Battlefield 4 (commonly abbreviated as BF4) is an upcoming first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game is the thirteenth installment in the franchise and is a sequel to 2011's Battlefield 3. The game is expected to be released on Microsoft Windows, PlayStation 3, Xbox 360 and next-gen consoles.
In July 2012, Battlefield 4 was unofficially announced after EA advertised on their Origin client that those who pre-ordered Medal of Honor: Warfighter would receive early access to the Battlefield 4 beta.
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Developer(s) EA Digital Illusions CE
Publisher(s) Electronic Arts
Series Battlefield
Engine Frostbite 3
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
PlayStation 4
Release date(s) Fall 2013
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Media/distribution Optical disc, download
omfg that looks awesome, first next gen video that really wows me
If the next gen consoles can pull that type of visuals off at launch at 1080p 60fps I'll be more than happy
Gfx, gfx, gfx... I ain't so excited after remembering at what cost such production values come. Levels are hand-made and with new hardware and level of detail it requires more and more time to produce all this awesomeness. Which means three things:
- no games from smaller devs that can't hire 500 chinese/korean environmental artists and record dozens of hours of body and facial mocap
- only major publishers will stay in the game but with just a few titles per yer (because production takes even longer now)
- games 4-5 hours long just because 10 hours would means 4+ years of production which is unacceptable
Actually that's what killed Vita - production of adequate content for the new hardware takes too long and costs too much. Almost as much as a big console title. Nobody wants to invest.
Personally I'd choose 10 games per year with MW1/MW2 gfx for action or Heavy Rain for adventure rather than 3 with next gen looks.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
from my professional point of view :
1. its a PC footage {press E to enter a vehicle , F to cut leg}
2. that yaw movement of camera suggest he plays with a pad
3. its a 60 fps footage
4 it uses a always on Internet LOG , upper right corner {DRM ?} with pop-in messages that inform you of achievements
5.regenerative heath is back
Gfx, gfx, gfx... I ain't so excited after remembering at what cost such production values come. Levels are hand-made and with new hardware and level of detail it requires more and more time to produce all this awesomeness. Which means three things:
- no games from smaller devs that can't hire 500 chinese/korean environmental artists and record dozens of hours of body and facial mocap
- only major publishers will stay in the game but with just a few titles per yer (because production takes even longer now)
- games 4-5 hours long just because 10 hours would means 4+ years of production which is unacceptable
Actually that's what killed Vita - production of adequate content for the new hardware takes too long and costs too much. Almost as much as a big console title. Nobody wants to invest.
Personally I'd choose 10 games per year with MW1/MW2 gfx for action or Heavy Rain for adventure rather than 3 with next gen looks.
I don't buy that. And this gen is a perfect example of that, as these concerns were pointed out at the end of the last gen /start of the current gen.
If you're going to charge 60$ for your game you don't get to use those excuses. If your game doesn't live to the standards, then cut the price since you obviously didn't invest the same amount of resources into making it as the other "top dogs" of the industry.
All everyone wants from next gen is more sliders all the way up (more physics, higher LOD, bigger textures, higher resolution, better framerate) and those require almost no additional costs/resources.
These things are pretty basic if you want to make a current gen game; you need a physics engine, you make HD assets and them downgrade/resize them according to the resources available on the target platform.
Interesting games are interesting no mater how good they look. Personally for the next gen I'd be satisfied with current gen visual standards at 1080p@60fps, and the last part requires no additional costs.
Aside from that, you do realise that budgets aren't as high as they are because of production costs, right? They're that high because of marketing. 90% of which is utterly useless.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
if it looks as good and runs at 60 fps on ps4, i will have to postpone my pc upgrade, since realistically, it will cost me way way more than 400 euro to get my rig up to speed for bf4
Not really, it's not as demanding as you think it might be for those visuals
BF3 isn't anyway. Something like a 560/660 Ti is already more than plenty in terms of GPU. My trusty old i5-760 (going on 3 years old now with 0 plans to replace it unless it breaks down) has no issues on the CPU side, I'm not hitting a CPU bottleneck at all so my 680 is fed well enough. Say you got a 2500K+660 right now, that just about costs 400 EUR (obviously needs a little more for motherboard + RAM)
Only problem with FB2 (and thus, 2.5/3/whatever too most likely) is that if you don't cap your framerate, it spikes up and down like hell. Limited at 80, I'm at that 100% of the time. When I take the cap off it'll sit at 110 FPS or so (so there you have it, really not as demanding as it seems) but randomly drop down as far as 40 for no apparent reason. It has a console and autoexec files though, so with a single console command into an autoexec file it's always capped at 80
Vsync suffers from the same issue, for some reason I'm capped at 80 just fine, but if I turn VSync on it drops randomly again so that may be a problem on the consoles if they don't fix that in FB2.5. It's not the standard issue (i.e. 60 FPS *or* 30 FPS but nothing in between to keep in VSync), so I don't know what actually causes it.
Nvidia. No really, can't think of anything else. Paxsali has also problems with his 680 (psst, you heard it here first: He only hates dsfix, because it doesn't work on his computer
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