Features:
2 Player online co-op mode
Deep turn-based tactical gameplay mixed with adventure elements
Choose a variety of tactics ranging from stealth to brute force
Strong character personalities with own skills, desires and personal conflicts
Rage skills: Unique character abilities that get more powerful over the course of the battle
Powerful Commanders coordinate enemy troops on the battlefields
Face terrifying experimental drugs and use them to manipulate your enemies
could be anything tbh ... seems to be published by some company thats been recently acquired by Nordic and developed by devs of JA Online and Shadowrun Chronicles
I'm surprised this game series hasn't died by now.
I loved the first game - wasn't perfect but enjoyable. Second one I never played much but I heard good things about it. After that ... oh dear. Back in Action and Crossfire were released so close to each other that I can never keep the two apart but they are both very mediocre at best.
Then there was Flashback which I backed on Kickstarter which turned out to not be mediocre but downright terrible. Visually it looks pretty good but dear lord ... from what I recall, they ran into money issues since it got panned in early access and they lacked the funds to properly complete the game but even what they had was downright shit.
With 3 such bad failing games and even several failed releases that got canned, it's surprising someone would still pick it up. There must be a lot of nostalgia for the first two games ... Frankly I'd rather they'd redo Duke Nukem 3D.
Didn't even touch Flashback and Online because of the negative feedback from everywhere. Hopefully this will work out and if not I still have the 1.13 mod installed
I'm surprised this game series hasn't died by now.
iirc the IP jumped through sme totally random pubs and devs ... at least now when its in hands of Nordic , there i hope ... this spinoff is most likely just a market test in similar manner they did it for various ther IPs ever since they bouth THQs properties
red_avatar wrote:
There must be a lot of nostalgia for the first two games ... Frankly I'd rather they'd redo Duke Nukem 3D.
there definitely is ton of nostlagia ... friend of mine has like 300h in v1.13 and does plays through the campaign on yearly basis
As for duke .... sure Randy will defintely do it
With the resurgence of turn based tactical games it's a shame that Jagged Alliance still gets the shit treatment.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
It looks like a reskin of their Shadowrun game. That game had potential but being forced to be online only with no single player hurt it as it never had a lot of players.
based on RPS preview it seems to be basically spinoff with Xcom-ish flair ... but needs ton of polish in those months before release
Quote:
For now, I’m definitely caught up by what is, for a turn-based strategy game, a refreshingly organic sense of persistence. You roam a map between fights, very much on a guerrilla camping expedition rather than returning to safety each time. There’s no re-upping at a base, there’s no magically automated recovery for your squad (though you can treat wounds and upgrade weapons, if you have the right supplies, at a campsite, but stopping to do so risks being ambushed by enemies). There’s, instead, this sense that, the more you push on, the more ragged your mercs become.
It’s a smart move, in terms of this feeling like one, long, integrated adventure rather than merely a series of missions. I want to keep playing, keep running up that hill, even though the voices drive me spare, and combing the aftermath of a battle for loot takes almost as long as the battle did.
...We’ll see what the final version and long-term play bring, but Rage, for all its low-budget shonk, does feel so far as though it’s laid real groundwork for a modern Jagged Alliance rethink, after all those earlier mis-steps.
I hope it can go the distance. I hope I don’t have to eat these words in a few months. We shall see. And we shall always have Jagged Alliance 2.
Jagged Alliance: Rage! will be available on September 27th for PC and November 6th on PlayStation 4 and Xbox One.
Get ready for a demanding turn-based strategy game where your team of Mercenaries is always outnumbered and low on ressources.
Delayed .... whis is good news based on the RPS preview
Quote:
Don’t rage… yet. Jagged Alliance: Rage! will now be brought to you by Saint Nick. Whether you own a PC, a PlayStation 4 or an Xbox One, there ain’t no better present to put in your boots now that the release date on all platforms has been moved to December 6th 2018.
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