Allowing our entire game world to be constructed of particles offers us an enormous amount of potential gameplay mechanics which we're constantly exploring. One of the ideas that's most exciting to us is how this allows for objects in the game to exist in a multitude of states, and that the boundaries of what we might consider 'objects' become indefinite and flexible. A lot of the gameplay revolves around points being reorganised and reconstructed into different objects (this would be the thinky/puzzly side of things). Likewise narratively, we're interested in how this enables us to tell multiple overlapping stories, as opposed to a single grand narrative that you uncover incrementally.
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