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Posted: Sat, 9th Jun 2012 22:02 Post subject: CLANG - kickstarter.com |
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Quote: | Hi, Neal Stephenson here. My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I'm dissatisfied with how swordfighting is portrayed in existing video games. These could be so much more fun than they are. Time for a revolution.
In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter's actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. So it's time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.
At first, it'll be a PC arena game based on one-on-one dueling (which is a relatively simple and attainable goal; we don't want to mess this up by overreaching). Dueling, however, is only the tip of the sword blade. During the past few years, we have been developing a rich world, brimming with all manner of adventure tales waiting to be written--and to be played. In conjunction with 47 North, Amazon.com's new science fiction publishing house, we've already begun publishing some of those stories, and we have plenty more in the hopper. Once we get CLANG off the ground we intend to weave game and story content together in a way that'll enhance both the playing and the reading experience.
"How will this be different than Soul Caliber?" you ask. .....
Low-latency, high-precision motion controller: Critical to a satisfying sword fight is fast, accurate response. This is especially important for CLANG given the depth and complexity of moves that are used in real sword arts. Initially, CLANG will make use of a commercial, third-party, off-the-shelf controller that anyone can buy today
Depth: Roundhouse swings and crude blocks just aren't enough. Real sword fighting involves multiple attacks delivered from different stances, pommel strikes, grappling, feints, and parries.
Expandability: Implementing the longsword style will oblige us to construct a toolkit that can then be used--by us, or by others--to create other examples of what we're calling MASEs (Martial Arts System Embodiments). If your thing is Japanese kenjutsu or Viking sword-and-board, then in principle CLANG should support it.
***
Raising an army (or, in this case, building an enormous story-driven video game) is an expensive proposition and can take a number of years. In keeping with the scrappy, ragtag band of adventurers model, we are building this larger vision one step at a time. The next step is to build a functional proof of concept in the form of an exciting prototype we can share with you and use to achieve our next level of funding--which will enable us to provide more character models, more environments, and more MASEs. Which is to say, other weapons and styles from other places and eras. We are building a framework that can be expanded as far and as deeply as possible. We have, after all, several thousand years of martial history to draw from. |
More @ http://www.kickstarter.com/projects/260688528/clang
Watch the video, Gabe Newell at 3:03 
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Jun 2012 22:06 Post subject: |
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Curious name, as that is also a C compiler for LLVM...
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Posted: Sat, 9th Jun 2012 22:11 Post subject: |
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Yep, were reading Daring Fireball and expected news for LLVM, but found game / framework instead 
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barash
Posts: 832
Location: Norway
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Posted: Sat, 9th Jun 2012 22:52 Post subject: |
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This is the kind of game I used to fantasize about as a kid. Die by the Sword came close.
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Neon
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Posted: Fri, 20th Sep 2013 01:34 Post subject: |
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I wonder if the $10,000 dollar tier people will still get their swords. Then they can fall on them in shame for losing so much money.
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LeoNatan
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Posted: Fri, 20th Sep 2013 01:37 Post subject: |
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Pathetic. 
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VonMisk
Posts: 9467
Location: Hatredland
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Posted: Fri, 20th Sep 2013 13:19 Post subject: |
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Neal Stephenson - good luck with your reputation now.
EDIT:
Oh! And they can be sued to refund all the money but it had to be done by the backers:
Quote: | Is a creator legally obligated to fulfill the promises of their project?
Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don't. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
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http://www.kickstarter.com/help/faq/kickstarter+basics#faq_41860
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 20th Sep 2013 20:04 Post subject: |
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Yeah, if they wasted all the money, what will suing do exactly? Cause a bankruptcy, and people would hardly see their money.
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Posted: Fri, 20th Sep 2013 21:08 Post subject: |
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Since Stephenson put his name on it and implied direct involvement, he should put up his proverbial phat cash to either make the game or refund backers' money.
I knew that whole project sounded shady.
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Posted: Mon, 23rd Sep 2013 17:51 Post subject: |
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without a viable controller putting it on ice is the right thing to do
they just should have done it much earlier and not even tried to burn money with nothing to build on
just silly
if they can get latency low enough, the sixense stem stuff is pretty solid.
maybe they'll resume development when those come out in the summer
if they won't, someone will
there already was a razer hydra (same technology) swordfighting game in the oculus vr jam
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Posted: Sat, 28th Sep 2013 01:03 Post subject: |
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prudislav
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Posted: Fri, 19th Sep 2014 01:21 Post subject: |
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Posted: Fri, 19th Sep 2014 01:31 Post subject: |
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This shows the immense danger of Kickstarter and projects that get their required funds - there's no guarantee and the developers can just shut it all down at a whim without any problem. What's that? They took half a MILLION dollars and then decided to cancel the game without recompense? Oh well, that's Kickstarter for you!
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Posted: Fri, 19th Sep 2014 01:40 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:46; edited 1 time in total
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sausje
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Posted: Fri, 19th Sep 2014 13:09 Post subject: |
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sabin1981 wrote: | This shows the immense danger of Kickstarter and projects that get their required funds - there's no guarantee and the developers can just shut it all down at a whim without any problem. What's that? They took half a MILLION dollars and then decided to cancel the game without recompense? Oh well, that's Kickstarter for you! |
Seems we should do something like that too
It's a low thing to do, but it seems effective in getting quite some money in a short time 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Fri, 19th Sep 2014 13:48 Post subject: |
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Tell me about it! Let's put together an awesome sounding Kickstarter, with some great mockup art and video... let the suckers donated hundreds of thousands of dollars, then split it and run.
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Posted: Fri, 19th Sep 2014 14:12 Post subject: |
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or get 20x more and split the game in half ... then bitch how the game was expensive to get this look
or release a game with half of the missing features that ehm where in the goals if they get those 3x extra ... OH WAIT they will be in part 2 but first you have to kickstart it
or hire one person thats too expensive to the whole project, and he with those concepts he did ,gets a 3x better job and quits the game in the middle of the project
can you guess those games
and there are countless more of those but they are not covered by the NET media because :
A. they do not care
B. they would not bet clicks
C. only AAA matters
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