i noticed one very good point from the developpers: no level scaling with the monsters . If only Fallout 4 could follow it, i would be more than happy Very Happy
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Adebisi




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PostPosted: Thu, 5th Jun 2014 23:31    Post subject:


if i had a week to live.. The Witcher 3 will made me die a happy man.
it's a shame i don't have good PC or next-gen console to play it Sad
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NFOAC




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PostPosted: Fri, 6th Jun 2014 02:47    Post subject:
Amazing
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headshot
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PostPosted: Mon, 9th Jun 2014 21:56    Post subject:
E3 Gameplay Demo



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BLaM!
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PostPosted: Mon, 9th Jun 2014 23:09    Post subject:
epic , nice gore.. Very Happy
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May the NFOrce be with you always.
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May the NFOrce be with you always.
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PostPosted: Mon, 23rd Jun 2014 15:37    Post subject:
Details Leaked Sad

 Spoiler:
 


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Adebisi




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PostPosted: Mon, 18th Aug 2014 01:19    Post subject:
CAN'T FUCKING WAIT Exclamation
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PostPosted: Sat, 25th Oct 2014 04:31    Post subject:
Roll on February!



Plus new box art added to first post Very Happy


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