Very nice but you can also just emulate the PS2 version which will still be a superior experience. But now it's much closer than before.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Very nice but you can also just emulate the PS2 version which will still be a superior experience. But now it's much closer than before.
Nah this is now better the PC version allrdy has a bit better textures (like the xbox version) and this fixes everything else that was wrong with it, PS2 version doesn't have a widescreen fov fix leading to the awkward before scenes in the video above if a widescreen hack is used, this also includes higher res fmvs and better audio then the ps2 version and other improvements just watch the video.
The only SH game (and horror in general really) that I managed to complete. very tense, but the story was so mesmerizing, I had to continue.
In the end, it turned out not to be all that scary (there are actually not a lot of monsters/enemies to deal with, it's mostly just sounds and a lot of fog, but you don't know that the first playthrough )
But no better graphics, just some fixes, mostly having to do with widescreen support. Not enough for me to get through this again
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Very nice but you can also just emulate the PS2 version which will still be a superior experience. But now it's much closer than before.
Nah this is now better the PC version allrdy has a bit better textures (like the xbox version) and this fixes everything else that was wrong with it, PS2 version doesn't have a widescreen fov fix leading to the awkward before scenes in the video above if a widescreen hack is used, this also includes higher res fmvs and better audio then the ps2 version and other improvements just watch the video.
Nope.
Textures are identical between all versions.
Audio is ported from the PS2, how can it be better?
FMVs are 30 fps vs 60 fps on PS2.
Fog is an approximation of the PS2's, not exactly as good.
Most importantly the PC version is still missing the really impressive soft shadows and without shader access, this will likely never be fixed. (Soft shadows inside, complex fog outside is the visual signature of the game.)
Like I said the fixes bring it much closer to the PS2 version's standards, but is just that, an approximation of that version.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Yeah the PC version uses DirectX 8 or some such from my knowledge and a comparison I saw a while back on Youtube for a video overview of the game so it has hard stencil shadows and reduced fog complexity and density among other drawbacks.
PS2 version has improvements to this, audio and particularly the music if I understood correctly for something with it's sound chip and how this was accomplished.
XBox version has per pixel lighting or at least for the flashlight effect instead of per vertex but also has compressed audio and cutscenes plus even that doesn't keep the higher quality fog effect from the PS2 version.
Should still be a lot better now for the PC version with these fixes and well the HD version it kinda got botched from all kinds of issues from how I heard including working with unfinished code.
EDIT: And with Konami being less interested in AA/AAA game development and the key team ("Team Silent") since disbanded I guess we might not see much else for the franchise unless someone else somehow picks up the rights but eh who knows what form that would then take for the series and future installments.
(And even with less interest in higher profile video game development if that's still the case I doubt anyone could acquire some of their licenses short of the publisher going under and it all being sold off.)
PC version also has the per pixel flashlight lighting. That's the only big win the PC version (modded or not) has over the PS2 version emulated in my opinion.
But I'd rather have the PS2's soft shadows over it. Alas, this was a bit too advanced of an effect for PC hardware of the day and the DX8 API.
But like I said, the PC version becomes very good with these fixes, I'm just suggesting an alternative that could arguably be considered a little better.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Very nice but you can also just emulate the PS2 version which will still be a superior experience. But now it's much closer than before.
Nah this is now better the PC version allrdy has a bit better textures (like the xbox version) and this fixes everything else that was wrong with it, PS2 version doesn't have a widescreen fov fix leading to the awkward before scenes in the video above if a widescreen hack is used, this also includes higher res fmvs and better audio then the ps2 version and other improvements just watch the video.
Nope.
Textures are identical between all versions.
Audio is ported from the PS2, how can it be better?
FMVs are 30 fps vs 60 fps on PS2.
Fog is an approximation of the PS2's, not exactly as good.
Most importantly the PC version is still missing the really impressive soft shadows and without shader access, this will likely never be fixed. (Soft shadows inside, complex fog outside is the visual signature of the game.)
Like I said the fixes bring it much closer to the PS2 version's standards, but is just that, an approximation of that version.
I'm not a fan nor one to get into which version is THE definitive best (which is why the voice over in the demonstration trailer says, "...makes it A definitive Silent Hill 2 HD experience.")
However, and take this as you will, but playing the game on PCSX2 has its own problems:
Chunks of the wall disappear along the camera's edge when using the widescreen hack
The noise grain chunks are stretched when using the widescreen hack
There is no "ReduceCutsceneFOV" fix for the PCSX2 version when using the widescreen hack
There is no "camera clipping fix" for the PCSX2 version when using the widescreen hack
You cannot un-stretch the fullscreen (2D) images (if you prefer to have them non-stretched) for the PCSX2 version when using the widescreen hack
The FMVs "glitch" out for a moment before they play on PCSX2
The PS2 verions use per-vertex lighting for the flashlight which looks worse than the per-pixel method used on the Xbox/PC versions
Chunks of the wall disappear along the camera's edge when using the widescreen hack
There is no "ReduceCutsceneFOV" fix for the PCSX2 version when using the widescreen hack
There is no "camera clipping fix" for the PCSX2 version when using the widescreen hack
I played the PC version before these fixes were made possible and the glitched corners were not that bad.
Quote:
The noise grain chunks are stretched when using the widescreen hack
And I suppose that looks weird? I play without film grain anyway, because it's a very old implementation that doesn't look good by today's standards. And I think that PC gamers (in other words, players of the PC version) will be among the first to disable film grain.
Quote:
You cannot un-stretch the fullscreen (2D) images (if you prefer to have them non-stretched) for the PCSX2 version when using the widescreen hack
99% of the game concerns polygonal graphics Cool to see fixed, but far from a crucial part of the game's makeup.
Quote:
The FMVs "glitch" out for a moment before they play on PCSX2
Fair enough, although this too sounds minor, but I can see how it might break the mood.
Quote:
The PS2 verions use per-vertex lighting for the flashlight which looks worse than the per-pixel method used on the Xbox/PC versions
Already mentioned.
Quote:
The rowboat glitch is present on PS2 versions
The "Maria" ending environment value bug is present on PS2 versions (here, here, and here)
These are so minor in the grand scheme of things, that 17 years after the PS2 original was released no ever complained about these little glitches.
People are noticing for the first time the PS2 versions were always glitched in the provided links.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I don't necessarily think it's right nor fair to make an all-encompassing assumption that everyone out there would be fine with the technical bugs that you say aren't a big deal.
As mentioned by me previously, I'm not here to say which version is THE definitive version as that's entirely subjective, but instead am informing people of objective, technical concerns when playing this game on PCSX2.
Playing on PCSX2 is fine and honestly great, but it's not perfect as some would like to think. The same is true with the PC version. And all other versions, really.
But if any person intends to play this game in widescreen, the PC version may be the most ideal route to go because, as of right now anyways, the PCSX2 version doesn't offer features such as un-stretched noise grain, un-stretched fullscreen images, vert- scaling cutscenes, and preventing chunks of the walls from disappearing.
And like I have said many times, the PC version is quite good nowadays, I'm not disputing that.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Silent Hill 2 is its own self-contained story so you do not need to play any other title in the series first to fully enjoy Silent Hill 2.
Silent Hill 3, however, is a sequel to Silent Hill 1. And you should also play Silent Hill 1 first if you ever intend on playing Silent Hill: Shattered Memories.
Good stuff, I had only played it for a few hours back in the day?
Should I play the original first?
Not for this game, but it's the best introduction to the SH world, so, why not.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Nice, the community comes to the rescue once again. It's a shame that SH2 was released in a such a dire state, though despite all the problems and gimping I still enjoyed it back then thanks to its absorbing atmosphere and strong storytelling.
Looks like the mods have also received various additional updates in the past few months (fixes, high-resolution fonts, improved flashlight etc.), a reinstall is definitely in order
Very impressive to have managed to soften the shadows! I think they might be looking better on PS2/PCSX2, I will have to check, maybe I'm mistaken.
But if you take into account everything, overall, this is now the best version of the game, although not the definitive: Reflections on the town's windows are still missing, further specular adjustments need to be made, worse directional audio, no 60 fps FMVs, maybe more?
Some of those can be improved, others are unlikely.
To be honest, there's only one last thing I really care about, if they can make gameplay work at 60 (which no version supports) without glitches that would be amazing. Anything else is good already.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
They use IndirectSound for restoring 3D sound in modern OSes, and that doesn't do as good of a job rendering the soundstage as PS2 did. Wrappers to OpenAL-Soft render the same soundstage as PS2, alas they also make the sound full of pops and clicks, so they can't be used (for now, at least).
Yes, if we can make our own built-in "pop/click" fix we can then use DSOAL, which will restore the sound stage of the game to closely match the PS2 version.
openal-soft seems to correctly render spatial sound scatter (HRTF) just like the PS2 version did. And while IndirectSound is great, it doesn't present the sound stage that openal-soft does (in regards to HRTF).
Unfortunately though, the "clicks" and "pops" are way too prominent in this game to be ignored, but man-oh-man does openal-soft do magic for the game! Could a fade-out feature for audio that ends prematurely be implemented into openal-soft?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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